deadlytics.ggDEADLOCK
Standard · 7d · All ranks
More
← All heroes/
Yamato portrait
Standard

Yamato builds

Delivers charged attacks with finesse

Explore Yamato purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate47.5%127,861 wins / 269,157 hero-player games
Hero-player games269,157Standard
K / D / A8.0 / 7.9 / 11.3Per match

Observed purchases & abilities

Recommended build

Yamato - Gun-Close Range [63% WR] [tracklock.gg]

50.4% win rate · 28,811 wins / 57,163 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

51.3% · 26,605 wins / 51,912 games
52.6% · 25,455 wins / 48,439 games
57.1% · 15,782 wins / 27,650 games

Item 5 options

20–30 min phase alternatives

53.6% · 19,308 wins / 36,053 games
55.8% · 16,419 wins / 29,445 games
46.8% · 13,104 wins / 27,983 games

Item 6 options

30+ min phase alternatives

48.9% · 6,978 wins / 14,274 games
55.1% · 7,009 wins / 12,723 games
58.2% · 6,873 wins / 11,804 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Flying SlashFlying Slash49.6% · 115,228 games
>Crimson SlashCrimson Slash46.8% · 14,152 games
>Shadow TransformationShadow Transformation43.8% · 7,466 games
>Power SlashPower Slash46.6% · 131,269 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

66.3% · 3,896 wins / 5,878 games · 4,318 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Power SlashU1 AP2 AP5 AP
Flying SlashU1 AP2 AP5 AP
Crimson SlashU1 AP2 AP5 AP
Shadow TransformationU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York47.6%47.3% – 47.9%−13587,665
Broadway47.4%47.1% – 47.7%−11390,471
Greenwich47.5%47.2% – 47.8%−10992,213

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 269,907 hero games.

Win rate
55.5%45.1%50%10-2110-27
Pick rate ⓘ
36.1%0.0%10-2110-27
Game count
47236010-2110-27
Ban rate
20.9%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2138,55318,260158,461.0835,101 / 97,916
All ranks · 10-2239,80818,966154,574.54,935 / 92,276
All ranks · 10-2341,60019,758156,713.0834,955 / 92,860
All ranks · 10-2443,73720,825166,615.0835,233 / 94,650
All ranks · 10-2542,92520,448161,933.54,587 / 87,998
All ranks · 10-2634,59116,244127,951.4173,602 / 65,268
All ranks · 10-2728,69313,703101,893.252,564 / 44,811
Initiate–Ritualist · 10-212,6241,23912,985511 / 6,357
Initiate–Ritualist · 10-223,0811,46613,768.833512 / 6,510
Initiate–Ritualist · 10-233,2131,54914,480.833482 / 6,775
Initiate–Ritualist · 10-243,3031,56115,218519 / 6,901
Initiate–Ritualist · 10-253,3541,57415,125456 / 6,453
Initiate–Ritualist · 10-262,8151,29912,791.917372 / 4,970
Initiate–Ritualist · 10-272,5471,20011,086.75250 / 3,616
Emissary–Archon · 10-218854664,084.75143 / 1,770
Emissary–Archon · 10-229374664,271159 / 1,758
Emissary–Archon · 10-231,0294974,505.917172 / 1,820
Emissary–Archon · 10-241,0295194,740138 / 1,833
Emissary–Archon · 10-251,0295134,786122 / 1,668
Emissary–Archon · 10-269424464,128104 / 1,324
Emissary–Archon · 10-279134653,798.91795 / 1,058
Oracle–Phantom · 10-211,0085184,038342 / 2,075
Oracle–Phantom · 10-221,0845324,245312 / 2,033
Oracle–Phantom · 10-231,2395914,478310 / 2,145
Oracle–Phantom · 10-241,2836624,706.833316 / 2,264
Oracle–Phantom · 10-251,2396404,682258 / 2,043
Oracle–Phantom · 10-261,1105304,197269 / 1,851
Oracle–Phantom · 10-271,0475134,072199 / 1,597
Ascendant+ · 10-214052051,286106 / 672
Ascendant+ · 10-224532471,356127 / 723
Ascendant+ · 10-234872401,469117 / 750
Ascendant+ · 10-244352321,521146 / 756
Ascendant+ · 10-254962611,547112 / 738
Ascendant+ · 10-264302221,471111 / 662
Ascendant+ · 10-274672501,508104 / 721

Matches through ·

Game length

270,744 recorded hero games · dashed line: overall 47.5% (269,907 games).

Win rate vs game length (minutes)
51.9%40.8%0–15n=1,96015–20n=4,21420–25n=14,04525–30n=38,58530–35n=66,81035–40n=67,56040+n=77,570
Share of this hero’s games
31.5%0.0%0–15n=1,96015–20n=4,21420–25n=14,04525–30n=38,58530–35n=66,81035–40n=67,56040+n=77,570
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1547.7%45.4% – 49.9%934 / 1,960
15–2044.3%42.8% – 45.8%1,868 / 4,214
20–2544.1%43.2% – 44.9%6,189 / 14,045
25–3045.9%45.4% – 46.4%17,709 / 38,585
30–3547.2%46.8% – 47.5%31,502 / 66,810
35–4048.3%47.9% – 48.7%32,623 / 67,560
40+48.7%48.3% – 49.0%37,754 / 77,570

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +6.1 pts win rate from first games to 250+ games.

Win rate by recorded hero games
54.3%43.1%1–9n=133,96710–24n=67,88925–49n=28,47650–99n=16,257100–249n=13,664250+n=10,533
BucketWin rate95% Wilson intervalWins / games
1–945.3%45.1% – 45.6%60,728 / 133,967
10–2449.2%48.9% – 49.6%33,426 / 67,889
25–4948.9%48.4% – 49.5%13,935 / 28,476
50–9950.1%49.3% – 50.8%8,139 / 16,257
100–24950.9%50.1% – 51.8%6,961 / 13,664
250+51.4%50.4% – 52.3%5,413 / 10,533
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 270,786 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
49.5%win rate52,808 wins / 106,668 hero-player games

Both stage purchases · 106,668 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

269,683 hero-player games
  1. 48.0%
    71.5% share193,137 hero-player games
  2. 48.4%
    70.8% share191,243 hero-player games
  3. 47.7%
    57.7% share155,803 hero-player games
  4. 50.4%
    41.9% share113,146 hero-player games
  5. 49.6%
    30.2% share81,658 hero-player games
02

9–20 min

268,670 hero-player games
  1. 49.3%
    44.7% share120,629 hero-player games
  2. 49.5%
    41.5% share112,061 hero-player games
  3. 49.5%
    41.0% share110,619 hero-player games
  4. 51.9%
    35.4% share95,529 hero-player games
  5. 45.6%
    27.4% share73,975 hero-player games
03

20–30 min

257,029 hero-player games
  1. 50.7%
    28.0% share75,636 hero-player games
  2. 47.8%
    24.4% share65,994 hero-player games
  3. 47.4%
    21.6% share58,321 hero-player games
  4. 52.9%
    20.3% share54,807 hero-player games
  5. 45.5%
    18.6% share50,200 hero-player games
04

30+ min

174,206 hero-player games
  1. 51.7%
    16.6% share44,921 hero-player games
  2. 49.4%
    16.5% share44,470 hero-player games
  3. 57.7%
    12.6% share33,985 hero-player games
  4. 48.7%
    12.3% share33,129 hero-player games
  5. 55.7%
    12.3% share33,086 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 47.5% · 269,907 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Rat King42.8%-4.7 pts+1.1 pts40,085 / 93,550-2,290
Nurse Harrow45.8%-1.7 pts-0.2 pts41,903 / 91,563+1,255
Deadman Danny47.1%-0.4 pts+0.4 pts32,931 / 69,940-201
Violet45.4%-2.1 pts-0.3 pts30,637 / 67,535-860
Mina52.6%+5.1 pts-0.5 pts32,783 / 62,287-397
Graves39.6%-7.9 pts-0.5 pts24,323 / 61,406-3,043
Haze45.3%-2.2 pts+0.6 pts27,210 / 60,050-4,331
Drifter47.3%-0.2 pts+0.1 pts25,522 / 53,905-2,576
Venator50.4%+2.9 pts-0.1 pts26,979 / 53,546-1,335
Celeste48.8%+1.3 pts-0.3 pts24,391 / 49,941-767
Bebop49.4%+1.9 pts+0.3 pts24,205 / 48,964-260
Infernus48.3%+0.8 pts+0.0 pts23,040 / 47,681-1,773

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗