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Haze portrait
Standard

Haze builds

Sneaks in and sprays bullets

Explore Haze purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate52.7%241,190 wins / 457,275 hero-player games
Hero-player games457,275Standard
K / D / A9.5 / 6.7 / 10.1Per match

Observed purchases & abilities

Recommended build

HAZE - THE DEMON BUILD - deadlocked.gg

53.7% win rate · 70,732 wins / 131,773 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

53.3% · 60,730 wins / 113,851 games
57.7% · 60,266 wins / 104,455 games
56.2% · 56,367 wins / 100,285 games

Item 5 options

20–30 min phase alternatives

60.1% · 54,905 wins / 91,393 games
51.3% · 46,030 wins / 89,755 games
53.4% · 33,367 wins / 62,482 games

Item 6 options

30+ min phase alternatives

60.4% · 35,575 wins / 58,918 games
53.1% · 22,689 wins / 42,745 games
53.7% · 18,547 wins / 34,537 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Sleep DaggerSleep Dagger53.5% · 174,456 games
>Smoke BombSmoke Bomb52.0% · 8,632 games
>FixationFixation53.3% · 198,146 games
>Bullet DanceBullet Dance51.0% · 74,991 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

70.3% · 12,187 wins / 17,348 games · 12,385 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Sleep DaggerU1 AP2 AP5 AP
Smoke BombU1 AP2 AP5 AP
FixationU1 AP2 AP5 AP
Bullet DanceU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

Best lane: Broadway (+0.5 pts win rate, +437 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York52.8%52.6% – 53.1%+218150,919
Broadway53.0%52.7% – 53.2%+437152,839
Greenwich52.5%52.2% – 52.7%+216155,227

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 458,349 hero games.

Win rate
55.4%45.4%50%10-2110-27
Pick rate ⓘ
61.7%0.0%10-2110-27
Game count
80407010-2110-27
Ban rate
28.2%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2170,31837,045158,461.08314,594 / 97,916
All ranks · 10-2268,27136,129154,574.514,106 / 92,276
All ranks · 10-2369,91836,661156,713.08314,207 / 92,860
All ranks · 10-2474,45139,263166,615.08314,557 / 94,650
All ranks · 10-2573,26938,584161,933.513,255 / 87,998
All ranks · 10-2657,94030,571127,951.41710,258 / 65,268
All ranks · 10-2744,18223,491101,893.256,886 / 44,811
Initiate–Ritualist · 10-216,7523,48112,9851,550 / 6,357
Initiate–Ritualist · 10-226,9393,66513,768.8331,633 / 6,510
Initiate–Ritualist · 10-237,3733,88314,480.8331,632 / 6,775
Initiate–Ritualist · 10-247,8824,08015,2181,738 / 6,901
Initiate–Ritualist · 10-257,9034,05715,1251,540 / 6,453
Initiate–Ritualist · 10-266,7853,55712,791.9171,182 / 4,970
Initiate–Ritualist · 10-275,7232,98711,086.75943 / 3,616
Emissary–Archon · 10-212,1941,1424,084.75434 / 1,770
Emissary–Archon · 10-222,2831,1654,271416 / 1,758
Emissary–Archon · 10-232,4351,2414,505.917451 / 1,820
Emissary–Archon · 10-242,5711,3564,740462 / 1,833
Emissary–Archon · 10-252,6601,3124,786414 / 1,668
Emissary–Archon · 10-262,2951,1934,128306 / 1,324
Emissary–Archon · 10-272,0541,0533,798.917241 / 1,058
Oracle–Phantom · 10-212,3081,1504,038432 / 2,075
Oracle–Phantom · 10-222,3861,2124,245461 / 2,033
Oracle–Phantom · 10-232,4531,2374,478469 / 2,145
Oracle–Phantom · 10-242,5831,3184,706.833504 / 2,264
Oracle–Phantom · 10-252,6171,3544,682447 / 2,043
Oracle–Phantom · 10-262,3301,2544,197408 / 1,851
Oracle–Phantom · 10-272,2081,1904,072351 / 1,597
Ascendant+ · 10-217303691,286139 / 672
Ascendant+ · 10-227434041,356153 / 723
Ascendant+ · 10-238043731,469184 / 750
Ascendant+ · 10-248384351,521148 / 756
Ascendant+ · 10-258634031,547140 / 738
Ascendant+ · 10-268024141,471129 / 662
Ascendant+ · 10-277613681,508171 / 721

Matches through ·

Game length

459,571 recorded hero games · dashed line: overall 52.7% (458,349 games).

Win rate vs game length (minutes)
56.4%45.2%0–15n=3,38515–20n=6,28220–25n=21,26125–30n=63,05230–35n=114,98135–40n=117,29640+n=133,314
Share of this hero’s games
31.9%0.0%0–15n=3,38515–20n=6,28220–25n=21,26125–30n=63,05230–35n=114,98135–40n=117,29640+n=133,314
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1551.0%49.3% – 52.7%1,727 / 3,385
15–2049.2%47.9% – 50.4%3,088 / 6,282
20–2547.8%47.2% – 48.5%10,171 / 21,261
25–3049.8%49.5% – 50.2%31,427 / 63,052
30–3552.9%52.6% – 53.2%60,791 / 114,981
35–4053.8%53.5% – 54.1%63,095 / 117,296
40+54.1%53.8% – 54.4%72,120 / 133,314

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Win rate barely changes with experience, or the difference is within uncertainty; no hard/easy classification.

Win rate by recorded hero games
57.1%48.0%1–9n=199,75810–24n=115,34025–49n=55,25450–99n=38,862100–249n=32,599250+n=17,826
BucketWin rate95% Wilson intervalWins / games
1–951.1%50.9% – 51.3%102,081 / 199,758
10–2454.8%54.5% – 55.1%63,186 / 115,340
25–4954.0%53.6% – 54.4%29,838 / 55,254
50–9954.0%53.5% – 54.5%20,987 / 38,862
100–24952.7%52.2% – 53.3%17,186 / 32,599
250+51.5%50.8% – 52.2%9,180 / 17,826
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 459,639 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
54.0%win rate105,571 wins / 195,563 hero-player games

Both stage purchases · 195,563 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

457,770 hero-player games
  1. 52.8%
    84.2% share385,893 hero-player games
  2. 53.8%
    75.4% share345,800 hero-player games
  3. 53.0%
    63.6% share291,676 hero-player games
  4. 54.9%
    56.3% share258,051 hero-player games
  5. 54.2%
    42.8% share196,314 hero-player games
02

9–20 min

456,579 hero-player games
  1. 54.0%
    46.6% share213,759 hero-player games
  2. 56.6%
    45.0% share206,481 hero-player games
  3. 52.7%
    44.8% share205,294 hero-player games
  4. 55.9%
    36.9% share169,130 hero-player games
  5. 55.3%
    33.4% share153,163 hero-player games
03

20–30 min

438,729 hero-player games
  1. 57.9%
    36.4% share166,820 hero-player games
  2. 51.0%
    31.4% share143,850 hero-player games
  3. 56.5%
    18.1% share82,896 hero-player games
  4. 57.1%
    17.9% share81,905 hero-player games
  5. 52.6%
    17.7% share80,957 hero-player games
04

30+ min

302,199 hero-player games
  1. 60.2%
    21.6% share99,039 hero-player games
  2. 53.1%
    13.9% share63,843 hero-player games
  3. 59.3%
    13.8% share63,456 hero-player games
  4. 59.9%
    13.3% share61,160 hero-player games
  5. 55.4%
    13.3% share60,823 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 52.7% · 458,349 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow51.4%-1.4 pts+0.2 pts72,464 / 141,047+6,136
Violet50.9%-1.8 pts+0.0 pts59,918 / 117,635+4,081
Rat King47.4%-5.4 pts+0.3 pts55,115 / 116,340+2,769
Deadman Danny51.6%-1.2 pts-0.3 pts59,412 / 115,200+4,023
Venator54.8%+2.1 pts-0.9 pts60,936 / 111,138+3,168
Graves46.2%-6.5 pts+0.9 pts49,024 / 106,046+2,338
Wraith51.8%-1.0 pts-0.0 pts52,012 / 100,464+827
Infernus53.6%+0.8 pts+0.0 pts48,645 / 90,807+2,911
Mina58.0%+5.3 pts-0.4 pts51,922 / 89,531+4,316
Seven49.4%-3.4 pts+0.6 pts43,885 / 88,865+1,790
Drifter51.5%-1.2 pts-0.9 pts45,186 / 87,661+1,794
Bebop54.5%+1.8 pts+0.2 pts46,286 / 84,862+4,662

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗