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Wraith portrait
Standard

Wraith builds

Melts isolated targets

Explore Wraith purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate51.0%183,627 wins / 360,405 hero-player games
Hero-player games360,405Standard
K / D / A7.4 / 6.1 / 9.9Per match

Observed purchases & abilities

Recommended build

Wraith - Gun-Initiator [58% WR] [tracklock.gg]

53.0% win rate · 73,299 wins / 138,299 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

53.2% · 64,861 wins / 121,864 games
56.9% · 33,830 wins / 59,430 games
52.4% · 30,049 wins / 57,334 games

Item 5 options

20–30 min phase alternatives

55.8% · 55,080 wins / 98,703 games
55.7% · 50,408 wins / 90,518 games
56.4% · 40,069 wins / 71,060 games

Item 6 options

30+ min phase alternatives

53.6% · 26,310 wins / 49,057 games
56.6% · 25,924 wins / 45,815 games
52.5% · 21,025 wins / 40,070 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Full AutoFull Auto51.6% · 126,448 games
>Card TrickCard Trick51.1% · 227,061 games
>Project MindProject Mind50.3% · 3,331 games
>TelekinesisTelekinesis42.7% · 2,819 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

68.7% · 7,285 wins / 10,601 games · 6,927 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Card TrickU1 AP2 AP5 AP
Project MindU1 AP2 AP5 AP
Full AutoU1 AP2 AP5 AP
TelekinesisU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York50.8%50.5% – 51.1%+209121,502
Broadway51.0%50.8% – 51.3%+446114,890
Greenwich51.0%50.8% – 51.3%+221125,429

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 361,305 hero games.

Win rate
57.7%49.0%50%10-2110-27
Pick rate ⓘ
63.5%0.0%10-2110-27
Game count
63575010-2110-27
Ban rate
28.4%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2151,69426,290158,461.0835,788 / 97,916
All ranks · 10-2252,90727,153154,574.55,389 / 92,276
All ranks · 10-2354,44627,616156,713.0835,557 / 92,860
All ranks · 10-2458,86629,883166,615.0836,022 / 94,650
All ranks · 10-2558,86329,891161,933.55,676 / 87,998
All ranks · 10-2647,29424,091127,951.4174,382 / 65,268
All ranks · 10-2737,23519,161101,893.253,324 / 44,811
Initiate–Ritualist · 10-214,6932,47512,985901 / 6,357
Initiate–Ritualist · 10-225,0022,62813,768.833939 / 6,510
Initiate–Ritualist · 10-235,4352,85514,480.833975 / 6,775
Initiate–Ritualist · 10-245,7162,98315,2181,038 / 6,901
Initiate–Ritualist · 10-255,9403,05215,125971 / 6,453
Initiate–Ritualist · 10-265,0572,65712,791.917736 / 4,970
Initiate–Ritualist · 10-274,4222,29811,086.75602 / 3,616
Emissary–Archon · 10-211,6728734,084.75278 / 1,770
Emissary–Archon · 10-221,7969774,271286 / 1,758
Emissary–Archon · 10-232,0131,0894,505.917297 / 1,820
Emissary–Archon · 10-242,0511,1004,740324 / 1,833
Emissary–Archon · 10-252,1451,1304,786309 / 1,668
Emissary–Archon · 10-261,8329644,128231 / 1,324
Emissary–Archon · 10-271,7129333,798.917209 / 1,058
Oracle–Phantom · 10-211,7259204,038461 / 2,075
Oracle–Phantom · 10-222,0151,1304,245391 / 2,033
Oracle–Phantom · 10-232,0701,1064,478492 / 2,145
Oracle–Phantom · 10-242,1771,1274,706.833559 / 2,264
Oracle–Phantom · 10-252,1431,1824,682519 / 2,043
Oracle–Phantom · 10-261,9741,1084,197486 / 1,851
Oracle–Phantom · 10-271,9391,0124,072415 / 1,597
Ascendant+ · 10-216863561,286134 / 672
Ascendant+ · 10-227443961,356145 / 723
Ascendant+ · 10-238644681,469137 / 750
Ascendant+ · 10-248804981,521180 / 756
Ascendant+ · 10-258674771,547189 / 738
Ascendant+ · 10-268284301,471169 / 662
Ascendant+ · 10-278184641,508186 / 721

Matches through ·

Game length

362,251 recorded hero games · dashed line: overall 51.0% (361,305 games).

Win rate vs game length (minutes)
53.9%45.5%0–15n=2,74515–20n=5,16020–25n=17,72625–30n=52,04630–35n=92,18935–40n=91,23140+n=101,154
Share of this hero’s games
30.7%0.0%0–15n=2,74515–20n=5,16020–25n=17,72625–30n=52,04630–35n=92,18935–40n=91,23140+n=101,154
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1549.4%47.5% – 51.3%1,356 / 2,745
15–2049.0%47.6% – 50.4%2,528 / 5,160
20–2549.8%49.0% – 50.5%8,820 / 17,726
25–3051.5%51.0% – 51.9%26,788 / 52,046
30–3551.1%50.7% – 51.4%47,076 / 92,189
35–4051.0%50.6% – 51.3%46,497 / 91,231
40+50.9%50.6% – 51.2%51,498 / 101,154

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +6.8 pts win rate from first games to 250+ games.

Win rate by recorded hero games
58.1%45.9%1–9n=172,04810–24n=94,59525–49n=42,86850–99n=26,839100–249n=18,029250+n=7,925
BucketWin rate95% Wilson intervalWins / games
1–948.2%47.9% – 48.4%82,889 / 172,048
10–2452.9%52.6% – 53.2%50,044 / 94,595
25–4953.4%52.9% – 53.9%22,901 / 42,868
50–9954.9%54.3% – 55.5%14,746 / 26,839
100–24953.5%52.8% – 54.2%9,649 / 18,029
250+55.0%53.9% – 56.1%4,356 / 7,925
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 362,304 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
52.2%win rate103,057 wins / 197,521 hero-player games

Both stage purchases · 197,521 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

360,938 hero-player games
  1. 51.4%
    77.5% share280,278 hero-player games
  2. 52.9%
    73.7% share266,330 hero-player games
  3. 51.4%
    64.2% share231,909 hero-player games
  4. 52.4%
    44.2% share159,593 hero-player games
  5. 50.9%
    32.4% share116,985 hero-player games
02

9–20 min

359,778 hero-player games
  1. 52.0%
    60.8% share219,617 hero-player games
  2. 52.8%
    58.3% share210,656 hero-player games
  3. 52.1%
    46.7% share168,639 hero-player games
  4. 50.9%
    25.3% share91,455 hero-player games
  5. 50.3%
    22.8% share82,593 hero-player games
03

20–30 min

345,556 hero-player games
  1. 55.1%
    44.0% share159,199 hero-player games
  2. 53.9%
    38.6% share139,670 hero-player games
  3. 55.3%
    27.3% share98,811 hero-player games
  4. 52.4%
    20.4% share73,884 hero-player games
  5. 63.7%
    19.3% share69,732 hero-player games
04

30+ min

237,487 hero-player games
  1. 53.1%
    20.8% share75,034 hero-player games
  2. 55.8%
    19.8% share71,587 hero-player games
  3. 49.3%
    14.7% share53,294 hero-player games
  4. 55.1%
    14.1% share50,950 hero-player games
  5. 52.1%
    13.1% share47,524 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 51.0% · 361,305 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow49.6%-1.3 pts+0.3 pts57,000 / 114,805+5,636
Haze48.2%-2.7 pts+0.0 pts48,447 / 100,464-827
Rat King46.0%-5.0 pts+0.8 pts45,286 / 98,462+2,204
Violet49.6%-1.3 pts+0.5 pts46,121 / 92,895+3,784
Deadman Danny50.6%-0.3 pts+0.5 pts46,393 / 91,627+4,059
Venator53.5%+2.6 pts-0.5 pts46,568 / 87,031+2,442
Graves44.1%-6.9 pts+0.5 pts34,827 / 79,009+1,342
Mina55.9%+5.0 pts-0.7 pts40,785 / 72,958+3,355
Infernus51.6%+0.7 pts-0.1 pts36,082 / 69,868+1,910
Drifter50.5%-0.5 pts-0.2 pts34,749 / 68,824+1,180
Bebop52.8%+1.8 pts+0.2 pts35,005 / 66,347+3,986
Seven47.4%-3.5 pts+0.5 pts30,109 / 63,498+811

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗