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Nurse Harrow portrait
Standard

Nurse Harrow builds

Explore Nurse Harrow purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate51.6%358,180 wins / 694,337 hero-player games
Hero-player games694,337Standard
K / D / A3.1 / 5.1 / 15.7Per match

Observed purchases & abilities

Recommended build

Loading stored build analytics…

Lane performance

Does this hero do better starting in a particular lane?

Best lane: York (+0.3 pts win rate, −259 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York51.7%51.5% – 51.9%−259241,040
Broadway51.4%51.2% – 51.6%−487232,134
Greenwich51.7%51.5% – 51.9%−251223,174

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 695,590 hero games.

Win rate
53.6%46.6%50%10-2110-27
Pick rate ⓘ
103.3%0.0%10-2110-27
Game count
148365010-2110-27
Ban rate
1.1%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-21137,37570,431158,461.083Unavailable
All ranks · 10-22119,51560,926154,574.5Unavailable
All ranks · 10-23109,49356,296156,713.083Unavailable
All ranks · 10-24106,75754,928166,615.083Unavailable
All ranks · 10-2595,48149,802161,933.5Unavailable
All ranks · 10-2671,79637,546127,951.417Unavailable
All ranks · 10-2755,17328,890101,893.25Unavailable
Initiate–Ritualist · 10-2112,0555,89312,985Unavailable
Initiate–Ritualist · 10-2211,9745,90013,768.833Unavailable
Initiate–Ritualist · 10-2311,8445,87214,480.833Unavailable
Initiate–Ritualist · 10-2411,8025,80215,218Unavailable
Initiate–Ritualist · 10-2511,1145,58615,125Unavailable
Initiate–Ritualist · 10-269,1714,63912,791.917Unavailable
Initiate–Ritualist · 10-277,5253,90411,086.75Unavailable
Emissary–Archon · 10-213,9071,8994,084.75Unavailable
Emissary–Archon · 10-223,8771,9314,271Unavailable
Emissary–Archon · 10-233,8461,9044,505.917Unavailable
Emissary–Archon · 10-243,9241,9574,740Unavailable
Emissary–Archon · 10-253,7811,9334,786Unavailable
Emissary–Archon · 10-263,1981,6484,128Unavailable
Emissary–Archon · 10-272,8131,4563,798.917Unavailable
Oracle–Phantom · 10-213,8571,8924,038Unavailable
Oracle–Phantom · 10-223,8231,9314,245Unavailable
Oracle–Phantom · 10-233,8641,9374,478Unavailable
Oracle–Phantom · 10-243,8991,9414,706.833Unavailable
Oracle–Phantom · 10-253,6561,8674,682Unavailable
Oracle–Phantom · 10-263,2141,6894,197Unavailable
Oracle–Phantom · 10-273,0511,5694,072Unavailable
Ascendant+ · 10-211,2115851,286Unavailable
Ascendant+ · 10-221,2096271,356Unavailable
Ascendant+ · 10-231,2455931,469Unavailable
Ascendant+ · 10-241,2466461,521Unavailable
Ascendant+ · 10-251,2006221,547Unavailable
Ascendant+ · 10-261,1245891,471Unavailable
Ascendant+ · 10-271,1485791,508Unavailable

Matches through ·

Game length

696,952 recorded hero games · dashed line: overall 51.6% (695,590 games).

Win rate vs game length (minutes)
57.0%48.3%0–15n=5,28315–20n=8,73620–25n=28,79125–30n=90,96030–35n=173,36135–40n=179,63240+n=210,189
Share of this hero’s games
33.2%0.0%0–15n=5,28315–20n=8,73620–25n=28,79125–30n=90,96030–35n=173,36135–40n=179,63240+n=210,189
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1552.6%51.2% – 53.9%2,777 / 5,283
15–2054.0%52.9% – 55.0%4,717 / 8,736
20–2552.4%51.9% – 53.0%15,099 / 28,791
25–3052.7%52.3% – 53.0%47,907 / 90,960
30–3552.5%52.3% – 52.7%90,990 / 173,361
35–4051.1%50.9% – 51.4%91,848 / 179,632
40+50.5%50.3% – 50.7%106,206 / 210,189

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Not enough hero-experience data for a learning verdict.

Win rate by recorded hero games
57.9%42.7%1–9n=594,36810–24n=92,22125–49n=10,02850–99n=414100–249n=0250+n=0
BucketWin rate95% Wilson intervalWins / games
1–950.9%50.8% – 51.1%302,712 / 594,368
10–2455.6%55.2% – 55.9%51,237 / 92,221
25–4954.2%53.2% – 55.2%5,433 / 10,028
50–9949.5%44.7% – 54.3%205 / 414
100–249—Unavailable0 / 0
250+—Unavailable0 / 0
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 697,031 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
51.1%win rate151,680 wins / 296,591 hero-player games

Both stage purchases · 296,591 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

694,795 hero-player games
  1. 51.7%
    85.4% share594,230 hero-player games
  2. 51.9%
    63.2% share439,883 hero-player games
  3. 52.6%
    58.8% share409,189 hero-player games
  4. 52.4%
    48.5% share337,408 hero-player games
  5. 52.9%
    40.8% share284,178 hero-player games
02

9–20 min

693,101 hero-player games
  1. 51.0%
    49.2% share342,044 hero-player games
  2. 52.3%
    38.5% share268,145 hero-player games
  3. 51.7%
    33.8% share235,181 hero-player games
  4. 53.4%
    32.5% share225,982 hero-player games
  5. 53.2%
    29.6% share206,213 hero-player games
03

20–30 min

665,038 hero-player games
  1. 53.5%
    34.2% share237,632 hero-player games
  2. 53.4%
    31.9% share221,661 hero-player games
  3. 56.0%
    24.6% share171,462 hero-player games
  4. 58.7%
    23.8% share165,767 hero-player games
  5. 52.9%
    23.4% share163,135 hero-player games
04

30+ min

462,765 hero-player games
  1. 51.7%
    25.2% share175,018 hero-player games
  2. 52.9%
    23.9% share166,481 hero-player games
  3. 53.2%
    20.4% share142,163 hero-player games
  4. 51.2%
    14.4% share100,336 hero-player games
  5. 50.7%
    11.9% share82,914 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 51.6% · 695,590 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Rat King46.7%-4.9 pts+0.8 pts115,070 / 246,552-3,730
Deadman Danny50.6%-1.0 pts-0.1 pts105,185 / 207,813-1,791
Violet49.5%-2.1 pts-0.3 pts97,320 / 196,725-2,056
Graves44.6%-7.0 pts+0.4 pts71,372 / 159,997-3,919
Haze48.6%-3.0 pts-0.2 pts68,565 / 141,047-6,136
Rem55.8%+4.2 pts-0.9 pts75,778 / 135,870-1,965
Drifter51.0%-0.6 pts-0.3 pts68,313 / 133,996-3,925
Paige46.7%-4.9 pts-0.0 pts61,955 / 132,664-3,137
Bebop53.0%+1.4 pts-0.2 pts70,048 / 132,149-1,730
Infernus51.9%+0.3 pts-0.5 pts63,526 / 122,510-3,579
Venator55.2%+3.6 pts+0.6 pts66,145 / 119,908-2,692
Wraith50.3%-1.2 pts-0.3 pts57,800 / 114,805-5,636

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:12 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗