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Infernus portrait
Standard

Infernus builds

Lights up enemies and watches them burn

Explore Infernus purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate49.2%175,008 wins / 355,743 hero-player games
Hero-player games355,743Standard
K / D / A7.4 / 7.0 / 11.0Per match

Observed purchases & abilities

Recommended build

SN|P3R : Molten Fury

49.7% win rate · 64,714 wins / 130,275 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

49.7% · 75,217 wins / 151,404 games
49.9% · 74,006 wins / 148,398 games
50.7% · 64,229 wins / 126,575 games

Item 5 options

20–30 min phase alternatives

53.6% · 50,464 wins / 94,162 games
48.5% · 45,196 wins / 93,232 games
46.2% · 33,979 wins / 73,617 games

Item 6 options

30+ min phase alternatives

52.2% · 33,105 wins / 63,458 games
50.2% · 26,029 wins / 51,861 games
50.7% · 24,643 wins / 48,651 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

AfterburnAfterburn49.4% · 226,060 games
>NapalmNapalm46.7% · 20,924 games
>Flame DashFlame Dash50.4% · 100,479 games
>Concussive CombustionConcussive Combustion44.6% · 6,817 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

63.2% · 10,598 wins / 16,771 games · 12,704 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
NapalmU1 AP2 AP5 AP
Flame DashU1 AP2 AP5 AP
AfterburnU1 AP2 AP5 AP
Concussive CombustionU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

Best lane: Greenwich (+0.5 pts win rate, +149 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York49.0%48.7% – 49.3%+136116,539
Broadway49.1%48.8% – 49.4%+204119,980
Greenwich49.5%49.2% – 49.8%+149120,588

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 356,603 hero games.

Win rate
54.6%44.5%50%10-2110-27
Pick rate ⓘ
50.0%0.0%10-2110-27
Game count
62725010-2110-27
Ban rate
9.6%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2152,55526,019158,461.0834,338 / 97,916
All ranks · 10-2252,90526,099154,574.54,041 / 92,276
All ranks · 10-2354,00926,630156,713.0834,056 / 92,860
All ranks · 10-2458,07928,594166,615.0834,223 / 94,650
All ranks · 10-2557,32228,129161,933.53,798 / 87,998
All ranks · 10-2645,85822,494127,951.4172,712 / 65,268
All ranks · 10-2735,87517,472101,893.251,801 / 44,811
Initiate–Ritualist · 10-215,6452,76812,985533 / 6,357
Initiate–Ritualist · 10-225,9322,83213,768.833533 / 6,510
Initiate–Ritualist · 10-236,3733,10114,480.833575 / 6,775
Initiate–Ritualist · 10-246,7673,32915,218615 / 6,901
Initiate–Ritualist · 10-256,8643,33715,125508 / 6,453
Initiate–Ritualist · 10-265,9182,88412,791.917368 / 4,970
Initiate–Ritualist · 10-275,0222,37611,086.75260 / 3,616
Emissary–Archon · 10-211,3936464,084.75143 / 1,770
Emissary–Archon · 10-221,5667604,271117 / 1,758
Emissary–Archon · 10-231,6227754,505.917138 / 1,820
Emissary–Archon · 10-241,7488274,740121 / 1,833
Emissary–Archon · 10-251,7758554,786140 / 1,668
Emissary–Archon · 10-261,5277214,12877 / 1,324
Emissary–Archon · 10-271,4206503,798.91776 / 1,058
Oracle–Phantom · 10-211,2386304,03874 / 2,075
Oracle–Phantom · 10-221,2786104,24566 / 2,033
Oracle–Phantom · 10-231,3766864,47879 / 2,145
Oracle–Phantom · 10-241,4367034,706.83399 / 2,264
Oracle–Phantom · 10-251,4627234,68274 / 2,043
Oracle–Phantom · 10-261,2966234,19781 / 1,851
Oracle–Phantom · 10-271,2555714,07261 / 1,597
Ascendant+ · 10-212921391,28618 / 672
Ascendant+ · 10-223061641,35620 / 723
Ascendant+ · 10-233121531,46929 / 750
Ascendant+ · 10-243631731,52123 / 756
Ascendant+ · 10-253691731,54730 / 738
Ascendant+ · 10-263031511,47129 / 662
Ascendant+ · 10-273341601,50831 / 721

Matches through ·

Game length

357,537 recorded hero games · dashed line: overall 49.2% (356,603 games).

Win rate vs game length (minutes)
54.8%46.6%0–15n=2,55115–20n=5,23320–25n=16,81025–30n=47,54830–35n=86,52935–40n=90,23240+n=108,634
Share of this hero’s games
33.4%0.0%0–15n=2,55115–20n=5,23320–25n=16,81025–30n=47,54830–35n=86,52935–40n=90,23240+n=108,634
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1550.8%48.9% – 52.8%1,297 / 2,551
15–2050.5%49.1% – 51.8%2,641 / 5,233
20–2551.0%50.2% – 51.7%8,567 / 16,810
25–3049.4%49.0% – 49.9%23,510 / 47,548
30–3549.2%48.9% – 49.5%42,572 / 86,529
35–4049.0%48.7% – 49.3%44,222 / 90,232
40+48.9%48.6% – 49.2%53,084 / 108,634

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +2.5 pts win rate from first games to 250+ games.

Win rate by recorded hero games
53.3%45.5%1–9n=170,63710–24n=87,22725–49n=41,63250–99n=28,205100–249n=20,643250+n=9,237
BucketWin rate95% Wilson intervalWins / games
1–947.8%47.5% – 48.0%81,513 / 170,637
10–2450.9%50.5% – 51.2%44,381 / 87,227
25–4950.0%49.5% – 50.5%20,825 / 41,632
50–9950.4%49.8% – 51.0%14,223 / 28,205
100–24950.0%49.3% – 50.7%10,326 / 20,643
250+50.3%49.3% – 51.3%4,648 / 9,237
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 357,581 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
50.2%win rate90,604 wins / 180,329 hero-player games

Both stage purchases · 180,329 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

355,587 hero-player games
  1. 50.0%
    74.0% share263,791 hero-player games
  2. 49.5%
    74.0% share263,706 hero-player games
  3. 49.2%
    72.9% share259,768 hero-player games
  4. 49.5%
    70.2% share250,211 hero-player games
  5. 50.3%
    41.3% share147,271 hero-player games
02

9–20 min

354,707 hero-player games
  1. 49.8%
    61.3% share218,303 hero-player games
  2. 49.7%
    53.2% share189,592 hero-player games
  3. 50.9%
    49.6% share176,703 hero-player games
  4. 48.1%
    40.6% share144,798 hero-player games
  5. 52.3%
    40.1% share143,007 hero-player games
03

20–30 min

340,487 hero-player games
  1. 49.3%
    38.0% share135,502 hero-player games
  2. 54.3%
    36.3% share129,484 hero-player games
  3. 46.4%
    28.9% share103,010 hero-player games
  4. 54.7%
    25.6% share91,278 hero-player games
  5. 55.9%
    22.7% share80,759 hero-player games
04

30+ min

239,560 hero-player games
  1. 52.3%
    26.5% share94,294 hero-player games
  2. 50.5%
    19.4% share69,252 hero-player games
  3. 50.4%
    18.7% share66,515 hero-player games
  4. 51.0%
    18.2% share64,934 hero-player games
  5. 53.2%
    11.6% share41,455 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 49.2% · 356,603 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow48.1%-1.1 pts+0.5 pts58,979 / 122,510+3,579
Violet47.9%-1.3 pts+0.5 pts46,688 / 97,488+1,663
Rat King43.4%-5.8 pts-0.1 pts40,354 / 93,041-8
Haze46.4%-2.8 pts-0.0 pts42,160 / 90,807-2,911
Deadman Danny48.0%-1.2 pts-0.4 pts43,243 / 90,105+1,491
Graves42.1%-7.1 pts+0.3 pts36,510 / 86,673-777
Mina54.3%+5.1 pts-0.5 pts42,281 / 77,905+1,507
Venator52.2%+3.0 pts-0.0 pts36,984 / 70,873+702
Wraith48.4%-0.8 pts+0.1 pts33,786 / 69,868-1,910
Seven46.0%-3.2 pts+0.8 pts30,605 / 66,585-839
Drifter48.7%-0.5 pts-0.2 pts30,508 / 62,683-674
Celeste51.3%+2.1 pts+0.5 pts30,787 / 60,021+1,462

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗