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Standard

Mina builds

Explore Mina purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate44.4%175,659 wins / 395,745 hero-player games
Hero-player games395,745Standard
K / D / A7.5 / 6.8 / 10.7Per match

Observed purchases & abilities

Recommended build

Kari's 1 v 11 Spirit Mina build

47.3% win rate · 29,280 wins / 61,902 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

47.6% · 52,144 wins / 109,603 games
45.2% · 41,680 wins / 92,314 games
48.6% · 44,040 wins / 90,581 games

Item 5 options

20–30 min phase alternatives

47.5% · 43,223 wins / 91,019 games
54.2% · 33,584 wins / 62,012 games
42.8% · 22,092 wins / 51,664 games

Item 6 options

30+ min phase alternatives

46.6% · 18,685 wins / 40,068 games
50.7% · 18,601 wins / 36,678 games
48.6% · 16,271 wins / 33,456 games

Starting + core total: 8,800 souls

Current catalog prices; owned upgrade components counted once. Optional purchases excluded.

Author guide #240025 · revision 193

In-game: open this hero’s Builds browser and search for the guide ID.
Author’s late-game choices & situational swaps

Guide contents are the author’s suggestions, across unspecified game modes and revisions; no swap outcome is inferred.

Optional late-game

Situational swaps

Sell when needed and have 4.8k vitality spike
Might be good again Because of slow change | Can pre cast this with bat to have it move with your bat
!! Can also buy Cold Front here !! | Do not upgrade unless you know what you're doing

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

RakeRake45.1% · 318,049 games
>Sanguine RetreatSanguine Retreat44.0% · 7,953 games
>Love BitesLove Bites43.2% · 47,529 games
>Nox NostraNox Nostra41.9% · 20,701 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

62.2% · 8,206 wins / 13,192 games · 9,427 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
RakeU1 AP2 AP5 AP
Sanguine RetreatU1 AP2 AP5 AP
Love BitesU1 AP2 AP5 AP
Nox NostraU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

Best lane: Broadway (+0.5 pts win rate, +56 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York44.4%44.2% – 44.7%−76129,182
Broadway44.7%44.4% – 44.9%+56134,856
Greenwich44.1%43.9% – 44.4%−84133,208

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 396,676 hero games.

Win rate
51.0%41.7%50%10-2110-27
Pick rate ⓘ
43.1%0.0%10-2110-27
Game count
69979010-2110-27
Ban rate
7.3%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2163,26627,880158,461.0833,916 / 97,916
All ranks · 10-2260,88626,718154,574.53,627 / 92,276
All ranks · 10-2360,58726,957156,713.0833,711 / 92,860
All ranks · 10-2464,79528,639166,615.0833,753 / 94,650
All ranks · 10-2563,02727,964161,933.53,540 / 87,998
All ranks · 10-2648,94322,140127,951.4172,560 / 65,268
All ranks · 10-2735,17215,803101,893.251,835 / 44,811
Initiate–Ritualist · 10-214,0821,82712,985302 / 6,357
Initiate–Ritualist · 10-224,2501,84613,768.833317 / 6,510
Initiate–Ritualist · 10-234,4441,98914,480.833323 / 6,775
Initiate–Ritualist · 10-244,6702,09015,218335 / 6,901
Initiate–Ritualist · 10-254,4692,02315,125358 / 6,453
Initiate–Ritualist · 10-263,9011,71312,791.917228 / 4,970
Initiate–Ritualist · 10-273,2181,47111,086.75172 / 3,616
Emissary–Archon · 10-211,1585224,084.7595 / 1,770
Emissary–Archon · 10-221,1865204,27189 / 1,758
Emissary–Archon · 10-231,2345654,505.91795 / 1,820
Emissary–Archon · 10-241,3046094,74080 / 1,833
Emissary–Archon · 10-251,4116404,78684 / 1,668
Emissary–Archon · 10-261,1665604,12865 / 1,324
Emissary–Archon · 10-271,0384863,798.91759 / 1,058
Oracle–Phantom · 10-211,2505664,038113 / 2,075
Oracle–Phantom · 10-221,2595994,24599 / 2,033
Oracle–Phantom · 10-231,2405834,478111 / 2,145
Oracle–Phantom · 10-241,4406784,706.833133 / 2,264
Oracle–Phantom · 10-251,4026404,682121 / 2,043
Oracle–Phantom · 10-261,3125954,197111 / 1,851
Oracle–Phantom · 10-271,2506174,07282 / 1,597
Ascendant+ · 10-214492111,28632 / 672
Ascendant+ · 10-225042151,35640 / 723
Ascendant+ · 10-235142461,46948 / 750
Ascendant+ · 10-245102361,52151 / 756
Ascendant+ · 10-255182431,54741 / 738
Ascendant+ · 10-265362451,47144 / 662
Ascendant+ · 10-274962361,50842 / 721

Matches through ·

Game length

397,722 recorded hero games · dashed line: overall 44.4% (396,676 games).

Win rate vs game length (minutes)
54.1%37.7%0–15n=2,63815–20n=5,73420–25n=19,28925–30n=53,29030–35n=94,91735–40n=99,30140+n=122,553
Share of this hero’s games
33.9%0.0%0–15n=2,63815–20n=5,73420–25n=19,28925–30n=53,29030–35n=94,91735–40n=99,30140+n=122,553
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1550.2%48.3% – 52.1%1,324 / 2,638
15–2046.2%44.9% – 47.5%2,650 / 5,734
20–2540.3%39.7% – 41.0%7,783 / 19,289
25–3040.1%39.7% – 40.5%21,360 / 53,290
30–3542.3%42.0% – 42.6%40,153 / 94,917
35–4044.9%44.6% – 45.2%44,615 / 99,301
40+47.9%47.6% – 48.2%58,691 / 122,553

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +6.4 pts win rate from first games to 250+ games.

Win rate by recorded hero games
52.0%40.2%1–9n=209,10010–24n=100,84125–49n=42,62850–99n=23,573100–249n=15,541250+n=6,094
BucketWin rate95% Wilson intervalWins / games
1–942.4%42.2% – 42.6%88,706 / 209,100
10–2446.2%45.9% – 46.5%46,584 / 100,841
25–4946.1%45.6% – 46.5%19,637 / 42,628
50–9947.1%46.5% – 47.7%11,101 / 23,573
100–24948.9%48.1% – 49.7%7,598 / 15,541
250+48.8%47.5% – 50.0%2,973 / 6,094
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 397,777 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
46.5%win rate109,738 wins / 235,883 hero-player games

Both stage purchases · 235,883 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

396,199 hero-player games
  1. 44.6%
    94.4% share374,826 hero-player games
  2. 44.8%
    89.3% share354,326 hero-player games
  3. 46.2%
    65.2% share258,696 hero-player games
  4. 46.1%
    49.7% share197,339 hero-player games
  5. 46.1%
    44.5% share176,717 hero-player games
02

9–20 min

395,242 hero-player games
  1. 46.4%
    61.0% share242,007 hero-player games
  2. 46.2%
    60.1% share238,516 hero-player games
  3. 43.6%
    50.8% share201,533 hero-player games
  4. 43.1%
    41.3% share164,019 hero-player games
  5. 46.9%
    29.5% share117,164 hero-player games
03

20–30 min

379,445 hero-player games
  1. 46.3%
    52.4% share207,805 hero-player games
  2. 46.6%
    32.3% share128,154 hero-player games
  3. 53.5%
    31.4% share124,637 hero-player games
  4. 41.9%
    26.1% share103,593 hero-player games
  5. 45.8%
    23.2% share92,081 hero-player games
04

30+ min

267,679 hero-player games
  1. 47.2%
    24.1% share95,522 hero-player games
  2. 48.8%
    21.6% share85,784 hero-player games
  3. 47.4%
    17.6% share69,819 hero-player games
  4. 46.1%
    14.6% share57,956 hero-player games
  5. 47.4%
    14.3% share56,880 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 44.4% · 396,676 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow42.1%-2.3 pts-0.7 pts48,015 / 114,151+1,465
Violet43.0%-1.4 pts+0.4 pts44,348 / 103,237-234
Rat King38.4%-6.0 pts-0.3 pts38,443 / 100,118-1,709
Graves37.1%-7.3 pts+0.1 pts36,594 / 98,551-2,572
Deadman Danny44.6%+0.2 pts+1.0 pts43,635 / 97,860+397
Haze42.0%-2.4 pts+0.3 pts37,597 / 89,531-4,316
Venator47.0%+2.6 pts-0.4 pts41,091 / 87,421-987
Celeste46.2%+1.8 pts+0.2 pts39,200 / 84,910-506
Drifter44.3%-0.1 pts+0.2 pts35,207 / 79,517-2,579
Infernus45.7%+1.3 pts+0.5 pts35,617 / 77,905-1,507
Wraith44.1%-0.3 pts+0.6 pts32,167 / 72,958-3,355
Bebop46.3%+1.9 pts+0.3 pts33,648 / 72,701+174

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗