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Standard

Graves builds

Explore Graves purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate57.4%264,223 wins / 460,390 hero-player games
Hero-player games460,390Standard
K / D / A6.8 / 6.9 / 11.6Per match

Observed purchases & abilities

Recommended build

Graves - Hybrid-Vampiric [57% WR] [tracklock.gg]

60.6% win rate · 52,966 wins / 87,459 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

60.4% · 45,666 wins / 75,591 games
61.1% · 45,506 wins / 74,493 games
62.0% · 46,185 wins / 74,449 games

Item 5 options

20–30 min phase alternatives

58.4% · 40,681 wins / 69,674 games
60.5% · 41,728 wins / 68,929 games
64.0% · 30,161 wins / 47,105 games

Item 6 options

30+ min phase alternatives

57.1% · 20,384 wins / 35,710 games
55.1% · 15,547 wins / 28,208 games
54.4% · 13,977 wins / 25,683 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Grasping HandsGrasping Hands59.1% · 277,271 games
>Essence TheftEssence Theft55.2% · 58,089 games
>Jar of DeadJar of Dead56.3% · 86,472 games
>Borrowed DecreeBorrowed Decree54.3% · 37,529 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

68.7% · 7,372 wins / 10,737 games · 8,251 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Jar of DeadU1 AP2 AP5 AP
Grasping HandsU1 AP2 AP5 AP
Essence TheftU1 AP2 AP5 AP
Borrowed DecreeU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York57.6%57.3% – 57.8%−105159,294
Broadway57.3%57.1% – 57.6%−208153,762
Greenwich57.3%57.0% – 57.5%−162149,136

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 461,525 hero games.

Win rate
59.1%48.6%50%10-2110-27
Pick rate ⓘ
49.4%0.0%10-2110-27
Game count
82188010-2110-27
Ban rate
25.0%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2170,37340,430158,461.08317,469 / 97,916
All ranks · 10-2269,76240,054154,574.517,497 / 92,276
All ranks · 10-2370,35540,294156,713.08317,954 / 92,860
All ranks · 10-2476,10043,703166,615.08318,542 / 94,650
All ranks · 10-2574,14342,640161,933.518,163 / 87,998
All ranks · 10-2657,58533,096127,951.41713,577 / 65,268
All ranks · 10-2743,20724,674101,893.259,107 / 44,811
Initiate–Ritualist · 10-215,2822,89412,9851,160 / 6,357
Initiate–Ritualist · 10-225,8333,25013,768.8331,276 / 6,510
Initiate–Ritualist · 10-236,0973,36114,480.8331,427 / 6,775
Initiate–Ritualist · 10-246,5823,63015,2181,387 / 6,901
Initiate–Ritualist · 10-256,6493,64315,1251,387 / 6,453
Initiate–Ritualist · 10-265,6143,08812,791.9171,152 / 4,970
Initiate–Ritualist · 10-274,7202,56111,086.75786 / 3,616
Emissary–Archon · 10-211,2397004,084.75310 / 1,770
Emissary–Archon · 10-221,2937234,271341 / 1,758
Emissary–Archon · 10-231,4598484,505.917332 / 1,820
Emissary–Archon · 10-241,5458254,740330 / 1,833
Emissary–Archon · 10-251,6529194,786310 / 1,668
Emissary–Archon · 10-261,3337684,128282 / 1,324
Emissary–Archon · 10-271,2626873,798.917225 / 1,058
Oracle–Phantom · 10-211,0506084,038146 / 2,075
Oracle–Phantom · 10-221,1276264,245197 / 2,033
Oracle–Phantom · 10-231,2786904,478184 / 2,145
Oracle–Phantom · 10-241,4347804,706.833229 / 2,264
Oracle–Phantom · 10-251,4087724,682212 / 2,043
Oracle–Phantom · 10-261,3257114,197173 / 1,851
Oracle–Phantom · 10-271,2667024,072175 / 1,597
Ascendant+ · 10-212481321,28653 / 672
Ascendant+ · 10-222711481,35662 / 723
Ascendant+ · 10-233391701,46954 / 750
Ascendant+ · 10-243631851,52175 / 756
Ascendant+ · 10-253611931,54772 / 738
Ascendant+ · 10-263811891,47164 / 662
Ascendant+ · 10-273611841,50871 / 721

Matches through ·

Game length

462,785 recorded hero games · dashed line: overall 57.4% (461,525 games).

Win rate vs game length (minutes)
66.4%47.4%0–15n=3,06015–20n=6,72820–25n=23,21325–30n=64,65730–35n=112,94835–40n=114,80140+n=137,378
Share of this hero’s games
32.7%0.0%0–15n=3,06015–20n=6,72820–25n=23,21325–30n=64,65730–35n=112,94835–40n=114,80140+n=137,378
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1551.2%49.4% – 52.9%1,566 / 3,060
15–2059.4%58.2% – 60.6%3,996 / 6,728
20–2563.8%63.2% – 64.4%14,816 / 23,213
25–3062.6%62.2% – 63.0%40,473 / 64,657
30–3559.6%59.3% – 59.9%67,328 / 112,948
35–4056.0%55.7% – 56.2%64,240 / 114,801
40+53.3%53.0% – 53.5%73,200 / 137,378

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Win rate barely changes with experience, or the difference is within uncertainty; no hard/easy classification.

Win rate by recorded hero games
61.0%48.0%1–9n=253,35710–24n=116,63725–49n=47,92150–99n=26,117100–249n=15,010250+n=3,809
BucketWin rate95% Wilson intervalWins / games
1–956.6%56.4% – 56.8%143,496 / 253,357
10–2458.7%58.4% – 59.0%68,492 / 116,637
25–4958.1%57.6% – 58.5%27,823 / 47,921
50–9957.9%57.3% – 58.5%15,110 / 26,117
100–24957.6%56.8% – 58.3%8,639 / 15,010
250+55.0%53.4% – 56.6%2,096 / 3,809
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 462,851 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
59.2%win rate98,784 wins / 166,804 hero-player games

Both stage purchases · 166,804 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

460,935 hero-player games
  1. 57.9%
    84.0% share387,606 hero-player games
  2. 58.0%
    69.6% share321,146 hero-player games
  3. 57.8%
    45.2% share208,679 hero-player games
  4. 59.5%
    39.0% share180,185 hero-player games
  5. 60.1%
    35.7% share164,613 hero-player games
02

9–20 min

459,725 hero-player games
  1. 58.6%
    41.2% share190,222 hero-player games
  2. 57.8%
    37.2% share171,691 hero-player games
  3. 58.1%
    35.0% share161,616 hero-player games
  4. 58.8%
    33.2% share153,267 hero-player games
  5. 62.7%
    30.9% share142,597 hero-player games
03

20–30 min

440,436 hero-player games
  1. 57.3%
    38.6% share178,142 hero-player games
  2. 60.0%
    29.2% share134,625 hero-player games
  3. 55.2%
    28.0% share129,145 hero-player games
  4. 60.5%
    19.6% share90,695 hero-player games
  5. 61.3%
    16.0% share73,680 hero-player games
04

30+ min

303,082 hero-player games
  1. 57.5%
    21.1% share97,419 hero-player games
  2. 56.5%
    19.1% share88,147 hero-player games
  3. 57.1%
    12.9% share59,732 hero-player games
  4. 59.8%
    11.2% share51,488 hero-player games
  5. 56.2%
    9.2% share42,690 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 57.4% · 461,525 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow55.4%-2.0 pts-0.4 pts88,607 / 159,997+3,919
Rat King50.7%-6.7 pts-1.0 pts63,933 / 126,216+154
Violet55.1%-2.2 pts-0.4 pts65,008 / 117,883+2,222
Deadman Danny56.3%-1.1 pts-0.2 pts63,986 / 113,576+2,479
Haze53.8%-3.6 pts-0.9 pts57,012 / 106,046-2,338
Venator60.1%+2.7 pts-0.3 pts59,271 / 98,603+1,476
Mina62.9%+5.5 pts-0.1 pts61,948 / 98,551+2,572
Bebop57.9%+0.5 pts-1.2 pts51,628 / 89,221+2,277
Celeste58.2%+0.8 pts-0.8 pts50,688 / 87,093+1,802
Infernus57.9%+0.5 pts-0.3 pts50,158 / 86,673+777
Drifter57.0%-0.4 pts-0.1 pts47,903 / 83,984+196
Seven52.3%-5.0 pts-1.0 pts41,632 / 79,533-835

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗