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Seven portrait
Standard

Seven builds

Electrocutes crowds of enemies

Explore Seven purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate54.0%181,570 wins / 336,198 hero-player games
Hero-player games336,198Standard
K / D / A5.8 / 7.2 / 12.1Per match

Observed purchases & abilities

Recommended build

SPAM BALLS AND SUPER ULTIMATE - deadlocked.gg

53.7% win rate · 21,970 wins / 40,941 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

54.8% · 25,997 wins / 47,452 games
55.4% · 22,565 wins / 40,698 games
53.6% · 19,434 wins / 36,278 games

Item 5 options

20–30 min phase alternatives

56.8% · 18,302 wins / 32,230 games
56.9% · 15,636 wins / 27,478 games
52.0% · 13,821 wins / 26,581 games

Item 6 options

30+ min phase alternatives

53.7% · 11,178 wins / 20,801 games
54.6% · 10,384 wins / 19,005 games
56.9% · 9,181 wins / 16,127 games

Starting + core total: 8,800 souls

Current catalog prices; owned upgrade components counted once. Optional purchases excluded.

Author guide #722319 · revision 613

In-game: open this hero’s Builds browser and search for the guide ID.
Author’s late-game choices & situational swaps

Guide contents are the author’s suggestions, across unspecified game modes and revisions; no swap outcome is inferred.

Optional late-game

Situational swaps

No conditional reason supplied by the author.
Rush it if you think you are going to farm a lot of kills/assists
No conditional reason supplied by the author.

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Power SurgePower Surge54.3% · 194,244 games
>Storm CloudStorm Cloud53.5% · 39,641 games
>Lightning BallLightning Ball54.8% · 96,817 games
>Static ChargeStatic Charge50.6% · 4,546 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

65.5% · 5,989 wins / 9,138 games · 6,855 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Lightning BallU1 AP2 AP5 AP
Static ChargeU1 AP2 AP5 AP
Power SurgeU1 AP2 AP5 AP
Storm CloudU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York53.9%53.6% – 54.2%−208110,845
Broadway54.0%53.7% – 54.3%−157111,745
Greenwich54.1%53.8% – 54.4%−205114,949

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 337,041 hero games.

Ascendant+ averaged 238 games/day (<300); merged with its neighbour.

Win rate
55.3%47.3%50%10-2110-27
Pick rate ⓘ
36.6%0.0%10-2110-27
Game count
59679010-2110-27
Ban rate
3.8%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2153,29228,591158,461.0832,345 / 97,916
All ranks · 10-2251,89228,100154,574.52,167 / 92,276
All ranks · 10-2351,75127,816156,713.0832,265 / 92,860
All ranks · 10-2455,25829,958166,615.0832,341 / 94,650
All ranks · 10-2553,92129,251161,933.52,096 / 87,998
All ranks · 10-2641,24622,315127,951.4171,519 / 65,268
All ranks · 10-2729,68115,997101,893.25986 / 44,811
Initiate–Ritualist · 10-214,3952,32412,985146 / 6,357
Initiate–Ritualist · 10-224,6142,40913,768.833154 / 6,510
Initiate–Ritualist · 10-234,7192,43014,480.833181 / 6,775
Initiate–Ritualist · 10-245,0602,63615,218191 / 6,901
Initiate–Ritualist · 10-255,0022,64715,125176 / 6,453
Initiate–Ritualist · 10-264,0962,21712,791.917127 / 4,970
Initiate–Ritualist · 10-273,3641,74611,086.7586 / 3,616
Emissary–Archon · 10-211,0235554,084.7532 / 1,770
Emissary–Archon · 10-221,0945844,27133 / 1,758
Emissary–Archon · 10-231,1785914,505.91764 / 1,820
Emissary–Archon · 10-241,2075834,74056 / 1,833
Emissary–Archon · 10-251,2406624,78644 / 1,668
Emissary–Archon · 10-261,0535374,12834 / 1,324
Emissary–Archon · 10-279284613,798.91716 / 1,058
Oracle–Phantom / Ascendant+ · 10-219924935,32437 / 2,747
Oracle–Phantom / Ascendant+ · 10-221,0655695,60129 / 2,756
Oracle–Phantom / Ascendant+ · 10-239965225,94750 / 2,895
Oracle–Phantom / Ascendant+ · 10-241,1666176,227.83353 / 3,020
Oracle–Phantom / Ascendant+ · 10-251,2016376,22936 / 2,781
Oracle–Phantom / Ascendant+ · 10-261,1185585,66827 / 2,513
Oracle–Phantom / Ascendant+ · 10-279955155,58035 / 2,318

Matches through ·

Game length

337,967 recorded hero games · dashed line: overall 54.0% (337,041 games).

Win rate vs game length (minutes)
61.1%44.6%0–15n=2,06315–20n=4,75220–25n=16,42325–30n=44,84830–35n=80,07535–40n=84,24840+n=105,558
Share of this hero’s games
34.4%0.0%0–15n=2,06315–20n=4,75220–25n=16,42325–30n=44,84830–35n=80,07535–40n=84,24840+n=105,558
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1548.7%46.6% – 50.9%1,005 / 2,063
15–2054.4%53.0% – 55.8%2,584 / 4,752
20–2558.3%57.6% – 59.1%9,576 / 16,423
25–3057.1%56.6% – 57.5%25,592 / 44,848
30–3554.5%54.2% – 54.8%43,640 / 80,075
35–4053.2%52.9% – 53.5%44,830 / 84,248
40+52.4%52.1% – 52.7%55,301 / 105,558

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Win rate barely changes with experience, or the difference is within uncertainty; no hard/easy classification.

Win rate by recorded hero games
58.2%47.9%1–9n=188,08810–24n=79,75625–49n=31,54650–99n=19,087100–249n=13,231250+n=6,301
BucketWin rate95% Wilson intervalWins / games
1–953.2%53.0% – 53.4%100,020 / 188,088
10–2455.6%55.3% – 55.9%44,348 / 79,756
25–4954.9%54.4% – 55.4%17,319 / 31,546
50–9955.5%54.8% – 56.2%10,585 / 19,087
100–24953.3%52.5% – 54.2%7,057 / 13,231
250+51.1%49.9% – 52.4%3,221 / 6,301
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 338,009 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
55.5%win rate90,595 wins / 163,180 hero-player games

Both stage purchases · 163,180 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

336,508 hero-player games
  1. 53.9%
    72.7% share245,007 hero-player games
  2. 54.3%
    54.1% share182,254 hero-player games
  3. 54.7%
    37.7% share127,247 hero-player games
  4. 54.0%
    36.1% share121,725 hero-player games
  5. 56.0%
    29.8% share100,573 hero-player games
02

9–20 min

335,760 hero-player games
  1. 55.7%
    59.2% share199,749 hero-player games
  2. 55.0%
    49.9% share168,226 hero-player games
  3. 55.9%
    41.8% share140,811 hero-player games
  4. 52.8%
    38.4% share129,523 hero-player games
  5. 55.5%
    38.3% share129,015 hero-player games
03

20–30 min

322,642 hero-player games
  1. 56.6%
    46.2% share155,685 hero-player games
  2. 55.0%
    32.8% share110,502 hero-player games
  3. 55.8%
    24.0% share80,830 hero-player games
  4. 54.4%
    22.8% share76,842 hero-player games
  5. 60.5%
    19.6% share66,004 hero-player games
04

30+ min

230,127 hero-player games
  1. 54.4%
    23.3% share78,555 hero-player games
  2. 54.7%
    17.7% share59,769 hero-player games
  3. 55.7%
    16.1% share54,136 hero-player games
  4. 51.5%
    15.3% share51,593 hero-player games
  5. 60.0%
    15.0% share50,599 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 54.0% · 337,041 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow52.0%-2.0 pts-0.4 pts50,949 / 97,905+4,461
Haze50.6%-3.4 pts-0.7 pts44,971 / 88,865-1,790
Rat King48.2%-5.8 pts-0.1 pts41,558 / 86,179+1,322
Deadman Danny53.3%-0.7 pts+0.2 pts43,386 / 81,365+3,189
Violet51.0%-3.0 pts-1.2 pts41,278 / 80,957+2,653
Venator56.6%+2.6 pts-0.4 pts45,194 / 79,879+2,001
Graves47.6%-6.4 pts+1.0 pts37,896 / 79,533+835
Mina59.3%+5.3 pts-0.3 pts42,679 / 71,949+2,682
Infernus54.0%+0.0 pts-0.8 pts35,976 / 66,585+839
Drifter53.6%-0.4 pts-0.1 pts34,242 / 63,896+303
Wraith52.6%-1.4 pts-0.5 pts33,381 / 63,498-811
Victor49.2%-4.8 pts-0.2 pts29,908 / 60,818-1,173

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗