deadlytics.ggDEADLOCK
Standard · 7d · All ranks
More
← All heroes/
Victor portrait
Standard

Victor builds

Explore Victor purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate54.7%176,341 wins / 322,603 hero-player games
Hero-player games322,603Standard
K / D / A8.2 / 6.7 / 11.4Per match

Observed purchases & abilities

Recommended build

RawDawger (TTV RawDawgerDL)

57.1% win rate · 74,291 wins / 130,115 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

57.4% · 68,576 wins / 119,396 games
58.9% · 61,044 wins / 103,700 games
58.2% · 56,599 wins / 97,268 games

Item 5 options

20–30 min phase alternatives

60.9% · 57,838 wins / 95,038 games
55.0% · 42,392 wins / 77,107 games
61.6% · 44,822 wins / 72,762 games

Item 6 options

30+ min phase alternatives

62.0% · 25,242 wins / 40,691 games
63.1% · 23,941 wins / 37,925 games
63.9% · 21,615 wins / 33,835 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Pain BatteryPain Battery55.1% · 148,403 games
>Shocking ReanimationShocking Reanimation54.6% · 81,407 games
>JumpstartJumpstart50.9% · 26,233 games
>Aura of SufferingAura of Suffering57.0% · 65,272 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

72.3% · 11,133 wins / 15,392 games · 10,845 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Pain BatteryU1 AP2 AP5 AP
JumpstartU1 AP2 AP5 AP
Aura of SufferingU1 AP2 AP5 AP
Shocking ReanimationU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York54.6%54.3% – 54.9%+178108,574
Broadway54.5%54.2% – 54.8%+165104,334
Greenwich54.9%54.6% – 55.2%+182110,959

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 323,378 hero games.

Win rate
57.0%44.1%50%10-2110-27
Pick rate ⓘ
36.0%0.0%10-2110-27
Game count
56492010-2110-27
Ban rate
17.8%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2149,16527,351158,461.08311,018 / 97,916
All ranks · 10-2247,89426,168154,574.510,250 / 92,276
All ranks · 10-2349,10626,729156,713.0839,489 / 92,860
All ranks · 10-2452,30728,378166,615.08310,149 / 94,650
All ranks · 10-2550,47927,761161,933.59,874 / 87,998
All ranks · 10-2640,50122,167127,951.4177,359 / 65,268
All ranks · 10-2733,92618,211101,893.255,156 / 44,811
Initiate–Ritualist · 10-213,8892,13012,9851,012 / 6,357
Initiate–Ritualist · 10-224,2542,26313,768.8331,018 / 6,510
Initiate–Ritualist · 10-234,6842,49714,480.833926 / 6,775
Initiate–Ritualist · 10-244,7842,56815,2181,023 / 6,901
Initiate–Ritualist · 10-254,7082,59815,1251,017 / 6,453
Initiate–Ritualist · 10-264,0102,16012,791.917781 / 4,970
Initiate–Ritualist · 10-273,5891,85811,086.75575 / 3,616
Emissary–Archon · 10-219565104,084.75292 / 1,770
Emissary–Archon · 10-221,0455564,271254 / 1,758
Emissary–Archon · 10-231,0445454,505.917215 / 1,820
Emissary–Archon · 10-241,1396044,740250 / 1,833
Emissary–Archon · 10-251,1155824,786237 / 1,668
Emissary–Archon · 10-269795484,128194 / 1,324
Emissary–Archon · 10-279995243,798.917161 / 1,058
Oracle–Phantom · 10-218394644,038149 / 2,075
Oracle–Phantom · 10-229394904,245131 / 2,033
Oracle–Phantom · 10-239815124,478112 / 2,145
Oracle–Phantom · 10-241,0545444,706.833117 / 2,264
Oracle–Phantom · 10-259805074,682118 / 2,043
Oracle–Phantom · 10-269524954,197120 / 1,851
Oracle–Phantom · 10-279134334,072117 / 1,597
Ascendant+ · 10-212691281,28657 / 672
Ascendant+ · 10-222731231,35647 / 723
Ascendant+ · 10-233101421,46948 / 750
Ascendant+ · 10-243021461,52159 / 756
Ascendant+ · 10-253261551,54744 / 738
Ascendant+ · 10-263241801,47138 / 662
Ascendant+ · 10-273131581,50861 / 721

Matches through ·

Game length

324,246 recorded hero games · dashed line: overall 54.7% (323,378 games).

Win rate vs game length (minutes)
58.3%42.9%0–15n=2,18215–20n=4,38220–25n=14,60325–30n=43,18430–35n=79,67735–40n=82,86140+n=97,357
Share of this hero’s games
33.0%0.0%0–15n=2,18215–20n=4,38220–25n=14,60325–30n=43,18430–35n=79,67735–40n=82,86140+n=97,357
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1547.0%44.9% – 49.1%1,026 / 2,182
15–2049.0%47.6% – 50.5%2,149 / 4,382
20–2550.7%49.9% – 51.5%7,405 / 14,603
25–3052.4%52.0% – 52.9%22,647 / 43,184
30–3554.5%54.2% – 54.9%43,440 / 79,677
35–4055.5%55.2% – 55.9%46,026 / 82,861
40+56.0%55.7% – 56.3%54,517 / 97,357

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Win rate barely changes with experience, or the difference is within uncertainty; no hard/easy classification.

Win rate by recorded hero games
59.2%48.0%1–9n=170,10510–24n=85,86925–49n=33,84650–99n=18,347100–249n=11,952250+n=4,177
BucketWin rate95% Wilson intervalWins / games
1–953.0%52.7% – 53.2%90,097 / 170,105
10–2456.8%56.5% – 57.1%48,762 / 85,869
25–4956.5%56.0% – 57.0%19,127 / 33,846
50–9956.5%55.8% – 57.2%10,372 / 18,347
100–24955.9%55.0% – 56.7%6,676 / 11,952
250+52.7%51.2% – 54.2%2,201 / 4,177
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 324,296 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
55.7%win rate118,499 wins / 212,913 hero-player games

Both stage purchases · 212,913 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

323,173 hero-player games
  1. 55.1%
    89.0% share287,932 hero-player games
  2. 55.5%
    80.4% share260,055 hero-player games
  3. 55.4%
    50.6% share163,609 hero-player games
  4. 55.2%
    36.0% share116,312 hero-player games
  5. 56.7%
    28.8% share93,031 hero-player games
02

9–20 min

322,060 hero-player games
  1. 55.5%
    70.5% share228,179 hero-player games
  2. 56.2%
    68.5% share221,461 hero-player games
  3. 57.3%
    59.1% share191,296 hero-player games
  4. 57.1%
    54.4% share176,024 hero-player games
  5. 55.2%
    53.7% share173,832 hero-player games
03

20–30 min

309,794 hero-player games
  1. 60.2%
    51.8% share167,534 hero-player games
  2. 54.9%
    45.5% share147,131 hero-player games
  3. 60.0%
    40.1% share129,620 hero-player games
  4. 60.4%
    22.2% share71,814 hero-player games
  5. 58.2%
    20.5% share66,266 hero-player games
04

30+ min

218,618 hero-player games
  1. 61.0%
    21.3% share68,902 hero-player games
  2. 61.9%
    20.3% share65,703 hero-player games
  3. 62.5%
    19.9% share64,440 hero-player games
  4. 61.4%
    17.3% share55,981 hero-player games
  5. 57.0%
    16.7% share54,090 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 54.7% · 323,378 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Rat King49.6%-5.1 pts+0.6 pts59,015 / 119,017+1,991
Nurse Harrow52.7%-2.0 pts-0.4 pts50,721 / 96,223+5,519
Haze52.1%-2.6 pts+0.1 pts41,666 / 80,021-108
Deadman Danny52.8%-1.8 pts-1.0 pts41,062 / 77,715+3,596
Violet52.8%-1.8 pts-0.0 pts40,512 / 76,703+3,765
Graves47.3%-7.4 pts+0.0 pts33,366 / 70,530+1,645
Venator56.9%+2.3 pts-0.8 pts39,318 / 69,076+2,878
Mina60.9%+6.2 pts+0.6 pts38,086 / 62,582+4,168
Wraith53.2%-1.4 pts-0.5 pts33,220 / 62,398+332
Seven50.8%-3.8 pts+0.2 pts30,906 / 60,818+1,173
Drifter54.1%-0.6 pts-0.3 pts32,140 / 59,452+1,675
Infernus55.2%+0.5 pts-0.3 pts31,865 / 57,718+2,086

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗