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Deadman Danny portrait
Standard

Deadman Danny builds

Explore Deadman Danny purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate50.8%256,478 wins / 504,530 hero-player games
Hero-player games504,530Standard
K / D / A8.7 / 6.7 / 11.6Per match

Observed purchases & abilities

Recommended build

SN|P3R : Hold My Beer ( Deadman Danny Hybrid )

51.5% win rate · 51,210 wins / 99,522 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

51.8% · 52,283 wins / 100,918 games
51.4% · 49,221 wins / 95,816 games
53.7% · 41,852 wins / 77,880 games

Item 5 options

20–30 min phase alternatives

51.8% · 40,947 wins / 79,001 games
50.6% · 39,198 wins / 77,401 games
57.0% · 35,834 wins / 62,860 games

Item 6 options

30+ min phase alternatives

49.4% · 23,907 wins / 48,423 games
52.2% · 21,040 wins / 40,334 games
50.7% · 19,507 wins / 38,467 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Chimera Mk1Chimera Mk152.3% · 312,950 games
>Strix SalvoStrix Salvo49.8% · 98,550 games
>Close The DealClose The Deal48.4% · 31,748 games
>Jettison FuelJettison Fuel48.4% · 58,475 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

65.3% · 9,089 wins / 13,912 games · 10,290 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Strix SalvoU1 AP2 AP5 AP
Chimera Mk1U1 AP2 AP5 AP
Jettison FuelU1 AP2 AP5 AP
Close The DealU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

Best lane: York (+0.5 pts win rate, +302 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York51.0%50.8% – 51.2%+302173,308
Broadway50.5%50.3% – 50.8%−14170,717
Greenwich51.0%50.7% – 51.2%+276162,004

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 505,487 hero games.

Win rate
53.2%42.9%50%10-2110-27
Pick rate ⓘ
78.3%0.0%10-2110-27
Game count
95940010-2110-27
Ban rate
1.1%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2188,83344,416158,461.083Unavailable
All ranks · 10-2279,98140,356154,574.5Unavailable
All ranks · 10-2377,63439,465156,713.083Unavailable
All ranks · 10-2480,13240,798166,615.083Unavailable
All ranks · 10-2574,77138,092161,933.5Unavailable
All ranks · 10-2657,72229,613127,951.417Unavailable
All ranks · 10-2746,41424,232101,893.25Unavailable
Initiate–Ritualist · 10-218,4834,11912,985Unavailable
Initiate–Ritualist · 10-228,4874,17413,768.833Unavailable
Initiate–Ritualist · 10-238,5274,26714,480.833Unavailable
Initiate–Ritualist · 10-248,7264,33515,218Unavailable
Initiate–Ritualist · 10-258,5154,32415,125Unavailable
Initiate–Ritualist · 10-267,0083,54812,791.917Unavailable
Initiate–Ritualist · 10-276,0473,10411,086.75Unavailable
Emissary–Archon · 10-212,9601,4724,084.75Unavailable
Emissary–Archon · 10-222,9001,3744,271Unavailable
Emissary–Archon · 10-232,8371,4074,505.917Unavailable
Emissary–Archon · 10-243,0541,3864,740Unavailable
Emissary–Archon · 10-252,9561,4124,786Unavailable
Emissary–Archon · 10-262,4641,2064,128Unavailable
Emissary–Archon · 10-272,2521,1153,798.917Unavailable
Oracle–Phantom · 10-212,7691,2714,038Unavailable
Oracle–Phantom · 10-222,8081,2394,245Unavailable
Oracle–Phantom · 10-232,8311,3374,478Unavailable
Oracle–Phantom · 10-242,8511,3344,706.833Unavailable
Oracle–Phantom · 10-252,7941,3144,682Unavailable
Oracle–Phantom · 10-262,4061,1714,197Unavailable
Oracle–Phantom · 10-272,3571,1164,072Unavailable
Ascendant+ · 10-217913601,286Unavailable
Ascendant+ · 10-227933511,356Unavailable
Ascendant+ · 10-237793421,469Unavailable
Ascendant+ · 10-248113741,521Unavailable
Ascendant+ · 10-257643521,547Unavailable
Ascendant+ · 10-267863691,471Unavailable
Ascendant+ · 10-277903731,508Unavailable

Matches through ·

Game length

506,471 recorded hero games · dashed line: overall 50.8% (505,487 games).

Win rate vs game length (minutes)
57.8%46.1%0–15n=3,82215–20n=6,13920–25n=20,06025–30n=64,29230–35n=125,31335–40n=131,90140+n=154,944
Share of this hero’s games
33.7%0.0%0–15n=3,82215–20n=6,13920–25n=20,06025–30n=64,29230–35n=125,31335–40n=131,90140+n=154,944
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1552.3%50.7% – 53.9%1,999 / 3,822
15–2054.6%53.4% – 55.8%3,352 / 6,139
20–2554.8%54.1% – 55.5%10,990 / 20,060
25–3053.7%53.3% – 54.0%34,499 / 64,292
30–3551.8%51.5% – 52.1%64,916 / 125,313
35–4050.6%50.3% – 50.9%66,746 / 131,901
40+48.4%48.1% – 48.6%74,971 / 154,944

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Not enough hero-experience data for a learning verdict.

Win rate by recorded hero games
61.0%39.0%1–9n=352,80510–24n=126,07225–49n=24,45150–99n=3,080100–249n=116250+n=0
BucketWin rate95% Wilson intervalWins / games
1–949.2%49.1% – 49.4%173,735 / 352,805
10–2454.7%54.4% – 55.0%68,974 / 126,072
25–4954.0%53.4% – 54.6%13,199 / 24,451
50–9949.9%48.1% – 51.7%1,537 / 3,080
100–24950.0%41.0% – 59.0%58 / 116
250+—Unavailable0 / 0
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 506,524 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
51.6%win rate142,492 wins / 276,057 hero-player games

Both stage purchases · 276,057 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

505,282 hero-player games
  1. 51.0%
    91.0% share460,267 hero-player games
  2. 52.0%
    62.1% share313,911 hero-player games
  3. 50.6%
    49.4% share250,047 hero-player games
  4. 52.2%
    41.6% share210,198 hero-player games
  5. 50.8%
    34.3% share173,465 hero-player games
02

9–20 min

503,707 hero-player games
  1. 51.5%
    57.9% share292,807 hero-player games
  2. 51.9%
    47.6% share240,950 hero-player games
  3. 54.5%
    41.1% share208,032 hero-player games
  4. 50.9%
    38.3% share193,465 hero-player games
  5. 51.3%
    37.2% share187,936 hero-player games
03

20–30 min

485,978 hero-player games
  1. 51.3%
    46.0% share232,450 hero-player games
  2. 57.1%
    37.8% share191,090 hero-player games
  3. 49.0%
    35.4% share179,066 hero-player games
  4. 54.3%
    35.3% share178,522 hero-player games
  5. 53.3%
    20.5% share103,498 hero-player games
04

30+ min

343,647 hero-player games
  1. 48.5%
    24.5% share123,694 hero-player games
  2. 51.5%
    20.2% share102,145 hero-player games
  3. 55.7%
    19.7% share99,556 hero-player games
  4. 51.3%
    19.1% share96,594 hero-player games
  5. 49.1%
    14.7% share74,570 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 50.8% · 505,487 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow49.4%-1.5 pts+0.1 pts102,613 / 207,813+1,791
Rat King45.1%-5.7 pts-0.0 pts71,426 / 158,341-2,094
Violet48.9%-2.0 pts-0.2 pts72,241 / 147,831-195
Haze48.4%-2.4 pts+0.3 pts55,784 / 115,200-4,023
Graves43.7%-7.2 pts+0.2 pts49,583 / 113,576-2,479
Venator53.9%+3.1 pts+0.1 pts58,627 / 108,778-1,096
Bebop52.4%+1.5 pts-0.1 pts52,277 / 99,804+2
Drifter51.0%+0.2 pts+0.5 pts50,326 / 98,634-1,866
Mina55.4%+4.6 pts-1.0 pts54,219 / 97,860-397
Wraith49.4%-1.5 pts-0.5 pts45,233 / 91,627-4,059
Infernus52.0%+1.2 pts+0.4 pts46,858 / 90,105-1,491
Lash49.4%-1.5 pts-1.1 pts43,093 / 87,285-1,173

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:12 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗