Observed purchases & abilities
Recommended build
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Explore Rat King purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.
Matches through ·
Observed purchases & abilities
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40,265 guide selections · 7d window · All ranks · Guide source: all modes
Ballistic Enchantment3,200 souls
Berserker3,200 souls
Siphon Bullets6,400 souls
Superior Cooldown3,200 souls
Spirit Resilience3,200 souls
Juggernaut6,400 souls
Spellslinger6,400 souls
Plated Armor6,400 souls
Transcendent Cooldown6,400 souls
Witchmail6,400 souls
Vampiric Burst6,400 souls
Inhibitor6,400 souls
Unstoppable6,400 souls
Colossus6,400 souls
Frenzy6,400 soulsNot specified by this guide.
Scrap Grenade → Royal Pestments → Rat Swarm → Rule, Ratannia!
Scrap Grenade (1 AP) → Scrap Grenade (2 AP) → Royal Pestments (1 AP) → Royal Pestments (2 AP) → Rat Swarm (1 AP) → Royal Pestments (5 AP) → Rat Swarm (2 AP) → Scrap Grenade (5 AP) → Rule, Ratannia! (1 AP) → Rule, Ratannia! (2 AP) → Rule, Ratannia! (5 AP) → Rat Swarm (5 AP)
Metal Skin · 3,200 soulsvs burst weapon damage: time its active to survive.Additional situational choices are not documented by this guide.
2026-10-21T00:00:00.000Z — 2026-10-27T23:59:59.000Z
Most selected eligible guide in the returned sample; contents are the current retrieved revision. Guide selections span revisions and unspecified game modes. Completion of these items and abilities was not measured, so build win rate and a higher win-rate alternative are unavailable.
Matches through ·
Does this hero do better starting in a particular lane?
Best lane: Broadway (+0.4 pts win rate, +516 souls at 15m)
| Starting lane | Match win rate | 95% Wilson interval | Avg. soul lead at 15m | Matches |
|---|---|---|---|---|
| York | 55.6% | 55.4% – 55.8% | +559 | 195,491 |
| Broadway | 56.0% | 55.8% – 56.2% | +516 | 192,136 |
| Greenwich | 55.6% | 55.4% – 55.8% | +557 | 183,151 |
Matches through ·
Performance over time
Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 569,987 hero games.
| Rank group / day | Hero games | Wins | Estimated total matches | Bans / extracted matches |
|---|---|---|---|---|
| All ranks · 10-21 | 87,386 | 48,711 | 158,461.083 | Unavailable |
| All ranks · 10-22 | 85,648 | 47,830 | 154,574.5 | Unavailable |
| All ranks · 10-23 | 86,382 | 47,908 | 156,713.083 | Unavailable |
| All ranks · 10-24 | 91,241 | 50,906 | 166,615.083 | Unavailable |
| All ranks · 10-25 | 88,083 | 49,214 | 161,933.5 | Unavailable |
| All ranks · 10-26 | 70,071 | 38,995 | 127,951.417 | Unavailable |
| All ranks · 10-27 | 61,176 | 34,018 | 101,893.25 | Unavailable |
| Initiate–Ritualist · 10-21 | 9,006 | 4,970 | 12,985 | Unavailable |
| Initiate–Ritualist · 10-22 | 9,681 | 5,340 | 13,768.833 | Unavailable |
| Initiate–Ritualist · 10-23 | 10,362 | 5,551 | 14,480.833 | Unavailable |
| Initiate–Ritualist · 10-24 | 10,709 | 5,867 | 15,218 | Unavailable |
| Initiate–Ritualist · 10-25 | 10,578 | 5,829 | 15,125 | Unavailable |
| Initiate–Ritualist · 10-26 | 8,984 | 4,959 | 12,791.917 | Unavailable |
| Initiate–Ritualist · 10-27 | 8,030 | 4,370 | 11,086.75 | Unavailable |
| Emissary–Archon · 10-21 | 2,929 | 1,578 | 4,084.75 | Unavailable |
| Emissary–Archon · 10-22 | 3,012 | 1,644 | 4,271 | Unavailable |
| Emissary–Archon · 10-23 | 3,219 | 1,753 | 4,505.917 | Unavailable |
| Emissary–Archon · 10-24 | 3,334 | 1,865 | 4,740 | Unavailable |
| Emissary–Archon · 10-25 | 3,357 | 1,878 | 4,786 | Unavailable |
| Emissary–Archon · 10-26 | 2,946 | 1,575 | 4,128 | Unavailable |
| Emissary–Archon · 10-27 | 2,715 | 1,505 | 3,798.917 | Unavailable |
| Oracle–Phantom · 10-21 | 2,869 | 1,508 | 4,038 | Unavailable |
| Oracle–Phantom · 10-22 | 3,043 | 1,626 | 4,245 | Unavailable |
| Oracle–Phantom · 10-23 | 3,253 | 1,762 | 4,478 | Unavailable |
| Oracle–Phantom · 10-24 | 3,346 | 1,751 | 4,706.833 | Unavailable |
| Oracle–Phantom · 10-25 | 3,212 | 1,651 | 4,682 | Unavailable |
| Oracle–Phantom · 10-26 | 2,870 | 1,560 | 4,197 | Unavailable |
| Oracle–Phantom · 10-27 | 2,835 | 1,517 | 4,072 | Unavailable |
| Ascendant+ · 10-21 | 926 | 513 | 1,286 | Unavailable |
| Ascendant+ · 10-22 | 929 | 485 | 1,356 | Unavailable |
| Ascendant+ · 10-23 | 1,013 | 542 | 1,469 | Unavailable |
| Ascendant+ · 10-24 | 996 | 521 | 1,521 | Unavailable |
| Ascendant+ · 10-25 | 988 | 523 | 1,547 | Unavailable |
| Ascendant+ · 10-26 | 1,002 | 515 | 1,471 | Unavailable |
| Ascendant+ · 10-27 | 982 | 503 | 1,508 | Unavailable |
Matches through ·
571,415 recorded hero games · dashed line: overall 55.7% (569,987 games).
| Bucket | Win rate | 95% Wilson interval | Wins / games |
|---|---|---|---|
| 0–15 | 53.1% | 51.5% – 54.6% | 2,132 / 4,016 |
| 15–20 | 60.8% | 59.7% – 61.9% | 4,674 / 7,682 |
| 20–25 | 65.7% | 65.1% – 66.2% | 16,974 / 25,853 |
| 25–30 | 62.4% | 62.0% – 62.7% | 47,884 / 76,757 |
| 30–35 | 57.2% | 57.0% – 57.5% | 80,470 / 140,614 |
| 35–40 | 54.0% | 53.8% – 54.3% | 78,135 / 144,651 |
| 40+ | 51.3% | 51.0% – 51.5% | 88,128 / 171,842 |
Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.
Matches through ·
Not enough hero-experience data for a learning verdict.
| Bucket | Win rate | 95% Wilson interval | Wins / games |
|---|---|---|---|
| 1–9 | 54.9% | 54.7% – 55.1% | 207,927 / 378,716 |
| 10–24 | 57.5% | 57.2% – 57.7% | 86,803 / 150,987 |
| 25–49 | 56.9% | 56.3% – 57.4% | 19,417 / 34,140 |
| 50–99 | 56.1% | 54.9% – 57.2% | 3,984 / 7,103 |
| 100–249 | 56.8% | 52.6% – 60.9% | 306 / 539 |
| 250+ | — | Unavailable | 0 / 0 |
Matches through ·
Ranked by popularity · 500+ matches per choice
Both stage purchases · 346,464 hero-player games
Top five per stage · 500+ matches each
Item lists are independent; they are not one complete build.
Matches through ·
Team matchup — the enemy was in the match, not necessarily your lane.
Baseline 55.7% · 569,987 games. Common keeps sparse rows.
| Hero | Win rate | Delta 1 ⓘ | Delta 2 ⓘ | Wins / games | Souls lead ⓘ |
|---|---|---|---|---|---|
Nurse Harrow | 53.3% | -2.4 pts | -0.8 pts | 131,461 / 246,552 | +3,730 |
Deadman Danny | 54.9% | -0.8 pts | +0.0 pts | 86,906 / 158,341 | +2,094 |
Violet | 54.2% | -1.6 pts | +0.3 pts | 74,346 / 137,262 | +1,781 |
Graves | 49.3% | -6.4 pts | +1.0 pts | 62,275 / 126,216 | -154 |
Victor | 50.4% | -5.3 pts | -0.6 pts | 59,994 / 119,017 | -1,991 |
Haze | 52.6% | -3.1 pts | -0.4 pts | 61,217 / 116,340 | -2,769 |
Drifter | 55.2% | -0.5 pts | -0.2 pts | 60,375 / 109,291 | -195 |
Venator | 59.8% | +4.1 pts | +1.1 pts | 63,771 / 106,608 | +997 |
Mina | 61.6% | +5.9 pts | +0.3 pts | 61,664 / 100,118 | +1,709 |
Bebop | 57.1% | +1.4 pts | -0.2 pts | 56,835 / 99,502 | +2,060 |
Billy | 56.4% | +0.7 pts | -0.8 pts | 55,895 / 99,065 | +1,227 |
Wraith | 54.0% | -1.7 pts | -0.8 pts | 53,171 / 98,462 | -2,204 |
Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.
Matches through ·
Items bought in the same match; order may vary. At least 5,000 matches per set.
Items bought in adjacent stages, not necessarily back to back.
Win rate is wins divided by matches containing both stage purchases. Pair share uses 570,252 hero matches as its denominator. Pairs overlap and do not form complete builds or prove an item caused a win. Prices are from the current catalog.
Win rates count recorded hero-player matches. Coverage can vary by endpoint.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.
Win rates count recorded hero-player matches. Coverage can vary by endpoint.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.