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Standard

Venator builds

Explore Venator purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate47.0%192,034 wins / 408,650 hero-player games
Hero-player games408,650Standard
K / D / A7.4 / 7.0 / 10.7Per match

Observed purchases & abilities

Recommended build

Venator - Bruiser-Vampiric [55% WR] [tracklock.gg]

48.1% win rate · 33,363 wins / 69,426 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

48.7% · 38,069 wins / 78,244 games
47.7% · 33,275 wins / 69,762 games
51.4% · 25,559 wins / 49,738 games

Item 5 options

20–30 min phase alternatives

52.8% · 20,011 wins / 37,904 games
55.9% · 19,507 wins / 34,876 games
49.3% · 13,735 wins / 27,883 games

Item 6 options

30+ min phase alternatives

47.1% · 10,097 wins / 21,426 games
52.1% · 10,795 wins / 20,729 games
48.6% · 9,098 wins / 18,733 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Ira DominiIra Domini47.6% · 335,049 games
>Consecrating GrenadeConsecrating Grenade44.5% · 28,992 games
>Hex-Lined Snap TrapHex-Lined Snap Trap42.0% · 1,927 games
>GutshotGutshot46.9% · 41,008 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

62.9% · 6,723 wins / 10,686 games · 8,045 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Consecrating GrenadeU1 AP2 AP5 AP
GutshotU1 AP2 AP5 AP
Hex-Lined Snap TrapU1 AP2 AP5 AP
Ira DominiU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

Best lane: Broadway (+0.4 pts win rate, +490 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York47.0%46.7% – 47.2%+471142,032
Broadway47.2%47.0% – 47.5%+490133,144
Greenwich46.8%46.5% – 47.1%+436134,936

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 409,533 hero games.

Win rate
53.3%43.6%50%10-2110-27
Pick rate ⓘ
50.7%0.0%10-2110-27
Game count
72465010-2110-27
Ban rate
4.2%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2160,92128,629158,461.0831,320 / 97,916
All ranks · 10-2260,82628,285154,574.51,328 / 92,276
All ranks · 10-2362,33629,420156,713.0831,300 / 92,860
All ranks · 10-2467,09731,832166,615.0831,316 / 94,650
All ranks · 10-2565,41830,669161,933.51,242 / 87,998
All ranks · 10-2651,63124,126127,951.4171,011 / 65,268
All ranks · 10-2741,30419,486101,893.25630 / 44,811
Initiate–Ritualist · 10-213,5921,70812,985104 / 6,357
Initiate–Ritualist · 10-223,9181,86113,768.833127 / 6,510
Initiate–Ritualist · 10-234,3332,06514,480.833130 / 6,775
Initiate–Ritualist · 10-244,5272,08915,218152 / 6,901
Initiate–Ritualist · 10-254,5562,15815,125108 / 6,453
Initiate–Ritualist · 10-263,8271,77912,791.917107 / 4,970
Initiate–Ritualist · 10-273,4871,64611,086.7571 / 3,616
Emissary–Archon · 10-211,3726474,084.7531 / 1,770
Emissary–Archon · 10-221,3996414,27144 / 1,758
Emissary–Archon · 10-231,5067244,505.91740 / 1,820
Emissary–Archon · 10-241,6097894,74053 / 1,833
Emissary–Archon · 10-251,5817594,78641 / 1,668
Emissary–Archon · 10-261,4456764,12825 / 1,324
Emissary–Archon · 10-271,3616443,798.91725 / 1,058
Oracle–Phantom · 10-211,4397104,03861 / 2,075
Oracle–Phantom · 10-221,5837494,24571 / 2,033
Oracle–Phantom · 10-231,6727984,47869 / 2,145
Oracle–Phantom · 10-241,8478884,706.83357 / 2,264
Oracle–Phantom · 10-251,8878614,68261 / 2,043
Oracle–Phantom · 10-261,6827504,19767 / 1,851
Oracle–Phantom · 10-271,6517624,07248 / 1,597
Ascendant+ · 10-214752141,28626 / 672
Ascendant+ · 10-225422661,35623 / 723
Ascendant+ · 10-236203241,46919 / 750
Ascendant+ · 10-247003161,52118 / 756
Ascendant+ · 10-256333251,54721 / 738
Ascendant+ · 10-266342911,47117 / 662
Ascendant+ · 10-277083521,50820 / 721

Matches through ·

Game length

410,560 recorded hero games · dashed line: overall 47.0% (409,533 games).

Win rate vs game length (minutes)
54.3%43.9%0–15n=3,03015–20n=5,84320–25n=18,87725–30n=54,71830–35n=101,10635–40n=104,19240+n=122,794
Share of this hero’s games
32.9%0.0%0–15n=3,03015–20n=5,84320–25n=18,87725–30n=54,71830–35n=101,10635–40n=104,19240+n=122,794
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1550.5%48.7% – 52.3%1,531 / 3,030
15–2051.0%49.7% – 52.3%2,980 / 5,843
20–2549.9%49.2% – 50.6%9,424 / 18,877
25–3047.9%47.5% – 48.3%26,205 / 54,718
30–3546.8%46.5% – 47.1%47,306 / 101,106
35–4046.2%45.9% – 46.5%48,164 / 104,192
40+46.7%46.4% – 46.9%57,309 / 122,794

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Win rate barely changes with experience, or the difference is within uncertainty; no hard/easy classification.

Win rate by recorded hero games
53.1%43.3%1–9n=217,96810–24n=107,76425–49n=45,19350–99n=24,066100–249n=13,066250+n=2,549
BucketWin rate95% Wilson intervalWins / games
1–945.5%45.3% – 45.7%99,167 / 217,968
10–2448.4%48.1% – 48.7%52,205 / 107,764
25–4948.3%47.9% – 48.8%21,845 / 45,193
50–9949.6%48.9% – 50.2%11,928 / 24,066
100–24950.2%49.4% – 51.1%6,564 / 13,066
250+48.2%46.3% – 50.2%1,229 / 2,549
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 410,606 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
48.1%win rate86,916 wins / 180,787 hero-player games

Both stage purchases · 180,787 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

409,164 hero-player games
  1. 47.5%
    76.1% share311,769 hero-player games
  2. 47.7%
    51.2% share209,834 hero-player games
  3. 47.0%
    42.9% share175,798 hero-player games
  4. 47.2%
    34.5% share141,217 hero-player games
  5. 49.1%
    32.5% share133,318 hero-player games
02

9–20 min

407,919 hero-player games
  1. 47.8%
    53.4% share218,979 hero-player games
  2. 47.2%
    48.9% share200,460 hero-player games
  3. 48.7%
    46.3% share189,604 hero-player games
  4. 45.8%
    30.4% share124,421 hero-player games
  5. 46.7%
    29.3% share119,909 hero-player games
03

20–30 min

390,958 hero-player games
  1. 48.5%
    22.2% share90,835 hero-player games
  2. 45.4%
    18.2% share74,437 hero-player games
  3. 47.2%
    18.1% share74,163 hero-player games
  4. 51.8%
    17.9% share73,205 hero-player games
  5. 53.9%
    16.6% share68,105 hero-player games
04

30+ min

269,097 hero-player games
  1. 49.2%
    20.0% share81,757 hero-player games
  2. 51.0%
    17.3% share70,881 hero-player games
  3. 50.0%
    14.7% share60,114 hero-player games
  4. 49.5%
    14.4% share59,074 hero-player games
  5. 49.4%
    10.3% share42,160 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 47.0% · 409,533 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow44.8%-2.2 pts-0.6 pts53,756 / 119,908+2,692
Haze45.2%-1.8 pts+0.9 pts50,195 / 111,138-3,168
Deadman Danny46.1%-0.9 pts-0.1 pts50,143 / 108,778+1,096
Rat King40.2%-6.8 pts-1.1 pts42,829 / 106,608-997
Violet45.2%-1.8 pts+0.1 pts45,255 / 100,045+957
Graves39.9%-7.1 pts+0.3 pts39,324 / 98,603-1,476
Mina53.0%+6.0 pts+0.4 pts46,328 / 87,421+987
Wraith46.5%-0.5 pts+0.4 pts40,459 / 87,031-2,442
Seven43.4%-3.6 pts+0.4 pts34,679 / 79,879-2,001
Drifter46.9%-0.1 pts+0.2 pts36,560 / 78,019-1,189
Bebop48.6%+1.6 pts+0.0 pts36,219 / 74,462+1,249
Infernus47.8%+0.8 pts+0.0 pts33,885 / 70,873-702

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗