Observed purchases & abilities
Recommended build
Bebop - HOOK, BOMB, DELETE and REPEAT - deadlocked.gg
47.0% win rate · 18,976 wins / 40,413 measured games
Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.Starting items
Core · author’s order
Measured purchase set
Item 4 options
9–20 min phase alternatives
Item 5 options
20–30 min phase alternatives
Item 6 options
30+ min phase alternatives
Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.
Ability priority
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.Most common full ability order
64.8% · 3,695 wins / 5,699 games · 4,215 distinct players
| Ability / step | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Exploding Uppercut | U | 1 AP | 2 AP | 5 AP | ||||||||||||
Sticky Bomb | U | 1 AP | 2 AP | 5 AP | ||||||||||||
Grapple Arm | U | 1 AP | 2 AP | 5 AP | ||||||||||||
Hyper Beam | U | 1 AP | 2 AP | 5 AP |
Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.
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