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Bebop portrait
Standard

Bebop builds

Hooks an enemy for a knockout combo

Explore Bebop purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate48.4%174,026 wins / 359,763 hero-player games
Hero-player games359,763Standard
K / D / A7.4 / 7.9 / 13.2Per match

Observed purchases & abilities

Recommended build

Bebop - HOOK, BOMB, DELETE and REPEAT - deadlocked.gg

47.0% win rate · 18,976 wins / 40,413 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

47.5% · 18,491 wins / 38,907 games
49.0% · 12,946 wins / 26,399 games
48.1% · 7,344 wins / 15,276 games

Item 5 options

20–30 min phase alternatives

48.9% · 14,202 wins / 29,060 games
47.3% · 12,171 wins / 25,735 games
43.8% · 6,935 wins / 15,833 games

Item 6 options

30+ min phase alternatives

48.4% · 6,972 wins / 14,419 games
51.8% · 6,432 wins / 12,413 games
50.2% · 4,736 wins / 9,432 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Grapple ArmGrapple Arm48.8% · 86,353 games
>Hyper BeamHyper Beam47.3% · 32,804 games
>Sticky BombSticky Bomb48.4% · 70,620 games
>Exploding UppercutExploding Uppercut48.9% · 167,683 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

64.8% · 3,695 wins / 5,699 games · 4,215 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Exploding UppercutU1 AP2 AP5 AP
Sticky BombU1 AP2 AP5 AP
Grapple ArmU1 AP2 AP5 AP
Hyper BeamU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

Best lane: Broadway (+0.5 pts win rate, +424 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York48.4%48.1% – 48.7%+314117,572
Broadway48.6%48.4% – 48.9%+424122,819
Greenwich48.1%47.8% – 48.4%+306120,815

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 360,675 hero games.

Win rate
55.7%43.9%50%10-2110-27
Pick rate ⓘ
51.5%0.0%10-2110-27
Game count
63926010-2110-27
Ban rate
21.7%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2151,49524,904158,461.08312,345 / 97,916
All ranks · 10-2252,61525,475154,574.511,696 / 92,276
All ranks · 10-2354,75426,548156,713.08311,835 / 92,860
All ranks · 10-2459,19128,741166,615.08312,198 / 94,650
All ranks · 10-2557,82628,077161,933.511,218 / 87,998
All ranks · 10-2646,58822,536127,951.4178,380 / 65,268
All ranks · 10-2738,20618,193101,893.255,912 / 44,811
Initiate–Ritualist · 10-214,3862,07512,9851,114 / 6,357
Initiate–Ritualist · 10-224,7502,25713,768.8331,117 / 6,510
Initiate–Ritualist · 10-235,2002,45114,480.8331,168 / 6,775
Initiate–Ritualist · 10-245,5632,61715,2181,211 / 6,901
Initiate–Ritualist · 10-255,5432,62215,1251,120 / 6,453
Initiate–Ritualist · 10-264,6732,20912,791.917928 / 4,970
Initiate–Ritualist · 10-274,1071,84411,086.75669 / 3,616
Emissary–Archon · 10-211,6607924,084.75309 / 1,770
Emissary–Archon · 10-221,7638514,271288 / 1,758
Emissary–Archon · 10-231,9539204,505.917306 / 1,820
Emissary–Archon · 10-242,0959814,740320 / 1,833
Emissary–Archon · 10-252,0721,0044,786292 / 1,668
Emissary–Archon · 10-261,7938354,128228 / 1,324
Emissary–Archon · 10-271,7027773,798.917179 / 1,058
Oracle–Phantom · 10-211,8389374,038347 / 2,075
Oracle–Phantom · 10-221,9219434,245346 / 2,033
Oracle–Phantom · 10-232,0699764,478387 / 2,145
Oracle–Phantom · 10-242,1651,0434,706.833408 / 2,264
Oracle–Phantom · 10-252,1771,0534,682371 / 2,043
Oracle–Phantom · 10-261,9739454,197342 / 1,851
Oracle–Phantom · 10-271,9418944,072275 / 1,597
Ascendant+ · 10-214912561,286111 / 672
Ascendant+ · 10-225642911,356125 / 723
Ascendant+ · 10-236123331,469148 / 750
Ascendant+ · 10-247093481,521126 / 756
Ascendant+ · 10-256743401,547124 / 738
Ascendant+ · 10-266533571,471133 / 662
Ascendant+ · 10-276503341,508134 / 721

Matches through ·

Game length

361,633 recorded hero games · dashed line: overall 48.4% (360,675 games).

Win rate vs game length (minutes)
59.0%44.8%0–15n=2,79515–20n=4,93420–25n=16,43525–30n=49,21630–35n=90,32635–40n=91,79540+n=106,132
Share of this hero’s games
32.3%0.0%0–15n=2,79515–20n=4,93420–25n=16,43525–30n=49,21630–35n=90,32635–40n=91,79540+n=106,132
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1555.1%53.3% – 57.0%1,541 / 2,795
15–2054.3%52.9% – 55.7%2,680 / 4,934
20–2553.4%52.6% – 54.1%8,773 / 16,435
25–3049.7%49.2% – 50.1%24,456 / 49,216
30–3547.7%47.3% – 48.0%43,046 / 90,326
35–4047.1%46.8% – 47.4%43,229 / 91,795
40+48.3%48.0% – 48.6%51,210 / 106,132

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +3.5 pts win rate from first games to 250+ games.

Win rate by recorded hero games
53.0%44.5%1–9n=145,40710–24n=85,12325–49n=47,45850–99n=33,880100–249n=30,000250+n=19,814
BucketWin rate95% Wilson intervalWins / games
1–946.8%46.5% – 47.0%68,019 / 145,407
10–2449.5%49.2% – 49.9%42,176 / 85,123
25–4949.2%48.7% – 49.6%23,348 / 47,458
50–9948.8%48.2% – 49.3%16,521 / 33,880
100–24949.8%49.2% – 50.3%14,934 / 30,000
250+50.3%49.6% – 51.0%9,958 / 19,814
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 361,682 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
51.0%win rate62,209 wins / 122,052 hero-player games

Both stage purchases · 122,052 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

360,305 hero-player games
  1. 48.5%
    71.1% share256,648 hero-player games
  2. 49.0%
    60.0% share216,344 hero-player games
  3. 48.9%
    49.7% share179,329 hero-player games
  4. 48.6%
    46.9% share169,107 hero-player games
  5. 49.8%
    42.4% share152,937 hero-player games
02

9–20 min

359,234 hero-player games
  1. 51.1%
    39.3% share141,666 hero-player games
  2. 49.7%
    35.4% share127,723 hero-player games
  3. 47.1%
    31.7% share114,524 hero-player games
  4. 50.2%
    24.4% share88,124 hero-player games
  5. 51.2%
    19.8% share71,451 hero-player games
03

20–30 min

344,253 hero-player games
  1. 51.7%
    26.2% share94,625 hero-player games
  2. 46.9%
    24.2% share87,218 hero-player games
  3. 46.3%
    20.3% share73,179 hero-player games
  4. 49.2%
    17.1% share61,662 hero-player games
  5. 49.0%
    13.4% share48,469 hero-player games
04

30+ min

237,011 hero-player games
  1. 49.0%
    15.4% share55,417 hero-player games
  2. 51.4%
    14.7% share52,889 hero-player games
  3. 55.8%
    12.8% share46,138 hero-player games
  4. 51.6%
    12.8% share46,064 hero-player games
  5. 54.1%
    12.7% share45,805 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 48.4% · 360,675 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow47.0%-1.4 pts+0.2 pts62,093 / 132,149+1,730
Deadman Danny47.6%-0.8 pts+0.1 pts47,521 / 99,804-2
Rat King42.9%-5.5 pts+0.2 pts42,663 / 99,502-2,060
Graves42.1%-6.2 pts+1.1 pts37,588 / 89,221-2,277
Violet46.8%-1.6 pts+0.2 pts40,302 / 86,125-164
Haze45.5%-2.9 pts-0.2 pts38,571 / 84,862-4,662
Venator51.4%+3.0 pts-0.0 pts38,240 / 74,462-1,249
Mina53.7%+5.3 pts-0.3 pts39,050 / 72,701-174
Wraith47.2%-1.1 pts-0.2 pts31,339 / 66,347-3,986
Lash48.4%-0.0 pts+0.4 pts31,550 / 65,232-833
Celeste50.0%+1.6 pts-0.0 pts31,505 / 63,058-410
Drifter48.3%-0.1 pts+0.2 pts30,056 / 62,234-2,166

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗