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Celeste portrait
Standard

Celeste builds

Explore Celeste purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate48.4%164,928 wins / 340,791 hero-player games
Hero-player games340,791Standard
K / D / A6.2 / 6.8 / 12.0Per match

Observed purchases & abilities

Recommended build

TOP 1 CELESTE NA - SHMUCK

49.4% win rate · 48,188 wins / 97,549 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

51.7% · 41,845 wins / 80,987 games
50.3% · 40,521 wins / 80,517 games
49.4% · 39,444 wins / 79,781 games

Item 5 options

20–30 min phase alternatives

53.7% · 26,951 wins / 50,195 games
47.4% · 23,739 wins / 50,096 games
51.5% · 22,445 wins / 43,565 games

Item 6 options

30+ min phase alternatives

47.6% · 16,211 wins / 34,051 games
51.3% · 15,397 wins / 30,019 games
55.3% · 11,705 wins / 21,173 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Light EaterLight Eater49.1% · 218,403 games
>Dazzling TrickDazzling Trick50.4% · 32,880 games
>Shining WonderShining Wonder47.8% · 32,889 games
>Radiant DaggersRadiant Daggers46.7% · 55,137 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

63.7% · 9,288 wins / 14,575 games · 10,905 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Light EaterU1 AP2 AP5 AP
Dazzling TrickU1 AP2 AP5 AP
Radiant DaggersU1 AP2 AP5 AP
Shining WonderU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

Best lane: York (+0.5 pts win rate, −382 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York48.6%48.3% – 48.9%−382117,458
Broadway48.1%47.8% – 48.4%−449114,399
Greenwich48.5%48.2% – 48.8%−388110,371

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 341,715 hero games.

Win rate
55.4%44.3%50%10-2110-27
Pick rate ⓘ
36.8%0.0%10-2110-27
Game count
60587010-2110-27
Ban rate
29.9%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2150,54424,524158,461.0837,636 / 97,916
All ranks · 10-2250,27924,315154,574.57,057 / 92,276
All ranks · 10-2352,23025,374156,713.0837,251 / 92,860
All ranks · 10-2456,09927,166166,615.0837,389 / 94,650
All ranks · 10-2555,20526,584161,933.56,766 / 87,998
All ranks · 10-2643,37120,988127,951.4175,181 / 65,268
All ranks · 10-2733,98716,402101,893.253,820 / 44,811
Initiate–Ritualist · 10-212,6641,24712,985732 / 6,357
Initiate–Ritualist · 10-222,9061,42013,768.833769 / 6,510
Initiate–Ritualist · 10-233,2211,50814,480.833852 / 6,775
Initiate–Ritualist · 10-243,3821,65415,218846 / 6,901
Initiate–Ritualist · 10-253,4751,60915,125784 / 6,453
Initiate–Ritualist · 10-262,9231,37812,791.917598 / 4,970
Initiate–Ritualist · 10-272,4231,15911,086.75428 / 3,616
Emissary–Archon · 10-216683274,084.75235 / 1,770
Emissary–Archon · 10-227513644,271239 / 1,758
Emissary–Archon · 10-239364894,505.917253 / 1,820
Emissary–Archon · 10-249124644,740252 / 1,833
Emissary–Archon · 10-259934994,786223 / 1,668
Emissary–Archon · 10-269204734,128178 / 1,324
Emissary–Archon · 10-277643463,798.917137 / 1,058
Oracle–Phantom · 10-216763514,038455 / 2,075
Oracle–Phantom · 10-227933914,245466 / 2,033
Oracle–Phantom · 10-239044804,478496 / 2,145
Oracle–Phantom · 10-249874774,706.833518 / 2,264
Oracle–Phantom · 10-251,0055144,682466 / 2,043
Oracle–Phantom · 10-268604214,197439 / 1,851
Oracle–Phantom · 10-278814444,072395 / 1,597
Ascendant+ · 10-213311781,286180 / 672
Ascendant+ · 10-223461701,356175 / 723
Ascendant+ · 10-233752041,469191 / 750
Ascendant+ · 10-244082191,521206 / 756
Ascendant+ · 10-254352301,547204 / 738
Ascendant+ · 10-263932021,471163 / 662
Ascendant+ · 10-274222231,508198 / 721

Matches through ·

Game length

342,687 recorded hero games · dashed line: overall 48.4% (341,715 games).

Win rate vs game length (minutes)
52.5%38.4%0–15n=2,29315–20n=4,90120–25n=16,97225–30n=46,11730–35n=82,21135–40n=85,84540+n=104,348
Share of this hero’s games
33.5%0.0%0–15n=2,29315–20n=4,90120–25n=16,97225–30n=46,11730–35n=82,21135–40n=85,84540+n=104,348
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1542.4%40.4% – 44.5%973 / 2,293
15–2049.1%47.7% – 50.5%2,408 / 4,901
20–2549.2%48.5% – 50.0%8,358 / 16,972
25–3049.0%48.6% – 49.5%22,618 / 46,117
30–3548.2%47.9% – 48.6%39,634 / 82,211
35–4048.0%47.6% – 48.3%41,186 / 85,845
40+48.5%48.2% – 48.8%50,654 / 104,348

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +6.3 pts win rate from first games to 250+ games.

Win rate by recorded hero games
57.1%44.7%1–9n=192,24010–24n=88,87525–49n=33,02250–99n=15,978100–249n=9,886250+n=2,736
BucketWin rate95% Wilson intervalWins / games
1–946.9%46.7% – 47.2%90,244 / 192,240
10–2449.7%49.4% – 50.0%44,152 / 88,875
25–4950.3%49.7% – 50.8%16,602 / 33,022
50–9951.8%51.0% – 52.6%8,273 / 15,978
100–24951.8%50.9% – 52.8%5,125 / 9,886
250+53.3%51.4% – 55.1%1,457 / 2,736
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 342,737 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
47.6%win rate84,961 wins / 178,667 hero-player games

Both stage purchases · 178,667 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

341,276 hero-player games
  1. 48.9%
    83.3% share284,700 hero-player games
  2. 48.9%
    77.7% share265,657 hero-player games
  3. 49.5%
    73.3% share250,754 hero-player games
  4. 49.8%
    44.7% share152,891 hero-player games
  5. 47.7%
    27.6% share94,433 hero-player games
02

9–20 min

340,254 hero-player games
  1. 47.5%
    56.8% share194,120 hero-player games
  2. 49.3%
    53.2% share181,911 hero-player games
  3. 52.2%
    52.9% share180,910 hero-player games
  4. 50.4%
    42.1% share143,829 hero-player games
  5. 48.5%
    35.0% share119,509 hero-player games
03

20–30 min

325,971 hero-player games
  1. 47.8%
    38.6% share131,953 hero-player games
  2. 55.1%
    25.3% share86,628 hero-player games
  3. 50.2%
    21.2% share72,339 hero-player games
  4. 45.1%
    21.0% share71,705 hero-player games
  5. 55.5%
    19.7% share67,500 hero-player games
04

30+ min

227,149 hero-player games
  1. 51.2%
    22.5% share76,836 hero-player games
  2. 49.6%
    16.5% share56,380 hero-player games
  3. 52.1%
    14.6% share49,934 hero-player games
  4. 50.4%
    12.4% share42,367 hero-player games
  5. 49.8%
    12.1% share41,507 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 48.4% · 341,715 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow46.5%-1.9 pts-0.3 pts50,270 / 108,122+1,923
Rat King42.7%-5.7 pts+0.0 pts39,878 / 93,374-1,489
Graves41.8%-6.6 pts+0.8 pts36,394 / 87,093-1,802
Violet46.5%-1.9 pts-0.0 pts40,024 / 86,023+58
Deadman Danny47.3%-1.1 pts-0.2 pts40,492 / 85,567+185
Mina53.8%+5.4 pts-0.2 pts45,699 / 84,910+506
Haze45.1%-3.3 pts-0.6 pts34,874 / 77,342-4,226
Venator51.4%+3.0 pts+0.0 pts35,702 / 69,439-547
Drifter47.8%-0.6 pts-0.3 pts30,779 / 64,347-2,164
Bebop50.0%+1.6 pts+0.0 pts31,544 / 63,058+410
Wraith48.4%+0.1 pts+1.0 pts29,958 / 61,844-2,800
Seven43.9%-4.5 pts-0.5 pts26,326 / 60,033-2,463

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:12 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗