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Drifter portrait
Standard

Drifter builds

Explore Drifter purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate50.3%181,871 wins / 361,642 hero-player games
Hero-player games361,642Standard
K / D / A9.3 / 8.0 / 11.3Per match

Observed purchases & abilities

Recommended build

Loading stored build analytics…

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York50.1%49.8% – 50.4%+120119,016
Broadway50.3%50.0% – 50.6%+131121,803
Greenwich50.4%50.2% – 50.7%+113122,188

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 362,477 hero games.

Win rate
53.2%44.2%50%10-2110-27
Pick rate ⓘ
39.7%0.0%10-2110-27
Game count
63195010-2110-27
Ban rate
9.4%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2153,44327,012158,461.0835,926 / 97,916
All ranks · 10-2253,16026,755154,574.55,711 / 92,276
All ranks · 10-2354,77227,766156,713.0835,852 / 92,860
All ranks · 10-2458,51429,479166,615.0835,796 / 94,650
All ranks · 10-2558,03729,084161,933.55,464 / 87,998
All ranks · 10-2647,06123,560127,951.4174,249 / 65,268
All ranks · 10-2737,49018,637101,893.252,932 / 44,811
Initiate–Ritualist · 10-214,2342,12912,985496 / 6,357
Initiate–Ritualist · 10-224,6342,37613,768.833506 / 6,510
Initiate–Ritualist · 10-234,7402,35914,480.833521 / 6,775
Initiate–Ritualist · 10-245,0622,55115,218500 / 6,901
Initiate–Ritualist · 10-255,0182,49715,125468 / 6,453
Initiate–Ritualist · 10-264,2312,14912,791.917366 / 4,970
Initiate–Ritualist · 10-273,8391,94211,086.75277 / 3,616
Emissary–Archon · 10-211,2576294,084.75154 / 1,770
Emissary–Archon · 10-221,3486774,271103 / 1,758
Emissary–Archon · 10-231,4847444,505.917104 / 1,820
Emissary–Archon · 10-241,5327754,74093 / 1,833
Emissary–Archon · 10-251,5997764,786101 / 1,668
Emissary–Archon · 10-261,3696574,12884 / 1,324
Emissary–Archon · 10-271,2936633,798.91773 / 1,058
Oracle–Phantom · 10-211,3376954,03899 / 2,075
Oracle–Phantom · 10-221,4096934,245127 / 2,033
Oracle–Phantom · 10-231,4677514,478113 / 2,145
Oracle–Phantom · 10-241,5057644,706.833120 / 2,264
Oracle–Phantom · 10-251,5498084,682128 / 2,043
Oracle–Phantom · 10-261,4507034,19789 / 1,851
Oracle–Phantom · 10-271,3916814,07272 / 1,597
Ascendant+ · 10-214232101,28637 / 672
Ascendant+ · 10-224652261,35642 / 723
Ascendant+ · 10-234832471,46946 / 750
Ascendant+ · 10-245012511,52140 / 756
Ascendant+ · 10-255142541,54739 / 738
Ascendant+ · 10-264932341,47140 / 662
Ascendant+ · 10-274892211,50835 / 721

Matches through ·

Game length

363,443 recorded hero games · dashed line: overall 50.3% (362,477 games).

Win rate vs game length (minutes)
53.5%42.5%0–15n=2,67015–20n=5,14520–25n=17,07825–30n=49,03630–35n=89,29035–40n=91,70540+n=108,519
Share of this hero’s games
32.8%0.0%0–15n=2,67015–20n=5,14520–25n=17,07825–30n=49,03630–35n=89,29035–40n=91,70540+n=108,519
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1546.4%44.5% – 48.3%1,239 / 2,670
15–2047.3%45.9% – 48.7%2,433 / 5,145
20–2548.8%48.1% – 49.6%8,335 / 17,078
25–3049.8%49.4% – 50.3%24,439 / 49,036
30–3550.6%50.3% – 50.9%45,171 / 89,290
35–4051.2%50.9% – 51.5%46,937 / 91,705
40+50.0%49.7% – 50.3%54,224 / 108,519

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Win rate barely changes with experience, or the difference is within uncertainty; no hard/easy classification.

Win rate by recorded hero games
55.2%46.3%1–9n=172,36910–24n=100,53025–49n=42,73350–99n=25,153100–249n=16,984250+n=5,728
BucketWin rate95% Wilson intervalWins / games
1–948.6%48.3% – 48.8%83,722 / 172,369
10–2451.6%51.3% – 51.9%51,871 / 100,530
25–4951.9%51.5% – 52.4%22,189 / 42,733
50–9952.5%51.9% – 53.1%13,206 / 25,153
100–24952.4%51.7% – 53.2%8,904 / 16,984
250+50.9%49.6% – 52.1%2,913 / 5,728
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 363,497 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
51.1%win rate91,358 wins / 178,789 hero-player games

Both stage purchases · 178,789 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

362,318 hero-player games
  1. 50.4%
    71.4% share259,100 hero-player games
  2. 51.5%
    68.5% share248,453 hero-player games
  3. 50.9%
    56.0% share203,108 hero-player games
  4. 50.2%
    44.0% share159,699 hero-player games
  5. 51.6%
    42.0% share152,349 hero-player games
02

9–20 min

361,028 hero-player games
  1. 51.0%
    52.7% share191,105 hero-player games
  2. 49.9%
    28.8% share104,421 hero-player games
  3. 54.0%
    27.4% share99,362 hero-player games
  4. 53.2%
    25.9% share93,841 hero-player games
  5. 53.2%
    24.0% share87,158 hero-player games
03

20–30 min

346,655 hero-player games
  1. 51.1%
    34.6% share125,620 hero-player games
  2. 48.9%
    28.6% share103,546 hero-player games
  3. 51.3%
    25.8% share93,456 hero-player games
  4. 48.1%
    16.9% share61,201 hero-player games
  5. 56.5%
    16.4% share59,311 hero-player games
04

30+ min

240,045 hero-player games
  1. 57.6%
    11.8% share42,948 hero-player games
  2. 53.7%
    10.8% share39,049 hero-player games
  3. 51.5%
    8.5% share30,699 hero-player games
  4. 54.7%
    8.3% share30,110 hero-player games
  5. 56.0%
    8.2% share29,646 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 50.3% · 362,477 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow49.0%-1.3 pts+0.3 pts65,676 / 133,996+3,925
Rat King44.8%-5.5 pts+0.2 pts48,910 / 109,291+195
Deadman Danny49.0%-1.3 pts-0.5 pts48,301 / 98,634+1,866
Violet48.4%-1.9 pts-0.1 pts42,785 / 88,356+1,788
Haze48.4%-1.8 pts+0.9 pts42,470 / 87,661-1,794
Graves42.9%-7.3 pts+0.1 pts36,071 / 83,984-196
Mina55.7%+5.4 pts-0.2 pts44,305 / 79,517+2,579
Venator53.1%+2.8 pts-0.2 pts41,452 / 78,019+1,189
Wraith49.5%-0.8 pts+0.2 pts34,073 / 68,824-1,180
Celeste52.2%+1.9 pts+0.3 pts33,561 / 64,347+2,164
Seven46.4%-3.9 pts+0.1 pts29,648 / 63,896-303
Infernus51.3%+1.0 pts+0.2 pts32,174 / 62,683+674

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗