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Standard

Violet builds

Explore Violet purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate51.8%256,583 wins / 495,204 hero-player games
Hero-player games495,204Standard
K / D / A7.0 / 6.4 / 13.4Per match

Observed purchases & abilities

Recommended build

Loading stored build analytics…

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York51.7%51.5% – 52.0%+143169,810
Broadway51.9%51.7% – 52.2%+125167,593
Greenwich51.8%51.5% – 52.0%+168159,270

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 496,139 hero games.

Win rate
53.7%45.3%50%10-2110-27
Pick rate ⓘ
82.1%0.0%10-2110-27
Game count
100819010-2110-27
Ban rate
1.1%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2193,35147,596158,461.083Unavailable
All ranks · 10-2281,68341,937154,574.5Unavailable
All ranks · 10-2377,16239,999156,713.083Unavailable
All ranks · 10-2477,50840,321166,615.083Unavailable
All ranks · 10-2570,88237,091161,933.5Unavailable
All ranks · 10-2653,55027,983127,951.417Unavailable
All ranks · 10-2742,00322,147101,893.25Unavailable
Initiate–Ritualist · 10-219,4324,64412,985Unavailable
Initiate–Ritualist · 10-229,4294,72913,768.833Unavailable
Initiate–Ritualist · 10-239,2824,73514,480.833Unavailable
Initiate–Ritualist · 10-249,4584,80815,218Unavailable
Initiate–Ritualist · 10-258,9524,56815,125Unavailable
Initiate–Ritualist · 10-267,2983,72412,791.917Unavailable
Initiate–Ritualist · 10-276,1123,13711,086.75Unavailable
Emissary–Archon · 10-213,1011,5264,084.75Unavailable
Emissary–Archon · 10-222,9961,4464,271Unavailable
Emissary–Archon · 10-233,0141,5204,505.917Unavailable
Emissary–Archon · 10-243,2331,6174,740Unavailable
Emissary–Archon · 10-253,0391,5424,786Unavailable
Emissary–Archon · 10-262,6121,3554,128Unavailable
Emissary–Archon · 10-272,1941,0903,798.917Unavailable
Oracle–Phantom · 10-213,0701,5024,038Unavailable
Oracle–Phantom · 10-223,0761,5684,245Unavailable
Oracle–Phantom · 10-233,1121,5714,478Unavailable
Oracle–Phantom · 10-243,2181,5844,706.833Unavailable
Oracle–Phantom · 10-253,0811,5374,682Unavailable
Oracle–Phantom · 10-262,6711,3404,197Unavailable
Oracle–Phantom · 10-272,5641,2874,072Unavailable
Ascendant+ · 10-219184471,286Unavailable
Ascendant+ · 10-229284301,356Unavailable
Ascendant+ · 10-231,0105171,469Unavailable
Ascendant+ · 10-241,0135031,521Unavailable
Ascendant+ · 10-251,0345131,547Unavailable
Ascendant+ · 10-269184591,471Unavailable
Ascendant+ · 10-279444951,508Unavailable

Matches through ·

Game length

497,145 recorded hero games · dashed line: overall 51.8% (496,139 games).

Win rate vs game length (minutes)
58.3%49.2%0–15n=3,77615–20n=6,19120–25n=20,29825–30n=64,89630–35n=123,86835–40n=128,05540+n=150,061
Share of this hero’s games
33.2%0.0%0–15n=3,77615–20n=6,19120–25n=20,29825–30n=64,89630–35n=123,86835–40n=128,05540+n=150,061
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1554.7%53.1% – 56.3%2,067 / 3,776
15–2053.4%52.2% – 54.7%3,308 / 6,191
20–2552.9%52.2% – 53.6%10,741 / 20,298
25–3052.1%51.7% – 52.5%33,806 / 64,896
30–3551.4%51.2% – 51.7%63,710 / 123,868
35–4051.6%51.4% – 51.9%66,124 / 128,055
40+51.9%51.6% – 52.1%77,859 / 150,061

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Not enough hero-experience data for a learning verdict.

Win rate by recorded hero games
58.1%48.0%1–9n=351,36710–24n=118,52025–49n=24,62750–99n=2,690100–249n=0250+n=0
BucketWin rate95% Wilson intervalWins / games
1–950.4%50.2% – 50.5%176,985 / 351,367
10–2455.4%55.1% – 55.6%65,601 / 118,520
25–4955.4%54.8% – 56.1%13,651 / 24,627
50–9952.4%50.5% – 54.3%1,409 / 2,690
100–249—Unavailable0 / 0
250+—Unavailable0 / 0
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 497,204 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
51.8%win rate137,049 wins / 264,749 hero-player games

Both stage purchases · 264,749 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

495,883 hero-player games
  1. 52.1%
    79.7% share395,447 hero-player games
  2. 52.4%
    75.4% share374,359 hero-player games
  3. 52.7%
    70.5% share349,766 hero-player games
  4. 51.7%
    59.7% share296,400 hero-player games
  5. 52.5%
    31.5% share156,122 hero-player games
02

9–20 min

494,405 hero-player games
  1. 51.6%
    65.4% share324,515 hero-player games
  2. 53.3%
    60.1% share298,528 hero-player games
  3. 51.6%
    50.3% share249,827 hero-player games
  4. 52.0%
    39.0% share193,592 hero-player games
  5. 52.5%
    36.5% share181,393 hero-player games
03

20–30 min

476,447 hero-player games
  1. 53.0%
    42.7% share212,171 hero-player games
  2. 55.0%
    36.7% share181,905 hero-player games
  3. 59.3%
    29.8% share147,836 hero-player games
  4. 49.6%
    24.2% share119,912 hero-player games
  5. 51.3%
    22.8% share112,954 hero-player games
04

30+ min

334,452 hero-player games
  1. 52.5%
    27.9% share138,410 hero-player games
  2. 58.2%
    20.1% share99,647 hero-player games
  3. 58.3%
    19.5% share97,028 hero-player games
  4. 54.0%
    16.8% share83,362 hero-player games
  5. 50.8%
    14.2% share70,456 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 51.8% · 496,139 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow50.5%-1.3 pts+0.3 pts99,392 / 196,725+2,056
Deadman Danny51.1%-0.7 pts+0.2 pts75,586 / 147,831+195
Rat King45.8%-6.0 pts-0.3 pts62,907 / 137,262-1,781
Graves44.8%-7.0 pts+0.4 pts52,865 / 117,883-2,222
Haze49.1%-2.8 pts-0.0 pts57,707 / 117,635-4,081
Mina57.0%+5.2 pts-0.4 pts58,882 / 103,237+234
Venator54.8%+2.9 pts-0.1 pts54,786 / 100,045-957
Infernus52.1%+0.3 pts-0.5 pts50,796 / 97,488-1,663
Wraith50.4%-1.5 pts-0.5 pts46,773 / 92,895-3,784
Drifter51.6%-0.2 pts+0.0 pts45,567 / 88,356-1,788
Bebop53.2%+1.4 pts-0.2 pts45,819 / 86,125+164
Celeste53.5%+1.7 pts+0.0 pts45,993 / 86,023-58

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:12 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗