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Standard

Lash builds

Dives down to stomp his foes

Explore Lash purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate50.4%157,768 wins / 313,140 hero-player games
Hero-player games313,140Standard
K / D / A7.1 / 6.7 / 13.9Per match

Observed purchases & abilities

Recommended build

Lash - Spirit-Initiator [66% WR] [tracklock.gg]

51.3% win rate · 61,572 wins / 119,923 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

51.7% · 47,521 wins / 91,840 games
51.3% · 38,913 wins / 75,782 games
54.0% · 34,854 wins / 64,554 games

Item 5 options

20–30 min phase alternatives

52.8% · 31,339 wins / 59,382 games
49.2% · 28,474 wins / 57,889 games
50.5% · 27,628 wins / 54,729 games

Item 6 options

30+ min phase alternatives

53.4% · 19,919 wins / 37,297 games
50.4% · 18,430 wins / 36,534 games
47.9% · 13,567 wins / 28,321 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Ground StrikeGround Strike50.8% · 216,689 games
>FlogFlog50.8% · 79,868 games
>Death SlamDeath Slam48.3% · 12,650 games
>GrappleGrapple49.2% · 2,837 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

63.3% · 5,377 wins / 8,500 games · 6,064 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Ground StrikeU1 AP2 AP5 AP
GrappleU1 AP2 AP5 AP
FlogU1 AP2 AP5 AP
Death SlamU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

Best lane: Greenwich (+0.9 pts win rate, +68 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York50.6%50.3% – 50.9%+60109,074
Broadway49.8%49.4% – 50.1%−490,108
Greenwich50.6%50.3% – 50.9%+68115,049

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 313,830 hero games.

Win rate
54.3%46.3%50%10-2110-27
Pick rate ⓘ
46.5%0.0%10-2110-27
Game count
55429010-2110-27
Ban rate
16.4%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2146,30323,371158,461.0837,269 / 97,916
All ranks · 10-2246,36423,465154,574.57,053 / 92,276
All ranks · 10-2347,88924,158156,713.0837,193 / 92,860
All ranks · 10-2451,32325,677166,615.0837,177 / 94,650
All ranks · 10-2550,15825,286161,933.56,684 / 87,998
All ranks · 10-2639,90920,200127,951.4174,898 / 65,268
All ranks · 10-2731,88415,962101,893.253,428 / 44,811
Initiate–Ritualist · 10-214,4452,27112,985914 / 6,357
Initiate–Ritualist · 10-224,8922,51113,768.833974 / 6,510
Initiate–Ritualist · 10-235,1092,62714,480.833992 / 6,775
Initiate–Ritualist · 10-245,3572,73615,218956 / 6,901
Initiate–Ritualist · 10-255,3432,80215,125869 / 6,453
Initiate–Ritualist · 10-264,4832,25512,791.917726 / 4,970
Initiate–Ritualist · 10-273,9802,00411,086.75487 / 3,616
Emissary–Archon · 10-211,6508734,084.75230 / 1,770
Emissary–Archon · 10-221,7779204,271255 / 1,758
Emissary–Archon · 10-231,8739694,505.917277 / 1,820
Emissary–Archon · 10-242,0411,0164,740241 / 1,833
Emissary–Archon · 10-251,9821,0014,786242 / 1,668
Emissary–Archon · 10-261,6668634,128186 / 1,324
Emissary–Archon · 10-271,5497703,798.917136 / 1,058
Oracle–Phantom · 10-211,6488264,038250 / 2,075
Oracle–Phantom · 10-221,6758544,245218 / 2,033
Oracle–Phantom · 10-231,7829084,478241 / 2,145
Oracle–Phantom · 10-241,9339844,706.833241 / 2,264
Oracle–Phantom · 10-251,9649724,682198 / 2,043
Oracle–Phantom · 10-261,7418974,197173 / 1,851
Oracle–Phantom · 10-271,6438274,072148 / 1,597
Ascendant+ · 10-214482391,28669 / 672
Ascendant+ · 10-224912441,35662 / 723
Ascendant+ · 10-235542621,46960 / 750
Ascendant+ · 10-245492691,52167 / 756
Ascendant+ · 10-255892871,54762 / 738
Ascendant+ · 10-265392761,47165 / 662
Ascendant+ · 10-275292711,50859 / 721

Matches through ·

Game length

314,598 recorded hero games · dashed line: overall 50.4% (313,830 games).

Win rate vs game length (minutes)
54.0%44.1%0–15n=2,27615–20n=3,88820–25n=12,30925–30n=39,24330–35n=77,36635–40n=81,86240+n=97,654
Share of this hero’s games
34.1%0.0%0–15n=2,27615–20n=3,88820–25n=12,30925–30n=39,24330–35n=77,36635–40n=81,86240+n=97,654
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1548.2%46.1% – 50.2%1,096 / 2,276
15–2050.4%48.8% – 52.0%1,959 / 3,888
20–2551.1%50.2% – 51.9%6,285 / 12,309
25–3051.0%50.5% – 51.5%20,004 / 39,243
30–3550.7%50.3% – 51.0%39,190 / 77,366
35–4050.7%50.3% – 51.0%41,482 / 81,862
40+49.7%49.3% – 50.0%48,487 / 97,654

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +5.4 pts win rate from first games to 250+ games.

Win rate by recorded hero games
56.2%45.3%1–9n=118,43910–24n=79,11625–49n=41,84750–99n=30,722100–249n=27,401250+n=17,112
BucketWin rate95% Wilson intervalWins / games
1–947.6%47.3% – 47.8%56,325 / 118,439
10–2451.3%51.0% – 51.7%40,609 / 79,116
25–4951.4%50.9% – 51.9%21,520 / 41,847
50–9953.2%52.6% – 53.7%16,335 / 30,722
100–24953.6%53.0% – 54.2%14,678 / 27,401
250+52.9%52.2% – 53.7%9,060 / 17,112
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 314,637 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
52.8%win rate83,875 wins / 158,984 hero-player games

Both stage purchases · 158,984 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

313,680 hero-player games
  1. 50.6%
    93.3% share292,941 hero-player games
  2. 50.6%
    82.5% share259,072 hero-player games
  3. 50.5%
    70.2% share220,507 hero-player games
  4. 51.7%
    64.4% share202,263 hero-player games
  5. 52.3%
    44.4% share139,501 hero-player games
02

9–20 min

312,729 hero-player games
  1. 52.6%
    52.6% share164,990 hero-player games
  2. 50.8%
    49.9% share156,603 hero-player games
  3. 51.0%
    45.1% share141,650 hero-player games
  4. 49.2%
    44.2% share138,779 hero-player games
  5. 53.8%
    43.0% share134,989 hero-player games
03

20–30 min

301,947 hero-player games
  1. 51.4%
    43.0% share134,957 hero-player games
  2. 53.8%
    38.5% share121,012 hero-player games
  3. 48.6%
    36.3% share113,939 hero-player games
  4. 52.5%
    34.4% share108,147 hero-player games
  5. 49.9%
    30.6% share96,183 hero-player games
04

30+ min

217,147 hero-player games
  1. 54.2%
    24.8% share77,920 hero-player games
  2. 48.1%
    22.5% share70,642 hero-player games
  3. 50.3%
    21.6% share67,795 hero-player games
  4. 51.4%
    20.1% share63,138 hero-player games
  5. 57.5%
    17.6% share55,148 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 50.4% · 313,830 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow49.1%-1.2 pts+0.3 pts53,567 / 109,000+2,744
Deadman Danny50.6%+0.2 pts+1.1 pts44,186 / 87,285+1,173
Violet48.5%-1.9 pts-0.1 pts39,716 / 81,942+723
Rat King44.3%-6.1 pts-0.4 pts34,666 / 78,233-1,160
Haze48.0%-2.4 pts+0.4 pts37,172 / 77,453-3,524
Graves43.6%-6.8 pts+0.6 pts31,813 / 73,024-1,580
Venator53.4%+3.0 pts-0.0 pts36,394 / 68,197-370
Bebop51.6%+1.2 pts-0.4 pts33,680 / 65,232+833
Mina55.5%+5.1 pts-0.5 pts35,621 / 64,199+686
Wraith49.3%-1.0 pts-0.1 pts27,757 / 56,263-3,116
Drifter50.5%+0.1 pts+0.4 pts27,176 / 53,805-1,224
Celeste51.5%+1.1 pts-0.5 pts27,558 / 53,497+347

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗