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Standard

Billy builds

Explore Billy purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate48.5%145,721 wins / 300,351 hero-player games
Hero-player games300,351Standard
K / D / A7.5 / 8.0 / 11.9Per match

Observed purchases & abilities

Recommended build

Loading stored build analytics…

Lane performance

Does this hero do better starting in a particular lane?

Best lane: Greenwich (+0.8 pts win rate, −116 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York48.2%47.9% – 48.5%−13999,746
Broadway48.4%48.0% – 48.7%−103100,651
Greenwich49.0%48.7% – 49.3%−116101,179

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 301,102 hero games.

Ascendant+ averaged 230 games/day (<300); merged with its neighbour.

Win rate
53.3%44.5%50%10-2110-27
Pick rate ⓘ
34.4%0.0%10-2110-27
Game count
52367010-2110-27
Ban rate
3.1%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2144,40021,529158,461.0832,549 / 97,916
All ranks · 10-2244,62221,761154,574.52,353 / 92,276
All ranks · 10-2346,02622,433156,713.0832,482 / 92,860
All ranks · 10-2448,48823,443166,615.0832,519 / 94,650
All ranks · 10-2546,88422,837161,933.52,517 / 87,998
All ranks · 10-2638,22018,471127,951.4171,816 / 65,268
All ranks · 10-2732,46215,625101,893.251,199 / 44,811
Initiate–Ritualist · 10-212,9331,43012,985152 / 6,357
Initiate–Ritualist · 10-223,2631,62413,768.833157 / 6,510
Initiate–Ritualist · 10-233,5361,69814,480.833142 / 6,775
Initiate–Ritualist · 10-243,6731,79415,218126 / 6,901
Initiate–Ritualist · 10-253,6081,71315,125121 / 6,453
Initiate–Ritualist · 10-263,0901,49612,791.917115 / 4,970
Initiate–Ritualist · 10-272,7611,37811,086.7594 / 3,616
Emissary–Archon · 10-217183684,084.7528 / 1,770
Emissary–Archon · 10-228053974,27146 / 1,758
Emissary–Archon · 10-238804264,505.91725 / 1,820
Emissary–Archon · 10-249054124,74029 / 1,833
Emissary–Archon · 10-258784354,78645 / 1,668
Emissary–Archon · 10-267583794,12826 / 1,324
Emissary–Archon · 10-278064003,798.91721 / 1,058
Oracle–Phantom / Ascendant+ · 10-219154285,32451 / 2,747
Oracle–Phantom / Ascendant+ · 10-221,0074835,60135 / 2,756
Oracle–Phantom / Ascendant+ · 10-239864595,94740 / 2,895
Oracle–Phantom / Ascendant+ · 10-241,0184936,227.83354 / 3,020
Oracle–Phantom / Ascendant+ · 10-259604676,22931 / 2,781
Oracle–Phantom / Ascendant+ · 10-268854205,66824 / 2,513
Oracle–Phantom / Ascendant+ · 10-271,0055265,58033 / 2,318

Matches through ·

Game length

301,925 recorded hero games · dashed line: overall 48.5% (301,102 games).

Win rate vs game length (minutes)
51.8%40.8%0–15n=2,06315–20n=4,59820–25n=15,74425–30n=41,64930–35n=73,28935–40n=74,90940+n=89,673
Share of this hero’s games
32.7%0.0%0–15n=2,06315–20n=4,59820–25n=15,74425–30n=41,64930–35n=73,28935–40n=74,90940+n=89,673
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1546.6%44.4% – 48.7%961 / 2,063
15–2044.2%42.8% – 45.6%2,032 / 4,598
20–2544.6%43.8% – 45.3%7,015 / 15,744
25–3047.7%47.2% – 48.2%19,855 / 41,649
30–3549.1%48.7% – 49.4%35,955 / 73,289
35–4049.5%49.1% – 49.8%37,073 / 74,909
40+48.6%48.3% – 48.9%43,600 / 89,673

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +3.9 pts win rate from first games to 250+ games.

Win rate by recorded hero games
54.8%43.9%1–9n=158,08010–24n=77,03825–49n=31,51550–99n=18,089100–249n=12,306250+n=4,940
BucketWin rate95% Wilson intervalWins / games
1–946.2%45.9% – 46.4%72,989 / 158,080
10–2450.8%50.4% – 51.1%39,110 / 77,038
25–4951.3%50.7% – 51.8%16,153 / 31,515
50–9951.9%51.2% – 52.6%9,387 / 18,089
100–24951.9%51.1% – 52.8%6,391 / 12,306
250+50.1%48.7% – 51.5%2,474 / 4,940
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 301,968 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
49.8%win rate92,378 wins / 185,417 hero-player games

Both stage purchases · 185,417 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

300,791 hero-player games
  1. 49.0%
    90.4% share272,368 hero-player games
  2. 49.0%
    83.2% share250,505 hero-player games
  3. 48.6%
    55.7% share167,796 hero-player games
  4. 51.3%
    39.9% share120,120 hero-player games
  5. 49.2%
    31.6% share95,155 hero-player games
02

9–20 min

299,691 hero-player games
  1. 49.7%
    63.5% share191,320 hero-player games
  2. 53.1%
    50.2% share151,211 hero-player games
  3. 49.7%
    38.1% share114,820 hero-player games
  4. 50.8%
    35.8% share107,999 hero-player games
  5. 50.1%
    32.4% share97,463 hero-player games
03

20–30 min

286,838 hero-player games
  1. 50.2%
    36.5% share110,089 hero-player games
  2. 56.1%
    32.9% share99,194 hero-player games
  3. 45.8%
    27.7% share83,477 hero-player games
  4. 51.1%
    23.9% share72,144 hero-player games
  5. 48.6%
    22.7% share68,319 hero-player games
04

30+ min

197,784 hero-player games
  1. 50.4%
    19.3% share58,273 hero-player games
  2. 54.3%
    15.2% share45,834 hero-player games
  3. 47.0%
    11.5% share34,571 hero-player games
  4. 54.2%
    10.9% share32,911 hero-player games
  5. 50.2%
    10.7% share32,144 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 48.5% · 301,102 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Rat King43.6%-5.0 pts+0.8 pts43,164 / 99,065-1,227
Nurse Harrow46.1%-2.4 pts-0.8 pts36,988 / 80,247+1,960
Graves40.5%-8.1 pts-0.7 pts29,746 / 73,528-2,288
Haze46.1%-2.4 pts+0.4 pts33,143 / 71,846-3,433
Violet46.9%-1.7 pts+0.2 pts31,821 / 67,910+237
Deadman Danny47.3%-1.2 pts-0.3 pts30,153 / 63,700+122
Venator51.8%+3.3 pts+0.3 pts32,555 / 62,845-243
Mina53.9%+5.4 pts-0.2 pts32,408 / 60,094+535
Victor44.3%-4.2 pts+0.4 pts25,508 / 57,600-3,356
Seven44.3%-4.3 pts-0.3 pts25,234 / 57,010-2,202
Wraith48.7%+0.1 pts+1.1 pts27,075 / 55,637-2,387
Bebop50.0%+1.5 pts-0.2 pts26,459 / 52,927+493

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:12 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗