Observed purchases & abilities
Recommended build
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Explore Rem purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.
Matches through ·
Observed purchases & abilities
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13,536 guide selections · 7d window · All ranks · Guide source: all modes
Tag Along → Lil Helpers → Pillow Toss → Naptime
Tag Along (1 AP) → Lil Helpers (1 AP) → Lil Helpers (2 AP) → Tag Along (2 AP) → Tag Along (5 AP) → Pillow Toss (1 AP) → Naptime (1 AP) → Naptime (2 AP) → Naptime (5 AP) → Lil Helpers (5 AP) → Pillow Toss (2 AP) → Pillow Toss (5 AP)
Rusted Barrel · 800 soulsHelps against weapon lanes
Healbane · 1,600 soulsvs heavy healing: reduces enemy healing.
Disarming Hex · 3,200 soulsGood vs weapon carries2026-10-21T00:00:00.000Z — 2026-10-27T23:59:59.000Z
Most selected eligible guide in the returned sample; contents are the current retrieved revision. Guide selections span revisions and unspecified game modes. Completion of these items and abilities was not measured, so build win rate and a higher win-rate alternative are unavailable.
Matches through ·
Does this hero do better starting in a particular lane?
No meaningful lane preference — differences are within noise.
| Starting lane | Match win rate | 95% Wilson interval | Avg. soul lead at 15m | Matches |
|---|---|---|---|---|
| York | 44.8% | 44.5% – 45.1% | −104 | 103,452 |
| Broadway | 45.1% | 44.8% – 45.4% | −52 | 103,176 |
| Greenwich | 44.8% | 44.5% – 45.1% | −40 | 99,576 |
Matches through ·
Performance over time
Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 305,742 hero games.
Ascendant+ averaged 144 games/day (<300); merged with its neighbour.
| Rank group / day | Hero games | Wins | Estimated total matches | Bans / extracted matches |
|---|---|---|---|---|
| All ranks · 10-21 | 46,642 | 20,984 | 158,461.083 | 4,214 / 97,916 |
| All ranks · 10-22 | 45,244 | 20,298 | 154,574.5 | 3,948 / 92,276 |
| All ranks · 10-23 | 46,455 | 20,906 | 156,713.083 | 3,873 / 92,860 |
| All ranks · 10-24 | 50,566 | 22,828 | 166,615.083 | 3,767 / 94,650 |
| All ranks · 10-25 | 50,030 | 22,372 | 161,933.5 | 3,499 / 87,998 |
| All ranks · 10-26 | 38,843 | 17,503 | 127,951.417 | 2,552 / 65,268 |
| All ranks · 10-27 | 27,962 | 12,390 | 101,893.25 | 1,642 / 44,811 |
| Initiate–Ritualist · 10-21 | 2,914 | 1,330 | 12,985 | 438 / 6,357 |
| Initiate–Ritualist · 10-22 | 3,056 | 1,361 | 13,768.833 | 370 / 6,510 |
| Initiate–Ritualist · 10-23 | 3,152 | 1,475 | 14,480.833 | 476 / 6,775 |
| Initiate–Ritualist · 10-24 | 3,371 | 1,525 | 15,218 | 459 / 6,901 |
| Initiate–Ritualist · 10-25 | 3,552 | 1,583 | 15,125 | 427 / 6,453 |
| Initiate–Ritualist · 10-26 | 3,041 | 1,337 | 12,791.917 | 276 / 4,970 |
| Initiate–Ritualist · 10-27 | 2,553 | 1,100 | 11,086.75 | 198 / 3,616 |
| Emissary–Archon · 10-21 | 636 | 281 | 4,084.75 | 103 / 1,770 |
| Emissary–Archon · 10-22 | 645 | 303 | 4,271 | 95 / 1,758 |
| Emissary–Archon · 10-23 | 660 | 291 | 4,505.917 | 107 / 1,820 |
| Emissary–Archon · 10-24 | 718 | 349 | 4,740 | 118 / 1,833 |
| Emissary–Archon · 10-25 | 734 | 350 | 4,786 | 98 / 1,668 |
| Emissary–Archon · 10-26 | 636 | 288 | 4,128 | 65 / 1,324 |
| Emissary–Archon · 10-27 | 589 | 258 | 3,798.917 | 56 / 1,058 |
| Oracle–Phantom / Ascendant+ · 10-21 | 630 | 319 | 5,324 | 173 / 2,747 |
| Oracle–Phantom / Ascendant+ · 10-22 | 600 | 267 | 5,601 | 198 / 2,756 |
| Oracle–Phantom / Ascendant+ · 10-23 | 652 | 305 | 5,947 | 206 / 2,895 |
| Oracle–Phantom / Ascendant+ · 10-24 | 719 | 342 | 6,227.833 | 179 / 3,020 |
| Oracle–Phantom / Ascendant+ · 10-25 | 754 | 340 | 6,229 | 156 / 2,781 |
| Oracle–Phantom / Ascendant+ · 10-26 | 649 | 300 | 5,668 | 171 / 2,513 |
| Oracle–Phantom / Ascendant+ · 10-27 | 650 | 302 | 5,580 | 157 / 2,318 |
Matches through ·
306,540 recorded hero games · dashed line: overall 44.9% (305,742 games).
| Bucket | Win rate | 95% Wilson interval | Wins / games |
|---|---|---|---|
| 0–15 | 45.8% | 43.6% – 48.0% | 913 / 1,995 |
| 15–20 | 44.4% | 43.0% – 45.9% | 1,956 / 4,404 |
| 20–25 | 40.4% | 39.6% – 41.2% | 6,316 / 15,632 |
| 25–30 | 40.4% | 39.9% – 40.8% | 17,285 / 42,837 |
| 30–35 | 43.2% | 42.8% – 43.5% | 32,567 / 75,450 |
| 35–40 | 45.8% | 45.4% – 46.1% | 35,194 / 76,852 |
| 40+ | 48.5% | 48.2% – 48.9% | 43,383 / 89,370 |
Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.
Matches through ·
Hard to learn: +5.9 pts win rate from first games to 250+ games.
| Bucket | Win rate | 95% Wilson interval | Wins / games |
|---|---|---|---|
| 1–9 | 42.3% | 42.1% – 42.6% | 65,104 / 153,730 |
| 10–24 | 47.0% | 46.7% – 47.4% | 37,438 / 79,642 |
| 25–49 | 47.7% | 47.1% – 48.2% | 16,533 / 34,694 |
| 50–99 | 48.0% | 47.3% – 48.7% | 9,760 / 20,343 |
| 100–249 | 48.4% | 47.6% – 49.3% | 6,604 / 13,637 |
| 250+ | 48.3% | 46.8% – 49.7% | 2,186 / 4,527 |
Matches through ·
Ranked by popularity · 500+ matches per choice
Both stage purchases · 104,671 hero-player games
Top five per stage · 500+ matches each
Item lists are independent; they are not one complete build.
Matches through ·
Team matchup — the enemy was in the match, not necessarily your lane.
Baseline 44.9% · 305,742 games. Common keeps sparse rows.
| Hero | Win rate | Delta 1 ⓘ | Delta 2 ⓘ | Wins / games | Souls lead ⓘ |
|---|---|---|---|---|---|
Nurse Harrow | 44.2% | -0.7 pts | +0.9 pts | 60,086 / 135,870 | +1,965 |
Rat King | 39.4% | -5.5 pts | +0.2 pts | 34,340 / 87,182 | -1,523 |
Graves | 37.5% | -7.4 pts | +0.0 pts | 27,757 / 73,948 | -2,242 |
Deadman Danny | 43.7% | -1.2 pts | -0.4 pts | 30,647 / 70,186 | -213 |
Violet | 43.0% | -1.9 pts | -0.0 pts | 29,632 / 68,841 | -336 |
Haze | 42.3% | -2.6 pts | +0.1 pts | 27,577 / 65,228 | -4,069 |
Venator | 48.0% | +3.1 pts | +0.1 pts | 28,097 / 58,506 | -650 |
Mina | 51.0% | +6.1 pts | +0.5 pts | 29,494 / 57,793 | +508 |
Drifter | 44.7% | -0.2 pts | +0.1 pts | 24,690 / 55,184 | -2,264 |
Infernus | 45.8% | +0.9 pts | +0.1 pts | 24,982 / 54,487 | -1,285 |
Celeste | 46.4% | +1.5 pts | -0.1 pts | 25,086 / 54,043 | -184 |
Bebop | 46.5% | +1.6 pts | -0.0 pts | 25,084 / 53,918 | +161 |
Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.
Matches through ·
Items bought in the same match; order may vary. At least 5,000 matches per set.
Items bought in adjacent stages, not necessarily back to back.
Win rate is wins divided by matches containing both stage purchases. Pair share uses 305,364 hero matches as its denominator. Pairs overlap and do not form complete builds or prove an item caused a win. Prices are from the current catalog.
Win rates count recorded hero-player matches. Coverage can vary by endpoint.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.
Win rates count recorded hero-player matches. Coverage can vary by endpoint.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.