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Standard

Rem builds

Explore Rem purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate44.9%136,951 wins / 305,017 hero-player games
Hero-player games305,017Standard
K / D / A3.5 / 5.7 / 14.3Per match

Observed purchases & abilities

Recommended build

Loading stored build analytics…

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York44.8%44.5% – 45.1%−104103,452
Broadway45.1%44.8% – 45.4%−52103,176
Greenwich44.8%44.5% – 45.1%−4099,576

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 305,742 hero games.

Ascendant+ averaged 144 games/day (<300); merged with its neighbour.

Win rate
51.6%42.1%50%10-2110-27
Pick rate ⓘ
33.4%0.0%10-2110-27
Game count
54611010-2110-27
Ban rate
7.8%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2146,64220,984158,461.0834,214 / 97,916
All ranks · 10-2245,24420,298154,574.53,948 / 92,276
All ranks · 10-2346,45520,906156,713.0833,873 / 92,860
All ranks · 10-2450,56622,828166,615.0833,767 / 94,650
All ranks · 10-2550,03022,372161,933.53,499 / 87,998
All ranks · 10-2638,84317,503127,951.4172,552 / 65,268
All ranks · 10-2727,96212,390101,893.251,642 / 44,811
Initiate–Ritualist · 10-212,9141,33012,985438 / 6,357
Initiate–Ritualist · 10-223,0561,36113,768.833370 / 6,510
Initiate–Ritualist · 10-233,1521,47514,480.833476 / 6,775
Initiate–Ritualist · 10-243,3711,52515,218459 / 6,901
Initiate–Ritualist · 10-253,5521,58315,125427 / 6,453
Initiate–Ritualist · 10-263,0411,33712,791.917276 / 4,970
Initiate–Ritualist · 10-272,5531,10011,086.75198 / 3,616
Emissary–Archon · 10-216362814,084.75103 / 1,770
Emissary–Archon · 10-226453034,27195 / 1,758
Emissary–Archon · 10-236602914,505.917107 / 1,820
Emissary–Archon · 10-247183494,740118 / 1,833
Emissary–Archon · 10-257343504,78698 / 1,668
Emissary–Archon · 10-266362884,12865 / 1,324
Emissary–Archon · 10-275892583,798.91756 / 1,058
Oracle–Phantom / Ascendant+ · 10-216303195,324173 / 2,747
Oracle–Phantom / Ascendant+ · 10-226002675,601198 / 2,756
Oracle–Phantom / Ascendant+ · 10-236523055,947206 / 2,895
Oracle–Phantom / Ascendant+ · 10-247193426,227.833179 / 3,020
Oracle–Phantom / Ascendant+ · 10-257543406,229156 / 2,781
Oracle–Phantom / Ascendant+ · 10-266493005,668171 / 2,513
Oracle–Phantom / Ascendant+ · 10-276503025,580157 / 2,318

Matches through ·

Game length

306,540 recorded hero games · dashed line: overall 44.9% (305,742 games).

Win rate vs game length (minutes)
50.9%37.6%0–15n=1,99515–20n=4,40420–25n=15,63225–30n=42,83730–35n=75,45035–40n=76,85240+n=89,370
Share of this hero’s games
32.1%0.0%0–15n=1,99515–20n=4,40420–25n=15,63225–30n=42,83730–35n=75,45035–40n=76,85240+n=89,370
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1545.8%43.6% – 48.0%913 / 1,995
15–2044.4%43.0% – 45.9%1,956 / 4,404
20–2540.4%39.6% – 41.2%6,316 / 15,632
25–3040.4%39.9% – 40.8%17,285 / 42,837
30–3543.2%42.8% – 43.5%32,567 / 75,450
35–4045.8%45.4% – 46.1%35,194 / 76,852
40+48.5%48.2% – 48.9%43,383 / 89,370

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +5.9 pts win rate from first games to 250+ games.

Win rate by recorded hero games
52.0%40.1%1–9n=153,73010–24n=79,64225–49n=34,69450–99n=20,343100–249n=13,637250+n=4,527
BucketWin rate95% Wilson intervalWins / games
1–942.3%42.1% – 42.6%65,104 / 153,730
10–2447.0%46.7% – 47.4%37,438 / 79,642
25–4947.7%47.1% – 48.2%16,533 / 34,694
50–9948.0%47.3% – 48.7%9,760 / 20,343
100–24948.4%47.6% – 49.3%6,604 / 13,637
250+48.3%46.8% – 49.7%2,186 / 4,527
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 306,573 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
47.5%win rate49,735 wins / 104,671 hero-player games

Both stage purchases · 104,671 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

304,529 hero-player games
  1. 45.4%
    73.6% share224,840 hero-player games
  2. 45.7%
    52.7% share160,908 hero-player games
  3. 44.8%
    40.2% share122,655 hero-player games
  4. 46.2%
    31.0% share94,696 hero-player games
  5. 46.7%
    28.1% share85,693 hero-player games
02

9–20 min

304,079 hero-player games
  1. 44.5%
    41.2% share125,897 hero-player games
  2. 47.4%
    38.3% share116,880 hero-player games
  3. 44.3%
    37.1% share113,378 hero-player games
  4. 45.0%
    35.7% share109,005 hero-player games
  5. 44.0%
    30.8% share94,078 hero-player games
03

20–30 min

290,939 hero-player games
  1. 45.6%
    26.0% share79,495 hero-player games
  2. 43.2%
    23.6% share71,980 hero-player games
  3. 46.6%
    20.8% share63,500 hero-player games
  4. 51.7%
    19.0% share57,869 hero-player games
  5. 48.2%
    16.9% share51,656 hero-player games
04

30+ min

200,086 hero-player games
  1. 48.8%
    21.7% share66,274 hero-player games
  2. 51.0%
    17.5% share53,321 hero-player games
  3. 48.6%
    17.0% share52,026 hero-player games
  4. 47.4%
    10.5% share32,067 hero-player games
  5. 49.6%
    10.1% share30,724 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 44.9% · 305,742 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow44.2%-0.7 pts+0.9 pts60,086 / 135,870+1,965
Rat King39.4%-5.5 pts+0.2 pts34,340 / 87,182-1,523
Graves37.5%-7.4 pts+0.0 pts27,757 / 73,948-2,242
Deadman Danny43.7%-1.2 pts-0.4 pts30,647 / 70,186-213
Violet43.0%-1.9 pts-0.0 pts29,632 / 68,841-336
Haze42.3%-2.6 pts+0.1 pts27,577 / 65,228-4,069
Venator48.0%+3.1 pts+0.1 pts28,097 / 58,506-650
Mina51.0%+6.1 pts+0.5 pts29,494 / 57,793+508
Drifter44.7%-0.2 pts+0.1 pts24,690 / 55,184-2,264
Infernus45.8%+0.9 pts+0.1 pts24,982 / 54,487-1,285
Celeste46.4%+1.5 pts-0.1 pts25,086 / 54,043-184
Bebop46.5%+1.6 pts-0.0 pts25,084 / 53,918+161

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:12 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗