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Warden portrait
Standard

Warden builds

Weakens his enemies and chases them down

Explore Warden purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate47.5%57,831 wins / 121,746 hero-player games
Hero-player games121,746Standard
K / D / A7.0 / 7.3 / 11.0Per match

Observed purchases & abilities

Recommended build

geigster

49.1% win rate · 8,559 wins / 17,440 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

48.5% · 23,475 wins / 48,406 games
50.9% · 19,751 wins / 38,806 games
49.4% · 16,355 wins / 33,086 games

Item 5 options

20–30 min phase alternatives

54.1% · 17,401 wins / 32,143 games
47.2% · 15,021 wins / 31,813 games
49.1% · 11,212 wins / 22,815 games

Item 6 options

30+ min phase alternatives

52.3% · 6,359 wins / 12,170 games
53.0% · 6,392 wins / 12,061 games
45.2% · 4,668 wins / 10,328 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Alchemical FlaskAlchemical Flask48.2% · 98,274 games
>Binding WordBinding Word46.3% · 9,640 games
>WillpowerWillpower46.0% · 3,521 games
>Last StandLast Stand45.9% · 9,952 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

64.2% · 3,485 wins / 5,428 games · 4,371 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Alchemical FlaskU1 AP2 AP5 AP
WillpowerU1 AP2 AP5 AP
Binding WordU1 AP2 AP5 AP
Last StandU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York47.7%47.2% – 48.2%+5939,528
Broadway47.1%46.6% – 47.6%+3740,294
Greenwich47.6%47.2% – 48.1%+6342,364

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 122,014 hero games.

Oracle–Phantom averaged 261 games/day (<300); merged with its neighbour.

Win rate
51.0%39.7%50%10-2110-27
Pick rate ⓘ
14.3%0.0%10-2110-27
Game count
22431010-2110-27
Ban rate
4.5%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2114,9467,014158,461.0832,000 / 97,916
All ranks · 10-2218,5278,828154,574.51,837 / 92,276
All ranks · 10-2320,6929,872156,713.0831,780 / 92,860
All ranks · 10-2420,7699,930166,615.0831,776 / 94,650
All ranks · 10-2519,4539,200161,933.51,699 / 87,998
All ranks · 10-2615,2047,248127,951.4171,203 / 65,268
All ranks · 10-2712,4235,857101,893.25861 / 44,811
Initiate–Ritualist · 10-211,02442812,985153 / 6,357
Initiate–Ritualist · 10-221,21751913,768.833175 / 6,510
Initiate–Ritualist · 10-231,44965114,480.833167 / 6,775
Initiate–Ritualist · 10-241,43363315,218186 / 6,901
Initiate–Ritualist · 10-251,37258115,125195 / 6,453
Initiate–Ritualist · 10-261,15749312,791.917121 / 4,970
Initiate–Ritualist · 10-2799145311,086.75104 / 3,616
Emissary–Archon · 10-212551074,084.7540 / 1,770
Emissary–Archon · 10-223221574,27158 / 1,758
Emissary–Archon · 10-233611704,505.91753 / 1,820
Emissary–Archon · 10-243341434,74049 / 1,833
Emissary–Archon · 10-253691724,78647 / 1,668
Emissary–Archon · 10-263021234,12837 / 1,324
Emissary–Archon · 10-273511633,798.91732 / 1,058
Oracle–Phantom / Ascendant+ · 10-21181905,32499 / 2,747
Oracle–Phantom / Ascendant+ · 10-222911355,601110 / 2,756
Oracle–Phantom / Ascendant+ · 10-233971625,94799 / 2,895
Oracle–Phantom / Ascendant+ · 10-243641626,227.833100 / 3,020
Oracle–Phantom / Ascendant+ · 10-254061846,229116 / 2,781
Oracle–Phantom / Ascendant+ · 10-263241445,66899 / 2,513
Oracle–Phantom / Ascendant+ · 10-273361535,58092 / 2,318

Matches through ·

Game length

122,340 recorded hero games · dashed line: overall 47.5% (122,014 games).

Win rate vs game length (minutes)
54.1%42.6%0–15n=84015–20n=1,78520–25n=5,64325–30n=16,67930–35n=30,12135–40n=31,07940+n=36,193
Share of this hero’s games
32.5%0.0%0–15n=84015–20n=1,78520–25n=5,64325–30n=16,67930–35n=30,12135–40n=31,07940+n=36,193
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1548.0%44.6% – 51.4%403 / 840
15–2049.7%47.4% – 52.1%888 / 1,785
20–2548.7%47.4% – 50.0%2,749 / 5,643
25–3048.2%47.5% – 49.0%8,043 / 16,679
30–3547.3%46.7% – 47.8%14,233 / 30,121
35–4047.2%46.6% – 47.7%14,664 / 31,079
40+47.3%46.8% – 47.8%17,115 / 36,193

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Win rate barely changes with experience, or the difference is within uncertainty; no hard/easy classification.

Win rate by recorded hero games
52.0%41.5%1–9n=69,75810–24n=27,78925–49n=11,78650–99n=6,384100–249n=4,334250+n=2,306
BucketWin rate95% Wilson intervalWins / games
1–947.1%46.7% – 47.5%32,865 / 69,758
10–2448.9%48.4% – 49.5%13,600 / 27,789
25–4947.4%46.5% – 48.3%5,585 / 11,786
50–9946.8%45.6% – 48.0%2,987 / 6,384
100–24946.5%45.0% – 48.0%2,016 / 4,334
250+45.5%43.5% – 47.5%1,049 / 2,306
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 122,357 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
47.7%win rate29,204 wins / 61,196 hero-player games

Both stage purchases · 61,196 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

121,866 hero-player games
  1. 47.8%
    75.5% share92,144 hero-player games
  2. 48.4%
    69.5% share84,787 hero-player games
  3. 48.6%
    54.3% share66,342 hero-player games
  4. 50.3%
    35.5% share43,286 hero-player games
  5. 49.7%
    33.7% share41,115 hero-player games
02

9–20 min

121,530 hero-player games
  1. 47.4%
    57.5% share70,208 hero-player games
  2. 49.6%
    45.7% share55,783 hero-player games
  3. 46.3%
    42.0% share51,323 hero-player games
  4. 48.7%
    42.0% share51,309 hero-player games
  5. 46.6%
    32.8% share40,047 hero-player games
03

20–30 min

116,530 hero-player games
  1. 47.8%
    44.9% share54,787 hero-player games
  2. 54.9%
    32.8% share40,056 hero-player games
  3. 50.1%
    24.5% share29,847 hero-player games
  4. 47.4%
    19.2% share23,451 hero-player games
  5. 44.6%
    11.5% share13,983 hero-player games
04

30+ min

80,619 hero-player games
  1. 47.8%
    16.5% share20,199 hero-player games
  2. 53.1%
    14.7% share17,927 hero-player games
  3. 50.9%
    12.6% share15,412 hero-player games
  4. 52.2%
    12.5% share15,272 hero-player games
  5. 53.1%
    8.9% share10,873 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 47.5% · 122,014 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow44.6%-2.9 pts-1.4 pts16,580 / 37,212+2,068
Rat King41.8%-5.6 pts+0.1 pts15,555 / 37,169-1,191
Deadman Danny46.1%-1.4 pts-0.6 pts14,033 / 30,470+478
Haze44.6%-2.9 pts-0.2 pts13,432 / 30,137-3,799
Violet45.8%-1.7 pts+0.1 pts13,693 / 29,880+471
Venator50.3%+2.8 pts-0.2 pts13,541 / 26,916-270
Graves40.5%-7.0 pts+0.4 pts10,672 / 26,368-1,527
Mina53.4%+5.9 pts+0.3 pts12,911 / 24,185+798
Wraith46.3%-1.2 pts-0.2 pts10,351 / 22,347-2,867
Victor43.6%-3.9 pts+0.7 pts9,681 / 22,214-2,998
Seven43.5%-4.0 pts+0.0 pts9,549 / 21,948-2,304
Infernus47.4%-0.1 pts-0.9 pts10,349 / 21,826-1,433

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗