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Vyper portrait
Standard

Vyper builds

Slither in and assassinate enemies

Explore Vyper purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate46.4%65,903 wins / 142,175 hero-player games
Hero-player games142,175Standard
K / D / A7.3 / 7.8 / 9.8Per match

Observed purchases & abilities

Recommended build

MAXINE FIRERATE OBLITERATION

48.0% win rate · 10,312 wins / 21,490 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

49.4% · 9,967 wins / 20,185 games
47.4% · 6,011 wins / 12,679 games
49.5% · 6,097 wins / 12,313 games

Item 5 options

20–30 min phase alternatives

49.7% · 10,115 wins / 20,354 games
46.4% · 7,483 wins / 16,119 games
47.7% · 4,177 wins / 8,764 games

Item 6 options

30+ min phase alternatives

51.2% · 3,877 wins / 7,570 games
54.9% · 3,524 wins / 6,424 games
56.9% · 3,553 wins / 6,248 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

SlitherSlither47.9% · 87,347 games
>Lethal VenomLethal Venom46.4% · 32,161 games
>Petrifying BolaPetrifying Bola42.5% · 4,535 games
>Screwjab DaggerScrewjab Dagger42.3% · 17,195 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

65.2% · 2,025 wins / 3,106 games · 2,282 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Screwjab DaggerU1 AP2 AP5 AP
Lethal VenomU1 AP2 AP5 AP
SlitherU1 AP2 AP5 AP
Petrifying BolaU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

Best lane: Broadway (+1.0 pts win rate, −229 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York45.7%45.3% – 46.2%−42646,589
Broadway46.7%46.2% – 47.1%−22947,381
Greenwich46.7%46.2% – 47.1%−42148,719

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 142,506 hero games.

Ascendant+ averaged 206 games/day (<300); merged with its neighbour.

Win rate
56.8%44.9%50%10-2110-27
Pick rate ⓘ
15.4%0.0%10-2110-27
Game count
25625010-2110-27
Ban rate
9.2%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2120,9269,612158,461.0832,208 / 97,916
All ranks · 10-2220,6909,607154,574.52,157 / 92,276
All ranks · 10-2321,77110,039156,713.0832,257 / 92,860
All ranks · 10-2423,72711,037166,615.0832,182 / 94,650
All ranks · 10-2522,84110,559161,933.52,098 / 87,998
All ranks · 10-2618,2778,484127,951.4171,549 / 65,268
All ranks · 10-2714,2746,723101,893.251,043 / 44,811
Initiate–Ritualist · 10-211,29966412,985264 / 6,357
Initiate–Ritualist · 10-221,34465413,768.833243 / 6,510
Initiate–Ritualist · 10-231,49273814,480.833291 / 6,775
Initiate–Ritualist · 10-241,59379515,218259 / 6,901
Initiate–Ritualist · 10-251,66482015,125257 / 6,453
Initiate–Ritualist · 10-261,40169512,791.917198 / 4,970
Initiate–Ritualist · 10-271,23462211,086.75131 / 3,616
Emissary–Archon · 10-214292254,084.7579 / 1,770
Emissary–Archon · 10-224522324,27186 / 1,758
Emissary–Archon · 10-234782464,505.91786 / 1,820
Emissary–Archon · 10-245212854,74096 / 1,833
Emissary–Archon · 10-255302734,78672 / 1,668
Emissary–Archon · 10-264722254,12855 / 1,324
Emissary–Archon · 10-274482383,798.91747 / 1,058
Oracle–Phantom / Ascendant+ · 10-215913305,324219 / 2,747
Oracle–Phantom / Ascendant+ · 10-226463455,601236 / 2,756
Oracle–Phantom / Ascendant+ · 10-237273635,947235 / 2,895
Oracle–Phantom / Ascendant+ · 10-247694176,227.833208 / 3,020
Oracle–Phantom / Ascendant+ · 10-257614156,229203 / 2,781
Oracle–Phantom / Ascendant+ · 10-267063615,668151 / 2,513
Oracle–Phantom / Ascendant+ · 10-277253955,580166 / 2,318

Matches through ·

Game length

142,838 recorded hero games · dashed line: overall 46.4% (142,506 games).

Win rate vs game length (minutes)
55.1%37.9%0–15n=99015–20n=2,14420–25n=7,63725–30n=20,99230–35n=36,11635–40n=35,41440+n=39,545
Share of this hero’s games
30.5%0.0%0–15n=99015–20n=2,14420–25n=7,63725–30n=20,99230–35n=36,11635–40n=35,41440+n=39,545
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1550.0%46.9% – 53.1%495 / 990
15–2042.0%39.9% – 44.1%900 / 2,144
20–2541.1%40.0% – 42.2%3,140 / 7,637
25–3043.5%42.8% – 44.2%9,130 / 20,992
30–3546.0%45.5% – 46.5%16,606 / 36,116
35–4047.3%46.7% – 47.8%16,737 / 35,414
40+48.6%48.1% – 49.1%19,206 / 39,545

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +9.4 pts win rate from first games to 250+ games.

Win rate by recorded hero games
57.6%40.5%1–9n=80,49310–24n=29,47725–49n=12,78150–99n=8,390100–249n=7,111250+n=4,601
BucketWin rate95% Wilson intervalWins / games
1–942.8%42.5% – 43.2%34,490 / 80,493
10–2449.2%48.7% – 49.8%14,515 / 29,477
25–4951.1%50.2% – 51.9%6,528 / 12,781
50–9952.6%51.6% – 53.7%4,417 / 8,390
100–24954.5%53.3% – 55.6%3,872 / 7,111
250+52.2%50.8% – 53.6%2,402 / 4,601
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 142,853 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
49.8%win rate34,252 wins / 68,839 hero-player games

Both stage purchases · 68,839 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

142,253 hero-player games
  1. 47.4%
    75.9% share108,269 hero-player games
  2. 46.3%
    56.5% share80,542 hero-player games
  3. 47.0%
    54.7% share77,986 hero-player games
  4. 45.8%
    29.5% share41,992 hero-player games
  5. 47.2%
    29.3% share41,840 hero-player games
02

9–20 min

141,895 hero-player games
  1. 49.1%
    58.8% share83,816 hero-player games
  2. 46.8%
    40.8% share58,119 hero-player games
  3. 47.4%
    40.2% share57,358 hero-player games
  4. 48.4%
    32.9% share46,887 hero-player games
  5. 47.1%
    30.2% share43,091 hero-player games
03

20–30 min

135,846 hero-player games
  1. 49.9%
    39.8% share56,683 hero-player games
  2. 45.6%
    25.9% share36,887 hero-player games
  3. 43.6%
    21.7% share30,988 hero-player games
  4. 46.2%
    16.0% share22,778 hero-player games
  5. 55.4%
    15.2% share21,643 hero-player games
04

30+ min

91,587 hero-player games
  1. 52.2%
    14.1% share20,038 hero-player games
  2. 56.3%
    13.5% share19,181 hero-player games
  3. 51.1%
    12.8% share18,233 hero-player games
  4. 46.8%
    10.7% share15,258 hero-player games
  5. 53.2%
    9.9% share14,092 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 46.4% · 142,506 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow45.2%-1.2 pts+0.4 pts20,487 / 45,369+2,403
Rat King41.5%-4.9 pts+0.9 pts16,187 / 39,007-931
Deadman Danny45.2%-1.2 pts-0.3 pts16,108 / 35,635+144
Haze44.6%-1.8 pts+1.0 pts15,261 / 34,224-3,409
Violet45.5%-0.8 pts+1.0 pts15,535 / 34,121+434
Graves38.4%-7.9 pts-0.5 pts12,250 / 31,861-2,310
Venator48.9%+2.6 pts-0.4 pts15,434 / 31,540-439
Mina51.3%+4.9 pts-0.7 pts15,011 / 29,263+250
Drifter46.5%+0.1 pts+0.4 pts12,551 / 27,016-1,811
Wraith46.1%-0.2 pts+0.7 pts12,003 / 26,025-2,814
Infernus47.1%+0.8 pts-0.0 pts12,079 / 25,635-1,214
Seven42.5%-3.9 pts+0.2 pts10,787 / 25,378-2,268

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗