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Viscous portrait
Standard

Viscous builds

Rolls around deflecting bullets

Explore Viscous purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate45.6%52,662 wins / 115,445 hero-player games
Hero-player games115,445Standard
K / D / A4.3 / 6.3 / 13.2Per match

Observed purchases & abilities

Recommended build

Loading stored build analytics…

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York45.3%44.8% – 45.8%−63838,247
Broadway45.7%45.2% – 46.1%−60739,526
Greenwich45.8%45.3% – 46.3%−61138,098

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 115,694 hero games.

Ascendant+ averaged 121 games/day (<300); merged with its neighbour.

Win rate
51.5%40.5%50%10-2110-27
Pick rate ⓘ
12.7%0.0%10-2110-27
Game count
20698010-2110-27
Ban rate
4.7%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2116,6617,602158,461.0832,890 / 97,916
All ranks · 10-2216,7207,697154,574.52,641 / 92,276
All ranks · 10-2317,3717,859156,713.0832,496 / 92,860
All ranks · 10-2419,1658,852166,615.0832,676 / 94,650
All ranks · 10-2518,9358,656161,933.52,467 / 87,998
All ranks · 10-2615,0426,852127,951.4171,872 / 65,268
All ranks · 10-2711,8005,251101,893.251,170 / 44,811
Initiate–Ritualist · 10-211,14955512,985233 / 6,357
Initiate–Ritualist · 10-221,14452913,768.833224 / 6,510
Initiate–Ritualist · 10-231,19653314,480.833187 / 6,775
Initiate–Ritualist · 10-241,31157715,218225 / 6,901
Initiate–Ritualist · 10-251,34464815,125225 / 6,453
Initiate–Ritualist · 10-261,19553212,791.917216 / 4,970
Initiate–Ritualist · 10-271,01144211,086.75128 / 3,616
Emissary–Archon · 10-213881824,084.7560 / 1,770
Emissary–Archon · 10-224092064,27164 / 1,758
Emissary–Archon · 10-234531884,505.91759 / 1,820
Emissary–Archon · 10-244942324,74055 / 1,833
Emissary–Archon · 10-254812014,78645 / 1,668
Emissary–Archon · 10-264332094,12844 / 1,324
Emissary–Archon · 10-273991983,798.91728 / 1,058
Oracle–Phantom / Ascendant+ · 10-214692355,32466 / 2,747
Oracle–Phantom / Ascendant+ · 10-225412565,60174 / 2,756
Oracle–Phantom / Ascendant+ · 10-235902705,94777 / 2,895
Oracle–Phantom / Ascendant+ · 10-245382616,227.83376 / 3,020
Oracle–Phantom / Ascendant+ · 10-255272576,22972 / 2,781
Oracle–Phantom / Ascendant+ · 10-265152605,66856 / 2,513
Oracle–Phantom / Ascendant+ · 10-274722205,58057 / 2,318

Matches through ·

Game length

115,991 recorded hero games · dashed line: overall 45.6% (115,694 games).

Win rate vs game length (minutes)
52.4%36.5%0–15n=72715–20n=1,68520–25n=5,71525–30n=15,60730–35n=27,70235–40n=28,97440+n=35,581
Share of this hero’s games
33.7%0.0%0–15n=72715–20n=1,68520–25n=5,71525–30n=15,60730–35n=27,70235–40n=28,97440+n=35,581
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1546.8%43.2% – 50.4%340 / 727
15–2042.4%40.0% – 44.7%714 / 1,685
20–2539.8%38.5% – 41.0%2,272 / 5,715
25–3041.1%40.4% – 41.9%6,422 / 15,607
30–3544.3%43.7% – 44.9%12,267 / 27,702
35–4046.9%46.3% – 47.5%13,584 / 28,974
40+48.6%48.1% – 49.1%17,296 / 35,581

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +5.0 pts win rate from first games to 250+ games.

Win rate by recorded hero games
52.0%41.5%1–9n=57,79110–24n=24,28225–49n=11,91350–99n=7,721100–249n=7,063250+n=7,238
BucketWin rate95% Wilson intervalWins / games
1–943.9%43.5% – 44.3%25,351 / 57,791
10–2446.9%46.3% – 47.5%11,390 / 24,282
25–4946.7%45.8% – 47.6%5,563 / 11,913
50–9947.7%46.6% – 48.8%3,684 / 7,721
100–24947.9%46.7% – 49.0%3,380 / 7,063
250+48.9%47.7% – 50.0%3,536 / 7,238
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 116,008 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
44.4%win rate13,652 wins / 30,716 hero-player games

Both stage purchases · 30,716 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

115,368 hero-player games
  1. 45.5%
    61.5% share71,175 hero-player games
  2. 45.4%
    46.2% share53,454 hero-player games
  3. 48.2%
    37.1% share42,944 hero-player games
  4. 47.8%
    25.3% share29,290 hero-player games
  5. 48.0%
    24.9% share28,762 hero-player games
02

9–20 min

115,184 hero-player games
  1. 46.3%
    41.2% share47,680 hero-player games
  2. 46.5%
    32.7% share37,893 hero-player games
  3. 49.8%
    32.6% share37,770 hero-player games
  4. 44.3%
    29.9% share34,623 hero-player games
  5. 46.4%
    24.7% share28,544 hero-player games
03

20–30 min

110,339 hero-player games
  1. 48.6%
    36.1% share41,829 hero-player games
  2. 48.7%
    30.5% share35,287 hero-player games
  3. 45.9%
    29.7% share34,355 hero-player games
  4. 45.1%
    26.3% share30,455 hero-player games
  5. 48.3%
    21.8% share25,215 hero-player games
04

30+ min

77,288 hero-player games
  1. 49.8%
    23.8% share27,512 hero-player games
  2. 46.3%
    15.4% share17,835 hero-player games
  3. 46.5%
    14.3% share16,504 hero-player games
  4. 49.9%
    13.7% share15,860 hero-player games
  5. 52.5%
    12.7% share14,680 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 45.6% · 115,694 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow44.0%-1.6 pts-0.0 pts21,745 / 49,416+730
Rat King39.6%-6.0 pts-0.3 pts12,903 / 32,583-3,140
Deadman Danny44.7%-0.9 pts-0.0 pts12,373 / 27,655-1,164
Violet43.3%-2.3 pts-0.5 pts11,546 / 26,641-1,524
Graves38.6%-7.1 pts+0.3 pts9,950 / 25,804-3,613
Haze43.1%-2.6 pts+0.2 pts10,639 / 24,712-5,319
Venator48.9%+3.3 pts+0.3 pts10,954 / 22,387-2,224
Mina51.2%+5.6 pts-0.1 pts11,012 / 21,523-1,186
Drifter45.8%+0.2 pts+0.5 pts9,417 / 20,543-3,536
Infernus46.8%+1.2 pts+0.4 pts9,515 / 20,335-2,655
Wraith44.3%-1.3 pts-0.3 pts8,918 / 20,112-4,549
Bebop48.0%+2.4 pts+0.7 pts9,544 / 19,895-1,027

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗