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Standard

The Doorman builds

Explore The Doorman purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate45.3%64,547 wins / 142,630 hero-player games
Hero-player games142,630Standard
K / D / A4.9 / 6.1 / 12.6Per match

Observed purchases & abilities

Recommended build

Loading stored build analytics…

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York45.2%44.7% – 45.7%−51445,349
Broadway45.3%44.9% – 45.8%−35752,498
Greenwich45.2%44.7% – 45.6%−51445,359

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 142,961 hero games.

Ascendant+ averaged 79 games/day (<300); merged with its neighbour.

Win rate
51.0%41.4%50%10-2110-27
Pick rate ⓘ
15.7%0.0%10-2110-27
Game count
25116010-2110-27
Ban rate
19.2%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2121,2069,495158,461.08313,317 / 97,916
All ranks · 10-2221,0969,624154,574.512,253 / 92,276
All ranks · 10-2321,6929,921156,713.08312,427 / 92,860
All ranks · 10-2423,25610,571166,615.08312,605 / 94,650
All ranks · 10-2523,04010,363161,933.511,477 / 87,998
All ranks · 10-2618,5758,362127,951.4178,180 / 65,268
All ranks · 10-2714,0966,349101,893.255,562 / 44,811
Initiate–Ritualist · 10-211,38865312,9851,088 / 6,357
Initiate–Ritualist · 10-221,46067513,768.8331,136 / 6,510
Initiate–Ritualist · 10-231,56376814,480.8331,158 / 6,775
Initiate–Ritualist · 10-241,71075515,2181,201 / 6,901
Initiate–Ritualist · 10-251,63473215,1251,118 / 6,453
Initiate–Ritualist · 10-261,47465812,791.917804 / 4,970
Initiate–Ritualist · 10-271,31158911,086.75615 / 3,616
Emissary–Archon · 10-213831814,084.75307 / 1,770
Emissary–Archon · 10-223991694,271275 / 1,758
Emissary–Archon · 10-234131924,505.917298 / 1,820
Emissary–Archon · 10-244502104,740303 / 1,833
Emissary–Archon · 10-254622034,786296 / 1,668
Emissary–Archon · 10-263871654,128227 / 1,324
Emissary–Archon · 10-273781683,798.917151 / 1,058
Oracle–Phantom / Ascendant+ · 10-213681565,324449 / 2,747
Oracle–Phantom / Ascendant+ · 10-224161785,601412 / 2,756
Oracle–Phantom / Ascendant+ · 10-234892385,947436 / 2,895
Oracle–Phantom / Ascendant+ · 10-244462066,227.833483 / 3,020
Oracle–Phantom / Ascendant+ · 10-254732276,229457 / 2,781
Oracle–Phantom / Ascendant+ · 10-264111925,668391 / 2,513
Oracle–Phantom / Ascendant+ · 10-273951855,580344 / 2,318

Matches through ·

Game length

143,390 recorded hero games · dashed line: overall 45.2% (142,961 games).

Win rate vs game length (minutes)
50.4%37.8%0–15n=94015–20n=1,96820–25n=6,35225–30n=17,59230–35n=32,75235–40n=35,72740+n=48,059
Share of this hero’s games
36.9%0.0%0–15n=94015–20n=1,96820–25n=6,35225–30n=17,59230–35n=32,75235–40n=35,72740+n=48,059
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1543.0%39.8% – 46.2%404 / 940
15–2042.2%40.0% – 44.4%830 / 1,968
20–2541.5%40.3% – 42.7%2,637 / 6,352
25–3041.4%40.7% – 42.2%7,290 / 17,592
30–3543.4%42.8% – 43.9%14,209 / 32,752
35–4046.1%45.6% – 46.6%16,475 / 35,727
40+47.9%47.5% – 48.4%23,027 / 48,059

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +5.4 pts win rate from first games to 250+ games.

Win rate by recorded hero games
52.8%41.4%1–9n=70,09310–24n=34,05425–49n=16,67250–99n=10,357100–249n=8,704250+n=3,528
BucketWin rate95% Wilson intervalWins / games
1–943.7%43.4% – 44.1%30,658 / 70,093
10–2446.2%45.7% – 46.7%15,735 / 34,054
25–4946.3%45.6% – 47.1%7,725 / 16,672
50–9946.8%45.8% – 47.8%4,847 / 10,357
100–24948.0%47.0% – 49.1%4,178 / 8,704
250+49.2%47.5% – 50.8%1,735 / 3,528
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 143,408 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
46.8%win rate28,677 wins / 61,310 hero-player games

Both stage purchases · 61,310 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

142,763 hero-player games
  1. 45.9%
    74.5% share106,630 hero-player games
  2. 46.0%
    72.2% share103,231 hero-player games
  3. 46.4%
    53.8% share77,003 hero-player games
  4. 44.9%
    48.4% share69,243 hero-player games
  5. 45.2%
    32.4% share46,398 hero-player games
02

9–20 min

142,435 hero-player games
  1. 46.4%
    51.4% share73,512 hero-player games
  2. 47.5%
    40.1% share57,390 hero-player games
  3. 45.7%
    39.1% share55,951 hero-player games
  4. 43.8%
    28.9% share41,363 hero-player games
  5. 48.3%
    25.5% share36,483 hero-player games
03

20–30 min

136,918 hero-player games
  1. 45.7%
    40.3% share57,610 hero-player games
  2. 45.4%
    32.4% share46,340 hero-player games
  3. 50.7%
    28.7% share40,991 hero-player games
  4. 47.4%
    24.1% share34,516 hero-player games
  5. 45.4%
    18.9% share27,073 hero-player games
04

30+ min

99,584 hero-player games
  1. 49.2%
    23.8% share34,010 hero-player games
  2. 52.3%
    23.0% share32,911 hero-player games
  3. 48.4%
    22.5% share32,207 hero-player games
  4. 46.7%
    15.6% share22,385 hero-player games
  5. 54.4%
    14.8% share21,161 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 45.2% · 142,961 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow43.8%-1.4 pts+0.2 pts26,704 / 60,905+1,737
Rat King38.6%-6.7 pts-1.0 pts13,305 / 34,510-1,979
Graves37.9%-7.4 pts+0.0 pts12,902 / 34,062-2,551
Deadman Danny43.7%-1.6 pts-0.8 pts14,547 / 33,323-386
Haze43.1%-2.2 pts+0.6 pts14,135 / 32,813-3,901
Violet42.4%-2.9 pts-1.1 pts13,576 / 32,034-561
Venator48.1%+2.9 pts-0.1 pts14,048 / 29,181-919
Mina51.5%+6.2 pts+0.6 pts14,284 / 27,738+225
Bebop46.4%+1.1 pts-0.5 pts12,282 / 26,477-55
Wraith45.0%-0.2 pts+0.7 pts11,563 / 25,672-3,242
Seven41.7%-3.5 pts+0.5 pts10,680 / 25,600-2,677
Billy46.6%+1.3 pts-0.2 pts11,464 / 24,622-408

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:12 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗