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Standard

Solomon builds

Explore Solomon purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate45.7%81,074 wins / 177,575 hero-player games
Hero-player games177,575Standard
K / D / A4.5 / 6.2 / 12.9Per match

Observed purchases & abilities

Recommended build

YaBoyCJ Solomon Hybrid Solved V1.0

46.0% win rate · 15,465 wins / 33,614 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

46.0% · 14,306 wins / 31,067 games
46.7% · 11,540 wins / 24,705 games
47.4% · 11,221 wins / 23,658 games

Item 5 options

20–30 min phase alternatives

47.2% · 12,249 wins / 25,932 games
44.6% · 10,069 wins / 22,554 games
53.1% · 9,569 wins / 18,023 games

Item 6 options

30+ min phase alternatives

50.6% · 6,053 wins / 11,952 games
42.5% · 4,408 wins / 10,374 games
47.6% · 4,695 wins / 9,855 games

Starting + core total: 7,200 souls

Current catalog prices; owned upgrade components counted once. Optional purchases excluded.

Author guide #868430 · revision 51

In-game: open this hero’s Builds browser and search for the guide ID.
Author’s late-game choices & situational swaps

Guide contents are the author’s suggestions, across unspecified game modes and revisions; no swap outcome is inferred.

Optional late-game

Situational swaps

No conditional reason supplied by the author.
No conditional reason supplied by the author.

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Rook BatteryRook Battery45.9% · 87,590 games
>Kingside KnightKingside Knight45.7% · 6,010 games
>Develop QueenDevelop Queen46.6% · 19,077 games
>Setup BishopSetup Bishop45.9% · 63,142 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

60.8% · 1,198 wins / 1,971 games · 1,630 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Setup BishopU1 AP2 AP5 AP
Kingside KnightU1 AP2 AP5 AP
Rook BatteryU1 AP2 AP5 AP
Develop QueenU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

Best lane: Broadway (+0.6 pts win rate, −375 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York45.7%45.3% – 46.1%−43959,331
Broadway46.0%45.6% – 46.4%−37560,458
Greenwich45.3%44.9% – 45.7%−37858,306

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 177,903 hero games.

Win rate
51.0%41.7%50%10-2110-27
Pick rate ⓘ
27.8%0.0%10-2110-27
Game count
34641010-2110-27
Ban rate
1.1%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2132,07514,542158,461.083Unavailable
All ranks · 10-2228,61813,091154,574.5Unavailable
All ranks · 10-2327,51812,726156,713.083Unavailable
All ranks · 10-2428,14112,762166,615.083Unavailable
All ranks · 10-2526,09611,814161,933.5Unavailable
All ranks · 10-2620,0309,194127,951.417Unavailable
All ranks · 10-2715,4257,104101,893.25Unavailable
Initiate–Ritualist · 10-213,1151,35212,985Unavailable
Initiate–Ritualist · 10-222,9031,30413,768.833Unavailable
Initiate–Ritualist · 10-232,9121,38614,480.833Unavailable
Initiate–Ritualist · 10-243,0171,37315,218Unavailable
Initiate–Ritualist · 10-252,7711,21015,125Unavailable
Initiate–Ritualist · 10-262,2421,02712,791.917Unavailable
Initiate–Ritualist · 10-271,89782411,086.75Unavailable
Emissary–Archon · 10-211,0314734,084.75Unavailable
Emissary–Archon · 10-221,0164854,271Unavailable
Emissary–Archon · 10-231,0104504,505.917Unavailable
Emissary–Archon · 10-249814854,740Unavailable
Emissary–Archon · 10-259053874,786Unavailable
Emissary–Archon · 10-268323834,128Unavailable
Emissary–Archon · 10-276552863,798.917Unavailable
Oracle–Phantom · 10-211,0394934,038Unavailable
Oracle–Phantom · 10-221,0064784,245Unavailable
Oracle–Phantom · 10-239914634,478Unavailable
Oracle–Phantom · 10-249474384,706.833Unavailable
Oracle–Phantom · 10-258994124,682Unavailable
Oracle–Phantom · 10-268403784,197Unavailable
Oracle–Phantom · 10-277883584,072Unavailable
Ascendant+ · 10-213011401,286Unavailable
Ascendant+ · 10-223121441,356Unavailable
Ascendant+ · 10-233371671,469Unavailable
Ascendant+ · 10-243351621,521Unavailable
Ascendant+ · 10-252991421,547Unavailable
Ascendant+ · 10-263161511,471Unavailable
Ascendant+ · 10-272621121,508Unavailable

Matches through ·

Game length

178,254 recorded hero games · dashed line: overall 45.7% (177,903 games).

Win rate vs game length (minutes)
54.2%41.7%0–15n=1,36915–20n=2,35520–25n=7,46825–30n=22,66630–35n=42,87435–40n=45,23040+n=56,292
Share of this hero’s games
34.7%0.0%0–15n=1,36915–20n=2,35520–25n=7,46825–30n=22,66630–35n=42,87435–40n=45,23040+n=56,292
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1549.6%47.0% – 52.2%679 / 1,369
15–2048.0%46.0% – 50.0%1,130 / 2,355
20–2545.8%44.7% – 47.0%3,423 / 7,468
25–3044.7%44.0% – 45.3%10,130 / 22,666
30–3544.1%43.7% – 44.6%18,927 / 42,874
35–4044.8%44.4% – 45.3%20,275 / 45,230
40+47.6%47.2% – 48.1%26,820 / 56,292

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Not enough hero-experience data for a learning verdict.

Win rate by recorded hero games
56.7%41.5%1–9n=126,71910–24n=37,41725–49n=10,90350–99n=2,658100–249n=578250+n=0
BucketWin rate95% Wilson intervalWins / games
1–943.8%43.5% – 44.0%55,441 / 126,719
10–2450.0%49.5% – 50.5%18,715 / 37,417
25–4950.9%50.0% – 51.9%5,553 / 10,903
50–9952.8%50.9% – 54.7%1,403 / 2,658
100–24948.3%44.2% – 52.3%279 / 578
250+—Unavailable0 / 0
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 178,275 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
46.0%win rate33,609 wins / 73,037 hero-player games

Both stage purchases · 73,037 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

177,532 hero-player games
  1. 46.0%
    65.3% share116,230 hero-player games
  2. 45.2%
    63.5% share112,945 hero-player games
  3. 45.5%
    61.7% share109,831 hero-player games
  4. 48.0%
    42.4% share75,412 hero-player games
  5. 46.6%
    40.1% share71,427 hero-player games
02

9–20 min

177,153 hero-player games
  1. 46.2%
    56.7% share100,893 hero-player games
  2. 45.3%
    53.4% share95,054 hero-player games
  3. 48.3%
    38.2% share67,920 hero-player games
  4. 44.1%
    38.1% share67,878 hero-player games
  5. 48.7%
    36.8% share65,518 hero-player games
03

20–30 min

170,109 hero-player games
  1. 46.2%
    42.7% share75,977 hero-player games
  2. 44.7%
    41.7% share74,192 hero-player games
  3. 50.8%
    36.8% share65,579 hero-player games
  4. 45.3%
    34.1% share60,738 hero-player games
  5. 44.7%
    26.3% share46,815 hero-player games
04

30+ min

120,103 hero-player games
  1. 47.3%
    23.0% share40,953 hero-player games
  2. 51.5%
    22.7% share40,364 hero-player games
  3. 45.1%
    22.6% share40,140 hero-player games
  4. 51.2%
    15.2% share27,071 hero-player games
  5. 50.8%
    10.4% share18,597 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 45.7% · 177,903 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow45.0%-0.7 pts+0.9 pts36,571 / 81,333+188
Violet44.3%-1.4 pts+0.5 pts22,253 / 50,226-1,917
Deadman Danny44.4%-1.2 pts-0.4 pts22,074 / 49,668-1,990
Rat King39.2%-6.5 pts-0.8 pts18,649 / 47,600-3,843
Haze43.1%-2.5 pts+0.2 pts17,722 / 41,099-6,176
Graves38.9%-6.8 pts+0.6 pts15,479 / 39,794-4,016
Venator48.7%+3.0 pts+0.0 pts17,154 / 35,235-2,941
Mina50.7%+5.0 pts-0.6 pts16,336 / 32,252-2,106
Bebop47.5%+1.9 pts+0.3 pts14,942 / 31,429-1,604
Wraith44.6%-1.1 pts-0.1 pts14,009 / 31,415-5,605
Drifter45.4%-0.2 pts+0.1 pts13,716 / 30,185-4,006
Infernus47.1%+1.4 pts+0.6 pts14,084 / 29,927-3,227

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:12 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗