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Sinclair portrait
Standard

Sinclair builds

Misdirect and hex enemies

Explore Sinclair purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate44.7%43,993 wins / 98,515 hero-player games
Hero-player games98,515Standard
K / D / A5.5 / 6.6 / 11.9Per match

Observed purchases & abilities

Recommended build

CF3 Magic Bolts of Boom V2.1

44.8% win rate · 12,917 wins / 28,813 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

44.9% · 8,991 wins / 20,030 games
45.2% · 8,311 wins / 18,383 games
45.7% · 7,737 wins / 16,912 games

Item 5 options

20–30 min phase alternatives

44.2% · 8,395 wins / 18,997 games
47.8% · 8,025 wins / 16,772 games
47.0% · 7,494 wins / 15,945 games

Item 6 options

30+ min phase alternatives

50.0% · 4,584 wins / 9,174 games
47.4% · 3,566 wins / 7,527 games
46.5% · 3,433 wins / 7,385 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Vexing BoltVexing Bolt44.9% · 70,728 games
>Audience ParticipationAudience Participation45.9% · 14,591 games
>Rabbit HexRabbit Hex44.0% · 4,660 games
>Spectral AssistantSpectral Assistant44.3% · 8,057 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

66.0% · 867 wins / 1,313 games · 935 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Vexing BoltU1 AP2 AP5 AP
Spectral AssistantU1 AP2 AP5 AP
Rabbit HexU1 AP2 AP5 AP
Audience ParticipationU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York44.6%44.1% – 45.2%−77932,125
Broadway44.9%44.4% – 45.4%−59833,842
Greenwich44.5%43.9% – 45.0%−83332,954

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 98,781 hero games.

Ascendant+ averaged 138 games/day (<300); merged with its neighbour.

Win rate
51.2%42.4%50%10-2110-27
Pick rate ⓘ
10.7%0.0%10-2110-27
Game count
17899010-2110-27
Ban rate
15.3%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2114,2376,474158,461.0833,562 / 97,916
All ranks · 10-2214,4186,417154,574.53,343 / 92,276
All ranks · 10-2314,9206,595156,713.0833,177 / 92,860
All ranks · 10-2416,5737,414166,615.0833,312 / 94,650
All ranks · 10-2516,0257,128161,933.53,079 / 87,998
All ranks · 10-2612,7355,662127,951.4172,211 / 65,268
All ranks · 10-279,8734,422101,893.251,611 / 44,811
Initiate–Ritualist · 10-2195046312,985315 / 6,357
Initiate–Ritualist · 10-2296443813,768.833357 / 6,510
Initiate–Ritualist · 10-231,02044314,480.833315 / 6,775
Initiate–Ritualist · 10-241,14051015,218330 / 6,901
Initiate–Ritualist · 10-251,19854315,125299 / 6,453
Initiate–Ritualist · 10-261,04049612,791.917192 / 4,970
Initiate–Ritualist · 10-2783137111,086.75155 / 3,616
Emissary–Archon · 10-213791874,084.75104 / 1,770
Emissary–Archon · 10-224051974,271108 / 1,758
Emissary–Archon · 10-234161944,505.917112 / 1,820
Emissary–Archon · 10-244352164,740114 / 1,833
Emissary–Archon · 10-254231964,78688 / 1,668
Emissary–Archon · 10-263651704,12871 / 1,324
Emissary–Archon · 10-273441683,798.91753 / 1,058
Oracle–Phantom / Ascendant+ · 10-215022365,324358 / 2,747
Oracle–Phantom / Ascendant+ · 10-224411975,601390 / 2,756
Oracle–Phantom / Ascendant+ · 10-234702365,947345 / 2,895
Oracle–Phantom / Ascendant+ · 10-245842866,227.833361 / 3,020
Oracle–Phantom / Ascendant+ · 10-255902796,229360 / 2,781
Oracle–Phantom / Ascendant+ · 10-264962195,668263 / 2,513
Oracle–Phantom / Ascendant+ · 10-274802325,580255 / 2,318

Matches through ·

Game length

99,055 recorded hero games · dashed line: overall 44.7% (98,781 games).

Win rate vs game length (minutes)
51.0%35.9%0–15n=70915–20n=1,45120–25n=4,54325–30n=13,04930–35n=23,43135–40n=24,98440+n=30,888
Share of this hero’s games
34.3%0.0%0–15n=70915–20n=1,45120–25n=4,54325–30n=13,04930–35n=23,43135–40n=24,98440+n=30,888
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1544.3%40.7% – 48.0%314 / 709
15–2043.3%40.8% – 45.9%629 / 1,451
20–2539.3%37.9% – 40.7%1,784 / 4,543
25–3039.9%39.0% – 40.7%5,201 / 13,049
30–3542.2%41.5% – 42.8%9,883 / 23,431
35–4045.8%45.2% – 46.5%11,452 / 24,984
40+48.5%47.9% – 49.0%14,971 / 30,888

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +6.9 pts win rate from first games to 250+ games.

Win rate by recorded hero games
52.7%39.8%1–9n=51,43310–24n=20,81525–49n=9,69950–99n=6,791100–249n=5,537250+n=4,794
BucketWin rate95% Wilson intervalWins / games
1–942.2%41.8% – 42.7%21,727 / 51,433
10–2445.9%45.2% – 46.6%9,551 / 20,815
25–4947.0%46.1% – 48.0%4,563 / 9,699
50–9948.7%47.5% – 49.9%3,309 / 6,791
100–24949.3%48.0% – 50.7%2,732 / 5,537
250+49.2%47.8% – 50.6%2,357 / 4,794
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 99,069 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
44.3%win rate24,081 wins / 54,307 hero-player games

Both stage purchases · 54,307 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

98,628 hero-player games
  1. 44.8%
    80.9% share79,947 hero-player games
  2. 44.9%
    71.4% share70,528 hero-player games
  3. 45.8%
    52.5% share51,897 hero-player games
  4. 44.8%
    44.6% share44,090 hero-player games
  5. 44.9%
    41.1% share40,642 hero-player games
02

9–20 min

98,369 hero-player games
  1. 44.2%
    57.3% share56,652 hero-player games
  2. 45.1%
    50.5% share49,896 hero-player games
  3. 45.6%
    36.8% share36,373 hero-player games
  4. 44.9%
    30.1% share29,755 hero-player games
  5. 42.9%
    29.5% share29,149 hero-player games
03

20–30 min

94,457 hero-player games
  1. 44.8%
    40.0% share39,557 hero-player games
  2. 47.3%
    38.1% share37,646 hero-player games
  3. 46.8%
    35.7% share35,248 hero-player games
  4. 47.0%
    31.0% share30,658 hero-player games
  5. 45.7%
    20.2% share19,935 hero-player games
04

30+ min

67,261 hero-player games
  1. 49.9%
    21.0% share20,786 hero-player games
  2. 53.1%
    18.8% share18,577 hero-player games
  3. 47.0%
    17.0% share16,753 hero-player games
  4. 46.5%
    15.0% share14,857 hero-player games
  5. 47.2%
    14.3% share14,174 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 44.7% · 98,781 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow44.7%+0.0 pts+1.6 pts17,274 / 38,670+1,629
Rat King39.9%-4.7 pts+1.0 pts10,745 / 26,920-2,347
Graves38.6%-6.1 pts+1.3 pts9,432 / 24,464-2,985
Deadman Danny43.7%-0.9 pts-0.1 pts10,438 / 23,868-595
Violet44.2%-0.5 pts+1.3 pts10,052 / 22,755-432
Haze41.7%-2.9 pts-0.2 pts8,971 / 21,499-4,991
Venator47.1%+2.5 pts-0.5 pts9,331 / 19,796-1,723
Bebop46.4%+1.8 pts+0.2 pts8,857 / 19,069-563
Mina50.7%+6.1 pts+0.5 pts9,004 / 17,752-254
Drifter43.9%-0.8 pts-0.5 pts7,655 / 17,448-3,365
Infernus44.3%-0.4 pts-1.2 pts7,727 / 17,446-2,306
Wraith44.1%-0.5 pts+0.4 pts7,653 / 17,343-3,832

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗