Observed purchases & abilities
Recommended build
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Explore Silver purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.
Matches through ·
Observed purchases & abilities
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19,668 guide selections · 7d window · All ranks · Guide source: all modes
Not specified by this guide.
Slam Fire → Boot Kick → Entangling Bola → Lycan Curse
Slam Fire (1 AP) → Slam Fire (2 AP) → Boot Kick (1 AP) → Lycan Curse (1 AP) → Boot Kick (2 AP) → Lycan Curse (2 AP) → Lycan Curse (5 AP) → Slam Fire (5 AP) → Boot Kick (5 AP) → Entangling Bola (1 AP) → Entangling Bola (2 AP) → Entangling Bola (5 AP)
Healbane · 1,600 soulsvs healers Pick Rate: 20% WR: +0%
Bullet Resist Shredder · 1,600 soulsvs tanks Pick Rate: 16% WR: +5%
Debuff Reducer · 1,600 soulsvs debuffs Pick Rate: 44% WR: +7%2026-10-21T00:00:00.000Z — 2026-10-27T23:59:59.000Z
Most selected eligible guide in the returned sample; contents are the current retrieved revision. Guide selections span revisions and unspecified game modes. Completion of these items and abilities was not measured, so build win rate and a higher win-rate alternative are unavailable.
Matches through ·
Does this hero do better starting in a particular lane?
Best lane: York (+0.4 pts win rate, +273 souls at 15m)
| Starting lane | Match win rate | 95% Wilson interval | Avg. soul lead at 15m | Matches |
|---|---|---|---|---|
| York | 46.3% | 46.0% – 46.6% | +273 | 102,385 |
| Broadway | 45.9% | 45.6% – 46.2% | +157 | 99,246 |
| Greenwich | 46.0% | 45.7% – 46.3% | +261 | 94,955 |
Matches through ·
Performance over time
Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 296,157 hero games.
Ascendant+ averaged 197 games/day (<300); merged with its neighbour.
| Rank group / day | Hero games | Wins | Estimated total matches | Bans / extracted matches |
|---|---|---|---|---|
| All ranks · 10-21 | 44,145 | 20,475 | 158,461.083 | 3,203 / 97,916 |
| All ranks · 10-22 | 44,179 | 20,390 | 154,574.5 | 3,126 / 92,276 |
| All ranks · 10-23 | 45,148 | 20,870 | 156,713.083 | 2,983 / 92,860 |
| All ranks · 10-24 | 47,595 | 21,807 | 166,615.083 | 3,131 / 94,650 |
| All ranks · 10-25 | 46,964 | 21,632 | 161,933.5 | 2,937 / 87,998 |
| All ranks · 10-26 | 37,392 | 17,184 | 127,951.417 | 2,135 / 65,268 |
| All ranks · 10-27 | 30,734 | 14,126 | 101,893.25 | 1,512 / 44,811 |
| Initiate–Ritualist · 10-21 | 2,119 | 1,008 | 12,985 | 222 / 6,357 |
| Initiate–Ritualist · 10-22 | 2,290 | 1,092 | 13,768.833 | 232 / 6,510 |
| Initiate–Ritualist · 10-23 | 2,497 | 1,183 | 14,480.833 | 209 / 6,775 |
| Initiate–Ritualist · 10-24 | 2,394 | 1,146 | 15,218 | 251 / 6,901 |
| Initiate–Ritualist · 10-25 | 2,530 | 1,188 | 15,125 | 196 / 6,453 |
| Initiate–Ritualist · 10-26 | 2,076 | 963 | 12,791.917 | 186 / 4,970 |
| Initiate–Ritualist · 10-27 | 2,041 | 965 | 11,086.75 | 126 / 3,616 |
| Emissary–Archon · 10-21 | 606 | 283 | 4,084.75 | 54 / 1,770 |
| Emissary–Archon · 10-22 | 705 | 341 | 4,271 | 76 / 1,758 |
| Emissary–Archon · 10-23 | 658 | 316 | 4,505.917 | 52 / 1,820 |
| Emissary–Archon · 10-24 | 719 | 366 | 4,740 | 59 / 1,833 |
| Emissary–Archon · 10-25 | 690 | 348 | 4,786 | 48 / 1,668 |
| Emissary–Archon · 10-26 | 576 | 285 | 4,128 | 40 / 1,324 |
| Emissary–Archon · 10-27 | 577 | 294 | 3,798.917 | 28 / 1,058 |
| Oracle–Phantom / Ascendant+ · 10-21 | 741 | 372 | 5,324 | 68 / 2,747 |
| Oracle–Phantom / Ascendant+ · 10-22 | 783 | 366 | 5,601 | 89 / 2,756 |
| Oracle–Phantom / Ascendant+ · 10-23 | 867 | 422 | 5,947 | 59 / 2,895 |
| Oracle–Phantom / Ascendant+ · 10-24 | 920 | 434 | 6,227.833 | 64 / 3,020 |
| Oracle–Phantom / Ascendant+ · 10-25 | 922 | 429 | 6,229 | 65 / 2,781 |
| Oracle–Phantom / Ascendant+ · 10-26 | 855 | 435 | 5,668 | 41 / 2,513 |
| Oracle–Phantom / Ascendant+ · 10-27 | 899 | 440 | 5,580 | 38 / 2,318 |
Matches through ·
296,927 recorded hero games · dashed line: overall 46.1% (296,157 games).
| Bucket | Win rate | 95% Wilson interval | Wins / games |
|---|---|---|---|
| 0–15 | 49.5% | 47.3% – 51.7% | 981 / 1,981 |
| 15–20 | 47.2% | 45.8% – 48.7% | 2,136 / 4,524 |
| 20–25 | 44.2% | 43.4% – 45.0% | 6,747 / 15,262 |
| 25–30 | 44.4% | 43.9% – 44.9% | 18,014 / 40,565 |
| 30–35 | 45.5% | 45.1% – 45.9% | 32,366 / 71,127 |
| 35–40 | 46.2% | 45.8% – 46.5% | 34,204 / 74,081 |
| 40+ | 47.4% | 47.1% – 47.7% | 42,368 / 89,387 |
Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.
Matches through ·
Hard to learn: +7.8 pts win rate from first games to 250+ games.
| Bucket | Win rate | 95% Wilson interval | Wins / games |
|---|---|---|---|
| 1–9 | 43.5% | 43.2% – 43.7% | 69,388 / 159,640 |
| 10–24 | 48.5% | 48.1% – 48.9% | 36,812 / 75,908 |
| 25–49 | 48.7% | 48.1% – 49.3% | 13,934 / 28,618 |
| 50–99 | 50.5% | 49.7% – 51.2% | 8,175 / 16,200 |
| 100–249 | 51.4% | 50.5% – 52.3% | 6,105 / 11,868 |
| 250+ | 51.2% | 49.8% – 52.6% | 2,423 / 4,731 |
Matches through ·
Ranked by popularity · 500+ matches per choice
Both stage purchases · 133,707 hero-player games
Top five per stage · 500+ matches each
Item lists are independent; they are not one complete build.
Matches through ·
Team matchup — the enemy was in the match, not necessarily your lane.
Baseline 46.1% · 296,157 games. Common keeps sparse rows.
| Hero | Win rate | Delta 1 ⓘ | Delta 2 ⓘ | Wins / games | Souls lead ⓘ |
|---|---|---|---|---|---|
Nurse Harrow | 44.5% | -1.6 pts | +0.0 pts | 43,255 / 97,131 | +997 |
Rat King | 40.8% | -5.2 pts | +0.5 pts | 37,918 / 92,845 | -2,473 |
Violet | 44.4% | -1.7 pts | +0.2 pts | 31,568 / 71,050 | -1,015 |
Deadman Danny | 44.2% | -1.8 pts | -1.0 pts | 30,675 / 69,345 | -1,353 |
Haze | 43.8% | -2.3 pts | +0.4 pts | 30,279 / 69,191 | -4,619 |
Graves | 37.3% | -8.8 pts | -1.4 pts | 24,959 / 66,994 | -3,395 |
Mina | 51.4% | +5.3 pts | -0.3 pts | 33,726 / 65,606 | -431 |
Venator | 49.1% | +3.1 pts | +0.0 pts | 31,079 / 63,248 | -1,299 |
Drifter | 45.8% | -0.3 pts | -0.0 pts | 25,015 / 54,671 | -2,809 |
Victor | 42.4% | -3.7 pts | +1.0 pts | 23,057 / 54,407 | -4,138 |
Celeste | 47.5% | +1.4 pts | -0.2 pts | 25,243 / 53,195 | -802 |
Infernus | 47.5% | +1.4 pts | +0.6 pts | 24,945 / 52,486 | -1,825 |
Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.
Matches through ·
Items bought in the same match; order may vary. At least 5,000 matches per set.
Items bought in adjacent stages, not necessarily back to back.
Win rate is wins divided by matches containing both stage purchases. Pair share uses 296,319 hero matches as its denominator. Pairs overlap and do not form complete builds or prove an item caused a win. Prices are from the current catalog.
Win rates count recorded hero-player matches. Coverage can vary by endpoint.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.
Win rates count recorded hero-player matches. Coverage can vary by endpoint.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.