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Standard

Silver builds

Explore Silver purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate46.1%136,153 wins / 295,437 hero-player games
Hero-player games295,437Standard
K / D / A7.6 / 7.6 / 11.2Per match

Observed purchases & abilities

Recommended build

Loading stored build analytics…

Lane performance

Does this hero do better starting in a particular lane?

Best lane: York (+0.4 pts win rate, +273 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York46.3%46.0% – 46.6%+273102,385
Broadway45.9%45.6% – 46.2%+15799,246
Greenwich46.0%45.7% – 46.3%+26194,955

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 296,157 hero games.

Ascendant+ averaged 197 games/day (<300); merged with its neighbour.

Win rate
52.0%44.8%50%10-2110-27
Pick rate ⓘ
32.6%0.0%10-2110-27
Game count
51403010-2110-27
Ban rate
4.7%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2144,14520,475158,461.0833,203 / 97,916
All ranks · 10-2244,17920,390154,574.53,126 / 92,276
All ranks · 10-2345,14820,870156,713.0832,983 / 92,860
All ranks · 10-2447,59521,807166,615.0833,131 / 94,650
All ranks · 10-2546,96421,632161,933.52,937 / 87,998
All ranks · 10-2637,39217,184127,951.4172,135 / 65,268
All ranks · 10-2730,73414,126101,893.251,512 / 44,811
Initiate–Ritualist · 10-212,1191,00812,985222 / 6,357
Initiate–Ritualist · 10-222,2901,09213,768.833232 / 6,510
Initiate–Ritualist · 10-232,4971,18314,480.833209 / 6,775
Initiate–Ritualist · 10-242,3941,14615,218251 / 6,901
Initiate–Ritualist · 10-252,5301,18815,125196 / 6,453
Initiate–Ritualist · 10-262,07696312,791.917186 / 4,970
Initiate–Ritualist · 10-272,04196511,086.75126 / 3,616
Emissary–Archon · 10-216062834,084.7554 / 1,770
Emissary–Archon · 10-227053414,27176 / 1,758
Emissary–Archon · 10-236583164,505.91752 / 1,820
Emissary–Archon · 10-247193664,74059 / 1,833
Emissary–Archon · 10-256903484,78648 / 1,668
Emissary–Archon · 10-265762854,12840 / 1,324
Emissary–Archon · 10-275772943,798.91728 / 1,058
Oracle–Phantom / Ascendant+ · 10-217413725,32468 / 2,747
Oracle–Phantom / Ascendant+ · 10-227833665,60189 / 2,756
Oracle–Phantom / Ascendant+ · 10-238674225,94759 / 2,895
Oracle–Phantom / Ascendant+ · 10-249204346,227.83364 / 3,020
Oracle–Phantom / Ascendant+ · 10-259224296,22965 / 2,781
Oracle–Phantom / Ascendant+ · 10-268554355,66841 / 2,513
Oracle–Phantom / Ascendant+ · 10-278994405,58038 / 2,318

Matches through ·

Game length

296,927 recorded hero games · dashed line: overall 46.1% (296,157 games).

Win rate vs game length (minutes)
53.7%41.4%0–15n=1,98115–20n=4,52420–25n=15,26225–30n=40,56530–35n=71,12735–40n=74,08140+n=89,387
Share of this hero’s games
33.1%0.0%0–15n=1,98115–20n=4,52420–25n=15,26225–30n=40,56530–35n=71,12735–40n=74,08140+n=89,387
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1549.5%47.3% – 51.7%981 / 1,981
15–2047.2%45.8% – 48.7%2,136 / 4,524
20–2544.2%43.4% – 45.0%6,747 / 15,262
25–3044.4%43.9% – 44.9%18,014 / 40,565
30–3545.5%45.1% – 45.9%32,366 / 71,127
35–4046.2%45.8% – 46.5%34,204 / 74,081
40+47.4%47.1% – 47.7%42,368 / 89,387

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +7.8 pts win rate from first games to 250+ games.

Win rate by recorded hero games
54.6%41.2%1–9n=159,64010–24n=75,90825–49n=28,61850–99n=16,200100–249n=11,868250+n=4,731
BucketWin rate95% Wilson intervalWins / games
1–943.5%43.2% – 43.7%69,388 / 159,640
10–2448.5%48.1% – 48.9%36,812 / 75,908
25–4948.7%48.1% – 49.3%13,934 / 28,618
50–9950.5%49.7% – 51.2%8,175 / 16,200
100–24951.4%50.5% – 52.3%6,105 / 11,868
250+51.2%49.8% – 52.6%2,423 / 4,731
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 296,965 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
49.8%win rate66,585 wins / 133,707 hero-player games

Both stage purchases · 133,707 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

295,820 hero-player games
  1. 46.6%
    86.1% share255,096 hero-player games
  2. 46.8%
    73.9% share218,948 hero-player games
  3. 46.7%
    63.9% share189,456 hero-player games
  4. 48.4%
    60.8% share180,226 hero-player games
  5. 47.0%
    26.0% share77,016 hero-player games
02

9–20 min

294,911 hero-player games
  1. 49.7%
    48.9% share144,802 hero-player games
  2. 47.8%
    45.8% share135,727 hero-player games
  3. 46.2%
    43.9% share130,091 hero-player games
  4. 49.2%
    36.5% share108,136 hero-player games
  5. 47.7%
    23.9% share70,684 hero-player games
03

20–30 min

282,317 hero-player games
  1. 49.0%
    38.7% share114,775 hero-player games
  2. 45.8%
    23.9% share70,747 hero-player games
  3. 48.5%
    23.1% share68,315 hero-player games
  4. 45.4%
    20.5% share60,611 hero-player games
  5. 43.8%
    19.5% share57,924 hero-player games
04

30+ min

194,104 hero-player games
  1. 53.1%
    15.4% share45,587 hero-player games
  2. 49.3%
    15.1% share44,718 hero-player games
  3. 45.7%
    12.6% share37,375 hero-player games
  4. 45.3%
    10.3% share30,552 hero-player games
  5. 55.6%
    9.0% share26,724 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 46.1% · 296,157 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow44.5%-1.6 pts+0.0 pts43,255 / 97,131+997
Rat King40.8%-5.2 pts+0.5 pts37,918 / 92,845-2,473
Violet44.4%-1.7 pts+0.2 pts31,568 / 71,050-1,015
Deadman Danny44.2%-1.8 pts-1.0 pts30,675 / 69,345-1,353
Haze43.8%-2.3 pts+0.4 pts30,279 / 69,191-4,619
Graves37.3%-8.8 pts-1.4 pts24,959 / 66,994-3,395
Mina51.4%+5.3 pts-0.3 pts33,726 / 65,606-431
Venator49.1%+3.1 pts+0.0 pts31,079 / 63,248-1,299
Drifter45.8%-0.3 pts-0.0 pts25,015 / 54,671-2,809
Victor42.4%-3.7 pts+1.0 pts23,057 / 54,407-4,138
Celeste47.5%+1.4 pts-0.2 pts25,243 / 53,195-802
Infernus47.5%+1.4 pts+0.6 pts24,945 / 52,486-1,825

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:12 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗