deadlytics.ggDEADLOCK
Standard · 7d · All ranks
More
← All heroes/
Shiv portrait
Standard

Shiv builds

Bleeds out foes, then goes in for a kill

Explore Shiv purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate45.3%117,487 wins / 259,520 hero-player games
Hero-player games259,520Standard
K / D / A8.2 / 7.1 / 10.8Per match

Observed purchases & abilities

Recommended build

Lomein's One Shot Shiv [Lockbuilds.com]

43.7% win rate · 29,049 wins / 66,457 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

45.5% · 25,201 wins / 55,381 games
46.3% · 13,222 wins / 28,551 games
49.2% · 13,533 wins / 27,499 games

Item 5 options

20–30 min phase alternatives

41.5% · 15,607 wins / 37,586 games
45.9% · 15,835 wins / 34,515 games
55.0% · 11,435 wins / 20,808 games

Item 6 options

30+ min phase alternatives

46.5% · 8,332 wins / 17,905 games
47.4% · 5,153 wins / 10,874 games
52.6% · 4,743 wins / 9,012 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Serrated KnivesSerrated Knives45.6% · 229,845 games
>BloodlettingBloodletting40.4% · 1,405 games
>Killing BlowKilling Blow42.4% · 10,945 games
>Slice and DiceSlice and Dice45.8% · 16,807 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

61.7% · 2,891 wins / 4,689 games · 3,823 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Serrated KnivesU1 AP2 AP5 AP
Slice and DiceU1 AP2 AP5 AP
BloodlettingU1 AP2 AP5 AP
Killing BlowU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

Best lane: Greenwich (+0.5 pts win rate, −217 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York44.9%44.6% – 45.3%−27485,750
Broadway45.4%45.1% – 45.7%−20788,092
Greenwich45.4%45.1% – 45.8%−21786,644

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 260,154 hero games.

Win rate
51.0%42.2%50%10-2110-27
Pick rate ⓘ
47.1%0.0%10-2110-27
Game count
45932010-2110-27
Ban rate
15.4%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2134,64115,730158,461.0835,738 / 97,916
All ranks · 10-2236,08016,179154,574.55,322 / 92,276
All ranks · 10-2338,98817,725156,713.0835,269 / 92,860
All ranks · 10-2442,53019,310166,615.0835,275 / 94,650
All ranks · 10-2541,81219,033161,933.54,594 / 87,998
All ranks · 10-2634,96215,861127,951.4173,562 / 65,268
All ranks · 10-2731,14113,917101,893.252,546 / 44,811
Initiate–Ritualist · 10-212,8981,29712,985545 / 6,357
Initiate–Ritualist · 10-223,2861,46413,768.833585 / 6,510
Initiate–Ritualist · 10-233,5621,68414,480.833604 / 6,775
Initiate–Ritualist · 10-243,8771,78915,218648 / 6,901
Initiate–Ritualist · 10-253,9231,80615,125550 / 6,453
Initiate–Ritualist · 10-263,4541,55812,791.917417 / 4,970
Initiate–Ritualist · 10-273,1401,35811,086.75322 / 3,616
Emissary–Archon · 10-211,1145114,084.75161 / 1,770
Emissary–Archon · 10-221,2775644,271159 / 1,758
Emissary–Archon · 10-231,4586854,505.917172 / 1,820
Emissary–Archon · 10-241,5366994,740168 / 1,833
Emissary–Archon · 10-251,6027144,786117 / 1,668
Emissary–Archon · 10-261,3105874,128144 / 1,324
Emissary–Archon · 10-271,3305953,798.917113 / 1,058
Oracle–Phantom · 10-211,3776564,038260 / 2,075
Oracle–Phantom · 10-221,5217404,245238 / 2,033
Oracle–Phantom · 10-231,7678434,478262 / 2,145
Oracle–Phantom · 10-241,8008624,706.833252 / 2,264
Oracle–Phantom · 10-251,7708284,682260 / 2,043
Oracle–Phantom · 10-261,6267954,197243 / 1,851
Oracle–Phantom · 10-271,5867254,072206 / 1,597
Ascendant+ · 10-214562011,28681 / 672
Ascendant+ · 10-224952371,356103 / 723
Ascendant+ · 10-235922961,46998 / 750
Ascendant+ · 10-246282971,521100 / 756
Ascendant+ · 10-256663131,54789 / 738
Ascendant+ · 10-266423041,47180 / 662
Ascendant+ · 10-276473021,50893 / 721

Matches through ·

Game length

260,789 recorded hero games · dashed line: overall 45.3% (260,154 games).

Win rate vs game length (minutes)
49.5%39.6%0–15n=2,09215–20n=3,50120–25n=11,10225–30n=34,18430–35n=64,44135–40n=67,02740+n=78,442
Share of this hero’s games
33.1%0.0%0–15n=2,09215–20n=3,50120–25n=11,10225–30n=34,18430–35n=64,44135–40n=67,02740+n=78,442
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1543.7%41.6% – 45.9%915 / 2,092
15–2045.1%43.4% – 46.7%1,578 / 3,501
20–2543.0%42.1% – 43.9%4,775 / 11,102
25–3043.2%42.7% – 43.8%14,777 / 34,184
30–3544.3%43.9% – 44.6%28,518 / 64,441
35–4045.5%45.1% – 45.8%30,468 / 67,027
40+47.2%46.8% – 47.5%37,020 / 78,442

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +6.4 pts win rate from first games to 250+ games.

Win rate by recorded hero games
52.0%40.4%1–9n=97,77110–24n=64,51225–49n=38,01450–99n=26,471100–249n=21,893250+n=12,171
BucketWin rate95% Wilson intervalWins / games
1–942.7%42.4% – 43.0%41,720 / 97,771
10–2446.0%45.6% – 46.4%29,686 / 64,512
25–4946.3%45.8% – 46.8%17,593 / 38,014
50–9947.5%46.9% – 48.1%12,565 / 26,471
100–24948.1%47.5% – 48.8%10,540 / 21,893
250+49.1%48.2% – 50.0%5,973 / 12,171
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 260,832 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
44.2%win rate59,481 wins / 134,631 hero-player games

Both stage purchases · 134,631 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

260,061 hero-player games
  1. 45.9%
    85.7% share223,138 hero-player games
  2. 44.3%
    53.4% share138,907 hero-player games
  3. 46.3%
    48.3% share125,776 hero-player games
  4. 44.2%
    44.9% share116,959 hero-player games
  5. 46.3%
    41.3% share107,415 hero-player games
02

9–20 min

259,030 hero-player games
  1. 43.9%
    60.3% share157,026 hero-player games
  2. 46.0%
    52.6% share136,998 hero-player games
  3. 46.5%
    32.0% share83,193 hero-player games
  4. 47.1%
    27.5% share71,593 hero-player games
  5. 43.5%
    22.8% share59,471 hero-player games
03

20–30 min

249,047 hero-player games
  1. 49.8%
    22.7% share59,001 hero-player games
  2. 46.2%
    22.0% share57,303 hero-player games
  3. 47.5%
    21.2% share55,240 hero-player games
  4. 41.8%
    21.2% share55,223 hero-player games
  5. 46.3%
    19.9% share51,753 hero-player games
04

30+ min

173,382 hero-player games
  1. 51.2%
    13.9% share36,221 hero-player games
  2. 48.7%
    13.0% share33,887 hero-player games
  3. 49.2%
    12.2% share31,786 hero-player games
  4. 47.5%
    10.1% share26,332 hero-player games
  5. 43.6%
    9.1% share23,798 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 45.3% · 260,154 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Rat King41.2%-4.1 pts+1.7 pts40,143 / 97,418-2,502
Nurse Harrow43.5%-1.8 pts-0.2 pts41,727 / 95,947+1,280
Deadman Danny44.4%-0.8 pts+0.0 pts32,464 / 73,056-574
Violet43.5%-1.8 pts+0.0 pts30,803 / 70,889-768
Graves37.2%-8.1 pts-0.7 pts19,831 / 53,303-3,450
Mina50.6%+5.3 pts-0.3 pts26,571 / 52,498-617
Haze42.0%-3.3 pts-0.6 pts21,706 / 51,729-5,174
Drifter45.8%+0.5 pts+0.8 pts22,799 / 49,811-2,416
Venator47.7%+2.5 pts-0.5 pts22,543 / 47,236-1,791
Infernus46.3%+1.0 pts+0.2 pts21,376 / 46,214-2,271
Victor42.0%-3.3 pts+1.4 pts18,919 / 45,093-4,085
Bebop47.6%+2.3 pts+0.7 pts20,788 / 43,671-144

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗