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Standard

Pocket builds

Infiltrates and disrupts the backline

Explore Pocket purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate44.4%72,481 wins / 163,089 hero-player games
Hero-player games163,089Standard
K / D / A5.9 / 7.1 / 12.0Per match

Observed purchases & abilities

Recommended build

SPECIAL DELIVERY – spirit Pocket carry - deadlocked.gg

43.2% win rate · 14,061 wins / 32,522 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

45.0% · 11,340 wins / 25,205 games
43.6% · 10,222 wins / 23,454 games
44.6% · 10,039 wins / 22,515 games

Item 5 options

20–30 min phase alternatives

43.1% · 10,526 wins / 24,411 games
45.4% · 10,167 wins / 22,370 games
50.2% · 10,158 wins / 20,215 games

Item 6 options

30+ min phase alternatives

47.7% · 7,205 wins / 15,110 games
46.4% · 5,853 wins / 12,621 games
45.4% · 4,793 wins / 10,546 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

BarrageBarrage46.3% · 39,688 games
>Flying CloakFlying Cloak44.2% · 93,921 games
>AfflictionAffliction44.3% · 22,149 games
>Enchanter's SatchelEnchanter's Satchel44.4% · 6,552 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

61.9% · 3,451 wins / 5,574 games · 3,750 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
BarrageU1 AP2 AP5 AP
Flying CloakU1 AP2 AP5 AP
Enchanter's SatchelU1 AP2 AP5 AP
AfflictionU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York44.4%44.0% – 44.8%+33452,490
Broadway44.6%44.1% – 45.0%+27152,555
Greenwich44.4%44.0% – 44.8%+34058,660

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 163,463 hero games.

Ascendant+ averaged 254 games/day (<300); merged with its neighbour.

Win rate
51.0%39.8%50%10-2110-27
Pick rate ⓘ
21.5%0.0%10-2110-27
Game count
28543010-2110-27
Ban rate
5.3%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2125,09511,170158,461.0831,504 / 97,916
All ranks · 10-2224,49511,073154,574.51,348 / 92,276
All ranks · 10-2324,70610,986156,713.0831,356 / 92,860
All ranks · 10-2426,42911,656166,615.0831,442 / 94,650
All ranks · 10-2525,42811,448161,933.51,278 / 87,998
All ranks · 10-2620,8639,110127,951.417959 / 65,268
All ranks · 10-2716,4477,233101,893.25646 / 44,811
Initiate–Ritualist · 10-211,90588412,985147 / 6,357
Initiate–Ritualist · 10-221,94591713,768.833133 / 6,510
Initiate–Ritualist · 10-231,97789014,480.833139 / 6,775
Initiate–Ritualist · 10-242,13096015,218158 / 6,901
Initiate–Ritualist · 10-252,08792515,125124 / 6,453
Initiate–Ritualist · 10-261,75979212,791.91784 / 4,970
Initiate–Ritualist · 10-271,57872011,086.7562 / 3,616
Emissary–Archon · 10-217283384,084.7545 / 1,770
Emissary–Archon · 10-228053824,27154 / 1,758
Emissary–Archon · 10-237593354,505.91749 / 1,820
Emissary–Archon · 10-248183764,74054 / 1,833
Emissary–Archon · 10-258323744,78635 / 1,668
Emissary–Archon · 10-267463044,12830 / 1,324
Emissary–Archon · 10-276332933,798.91728 / 1,058
Oracle–Phantom / Ascendant+ · 10-219754435,324113 / 2,747
Oracle–Phantom / Ascendant+ · 10-221,1135185,601134 / 2,756
Oracle–Phantom / Ascendant+ · 10-231,1335115,947129 / 2,895
Oracle–Phantom / Ascendant+ · 10-241,1675276,227.833132 / 3,020
Oracle–Phantom / Ascendant+ · 10-251,0664946,229108 / 2,781
Oracle–Phantom / Ascendant+ · 10-261,0374765,668105 / 2,513
Oracle–Phantom / Ascendant+ · 10-271,0404695,580105 / 2,318

Matches through ·

Game length

163,897 recorded hero games · dashed line: overall 44.5% (163,463 games).

Win rate vs game length (minutes)
52.5%36.7%0–15n=1,17715–20n=2,12920–25n=6,90625–30n=20,61830–35n=38,52535–40n=41,26840+n=53,274
Share of this hero’s games
35.8%0.0%0–15n=1,17715–20n=2,12920–25n=6,90625–30n=20,61830–35n=38,52535–40n=41,26840+n=53,274
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1547.7%44.8% – 50.5%561 / 1,177
15–2044.5%42.4% – 46.6%947 / 2,129
20–2540.8%39.6% – 41.9%2,815 / 6,906
25–3039.4%38.7% – 40.1%8,122 / 20,618
30–3541.3%40.8% – 41.8%15,899 / 38,525
35–4045.0%44.5% – 45.5%18,564 / 41,268
40+48.7%48.3% – 49.2%25,960 / 53,274

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +5.7 pts win rate from first games to 250+ games.

Win rate by recorded hero games
52.0%40.1%1–9n=77,77110–24n=38,19325–49n=19,51650–99n=11,844100–249n=10,371250+n=6,222
BucketWin rate95% Wilson intervalWins / games
1–942.4%42.1% – 42.8%32,998 / 77,771
10–2445.8%45.3% – 46.3%17,494 / 38,193
25–4945.9%45.2% – 46.6%8,965 / 19,516
50–9946.3%45.4% – 47.2%5,485 / 11,844
100–24947.7%46.7% – 48.6%4,943 / 10,371
250+48.1%46.9% – 49.3%2,993 / 6,222
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 163,917 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
46.2%win rate38,079 wins / 82,428 hero-player games

Both stage purchases · 82,428 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

163,358 hero-player games
  1. 44.7%
    88.9% share145,400 hero-player games
  2. 44.3%
    61.6% share100,727 hero-player games
  3. 45.6%
    41.4% share67,649 hero-player games
  4. 44.9%
    39.8% share65,035 hero-player games
  5. 43.2%
    28.4% share46,487 hero-player games
02

9–20 min

162,853 hero-player games
  1. 45.3%
    53.4% share87,349 hero-player games
  2. 46.2%
    53.2% share86,996 hero-player games
  3. 42.7%
    46.3% share75,720 hero-player games
  4. 43.4%
    45.5% share74,459 hero-player games
  5. 44.8%
    41.9% share68,541 hero-player games
03

20–30 min

157,051 hero-player games
  1. 46.5%
    42.8% share69,998 hero-player games
  2. 50.9%
    41.2% share67,339 hero-player games
  3. 43.5%
    39.7% share64,965 hero-player games
  4. 47.8%
    37.6% share61,433 hero-player games
  5. 42.9%
    32.5% share53,175 hero-player games
04

30+ min

114,239 hero-player games
  1. 48.1%
    30.6% share50,031 hero-player games
  2. 46.3%
    22.6% share37,028 hero-player games
  3. 51.8%
    21.3% share34,824 hero-player games
  4. 45.9%
    19.0% share31,016 hero-player games
  5. 45.2%
    14.9% share24,345 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 44.5% · 163,463 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow43.2%-1.3 pts+0.3 pts26,454 / 61,251+2,664
Rat King39.1%-5.4 pts+0.3 pts17,861 / 45,691-1,279
Violet42.9%-1.6 pts+0.2 pts18,929 / 44,143+583
Deadman Danny43.6%-0.8 pts-0.0 pts18,049 / 41,386+691
Haze42.2%-2.3 pts+0.5 pts15,868 / 37,618-3,717
Graves37.3%-7.1 pts+0.3 pts13,537 / 36,277-2,101
Venator47.4%+2.9 pts-0.1 pts15,860 / 33,459-540
Mina49.8%+5.4 pts-0.3 pts16,537 / 33,199+268
Drifter44.4%-0.1 pts+0.2 pts13,376 / 30,145-1,968
Infernus45.7%+1.2 pts+0.4 pts13,693 / 29,985-1,188
Bebop46.0%+1.5 pts-0.1 pts13,261 / 28,851+670
Wraith43.3%-1.2 pts-0.2 pts12,297 / 28,393-3,196

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗