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Standard

Paradox builds

Manipulates Space and Time

Explore Paradox purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate45.5%109,341 wins / 240,443 hero-player games
Hero-player games240,443Standard
K / D / A5.6 / 6.7 / 12.1Per match

Observed purchases & abilities

Recommended build

Sniper Mommy [Fully annotated]

47.3% win rate · 23,715 wins / 50,134 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

48.4% · 20,702 wins / 42,783 games
50.5% · 13,265 wins / 26,262 games
49.9% · 12,671 wins / 25,407 games

Item 5 options

20–30 min phase alternatives

48.6% · 15,861 wins / 32,622 games
55.8% · 15,903 wins / 28,495 games
44.8% · 12,541 wins / 27,978 games

Item 6 options

30+ min phase alternatives

54.3% · 11,528 wins / 21,230 games
54.2% · 9,789 wins / 18,074 games
45.4% · 7,203 wins / 15,878 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Kinetic CarbineKinetic Carbine46.0% · 183,402 games
>Paradoxical SwapParadoxical Swap45.7% · 12,275 games
>Time WallTime Wall42.9% · 7,754 games
>Pulse GrenadePulse Grenade45.5% · 35,501 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

62.1% · 3,377 wins / 5,442 games · 4,042 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Pulse GrenadeU1 AP2 AP5 AP
Time WallU1 AP2 AP5 AP
Kinetic CarbineU1 AP2 AP5 AP
Paradoxical SwapU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York45.3%45.0% – 45.7%−59176,788
Broadway45.5%45.2% – 45.9%−37080,382
Greenwich45.6%45.2% – 45.9%−57684,212

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 241,057 hero games.

Win rate
52.7%41.3%50%10-2110-27
Pick rate ⓘ
33.3%0.0%10-2110-27
Game count
42568010-2110-27
Ban rate
5.1%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2135,41116,097158,461.0831,757 / 97,916
All ranks · 10-2235,12515,865154,574.51,631 / 92,276
All ranks · 10-2336,04716,227156,713.0831,698 / 92,860
All ranks · 10-2439,41518,043166,615.0831,546 / 94,650
All ranks · 10-2539,09417,911161,933.51,471 / 87,998
All ranks · 10-2631,02714,035127,951.4171,101 / 65,268
All ranks · 10-2724,93811,444101,893.25797 / 44,811
Initiate–Ritualist · 10-212,4831,09312,985159 / 6,357
Initiate–Ritualist · 10-222,6581,19313,768.833152 / 6,510
Initiate–Ritualist · 10-232,9781,33014,480.833153 / 6,775
Initiate–Ritualist · 10-243,0691,36115,218141 / 6,901
Initiate–Ritualist · 10-253,1421,45415,125151 / 6,453
Initiate–Ritualist · 10-262,6531,20512,791.917119 / 4,970
Initiate–Ritualist · 10-272,3251,07011,086.7580 / 3,616
Emissary–Archon · 10-219504404,084.7541 / 1,770
Emissary–Archon · 10-221,0084444,27151 / 1,758
Emissary–Archon · 10-231,0844784,505.91737 / 1,820
Emissary–Archon · 10-241,1405414,74036 / 1,833
Emissary–Archon · 10-251,2065104,78648 / 1,668
Emissary–Archon · 10-269684334,12830 / 1,324
Emissary–Archon · 10-278753753,798.91720 / 1,058
Oracle–Phantom · 10-211,0714914,03879 / 2,075
Oracle–Phantom · 10-221,1514964,24581 / 2,033
Oracle–Phantom · 10-231,1805384,47881 / 2,145
Oracle–Phantom · 10-241,3446294,706.83378 / 2,264
Oracle–Phantom · 10-251,3476204,68264 / 2,043
Oracle–Phantom · 10-261,0954734,19778 / 1,851
Oracle–Phantom · 10-271,0595104,07260 / 1,597
Ascendant+ · 10-213971791,28626 / 672
Ascendant+ · 10-223781681,35616 / 723
Ascendant+ · 10-233961811,46933 / 750
Ascendant+ · 10-244061921,52123 / 756
Ascendant+ · 10-254011901,54724 / 738
Ascendant+ · 10-264162151,47131 / 662
Ascendant+ · 10-274431991,50822 / 721

Matches through ·

Game length

241,721 recorded hero games · dashed line: overall 45.5% (241,057 games).

Win rate vs game length (minutes)
50.7%36.5%0–15n=1,78715–20n=3,29020–25n=10,99325–30n=31,79130–35n=58,97135–40n=61,30140+n=73,588
Share of this hero’s games
33.5%0.0%0–15n=1,78715–20n=3,29020–25n=10,99325–30n=31,79130–35n=58,97135–40n=61,30140+n=73,588
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1544.9%42.6% – 47.3%803 / 1,787
15–2042.9%41.2% – 44.6%1,412 / 3,290
20–2539.4%38.5% – 40.3%4,328 / 10,993
25–3041.1%40.6% – 41.6%13,066 / 31,791
30–3544.2%43.8% – 44.6%26,037 / 58,971
35–4046.8%46.4% – 47.2%28,705 / 61,301
40+48.4%48.0% – 48.7%35,590 / 73,588

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +3.4 pts win rate from first games to 250+ games.

Win rate by recorded hero games
52.0%42.0%1–9n=116,02310–24n=60,87125–49n=27,24950–99n=16,528100–249n=12,745250+n=8,342
BucketWin rate95% Wilson intervalWins / games
1–944.3%44.0% – 44.6%51,373 / 116,023
10–2446.6%46.2% – 47.0%28,379 / 60,871
25–4946.1%45.5% – 46.7%12,552 / 27,249
50–9946.7%46.0% – 47.5%7,726 / 16,528
100–24946.7%45.8% – 47.5%5,948 / 12,745
250+47.7%46.6% – 48.7%3,977 / 8,342
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 241,758 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
44.6%win rate37,759 wins / 84,740 hero-player games

Both stage purchases · 84,740 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

240,738 hero-player games
  1. 45.9%
    62.1% share149,817 hero-player games
  2. 46.9%
    45.0% share108,479 hero-player games
  3. 45.0%
    44.3% share106,793 hero-player games
  4. 44.9%
    41.2% share99,276 hero-player games
  5. 46.4%
    32.8% share79,195 hero-player games
02

9–20 min

240,089 hero-player games
  1. 44.8%
    48.2% share116,120 hero-player games
  2. 48.0%
    42.5% share102,378 hero-player games
  3. 48.7%
    38.1% share91,995 hero-player games
  4. 45.9%
    32.4% share78,254 hero-player games
  5. 47.8%
    30.7% share74,013 hero-player games
03

20–30 min

230,901 hero-player games
  1. 55.1%
    32.5% share78,469 hero-player games
  2. 45.6%
    31.2% share75,249 hero-player games
  3. 46.6%
    30.8% share74,289 hero-player games
  4. 44.5%
    30.8% share74,215 hero-player games
  5. 47.7%
    30.6% share73,707 hero-player games
04

30+ min

161,798 hero-player games
  1. 53.3%
    27.1% share65,405 hero-player games
  2. 46.8%
    20.9% share50,499 hero-player games
  3. 49.9%
    18.5% share44,619 hero-player games
  4. 47.2%
    18.3% share44,160 hero-player games
  5. 53.9%
    16.7% share40,165 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 45.5% · 241,057 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow44.0%-1.5 pts+0.1 pts40,280 / 91,643+1,683
Rat King39.6%-5.9 pts-0.2 pts25,015 / 63,196-2,109
Deadman Danny44.8%-0.7 pts+0.1 pts27,221 / 60,823-207
Violet43.5%-2.0 pts-0.2 pts26,113 / 60,053-501
Haze43.5%-2.0 pts+0.7 pts25,399 / 58,424-4,429
Graves38.1%-7.4 pts+0.0 pts21,339 / 55,981-2,862
Venator48.3%+2.8 pts-0.2 pts24,742 / 51,203-1,184
Bebop47.0%+1.5 pts-0.1 pts23,147 / 49,258-2
Mina51.5%+6.1 pts+0.5 pts24,081 / 46,725-24
Wraith45.3%-0.2 pts+0.8 pts19,245 / 42,468-3,611
Infernus46.6%+1.1 pts+0.3 pts19,587 / 42,069-1,742
Celeste47.3%+1.8 pts+0.2 pts19,814 / 41,909-589

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗