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Mo & Krill portrait
Standard

Mo & Krill builds

Burrows underneath his enemies

Explore Mo & Krill purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate51.3%103,040 wins / 200,873 hero-player games
Hero-player games200,873Standard
K / D / A6.4 / 6.4 / 14.3Per match

Observed purchases & abilities

Recommended build

Mo & Krill - Spirit-Initiator [56% WR] [tracklock.gg]

52.6% win rate · 23,423 wins / 44,544 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

54.0% · 29,123 wins / 53,926 games
54.0% · 20,609 wins / 38,174 games
51.1% · 18,042 wins / 35,281 games

Item 5 options

20–30 min phase alternatives

51.8% · 20,273 wins / 39,127 games
53.5% · 20,674 wins / 38,615 games
55.8% · 20,596 wins / 36,940 games

Item 6 options

30+ min phase alternatives

53.4% · 10,187 wins / 19,080 games
53.9% · 9,808 wins / 18,190 games
55.3% · 7,229 wins / 13,077 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

BurrowBurrow52.7% · 145,249 games
>ScornScorn49.1% · 27,221 games
>ComboCombo48.4% · 26,392 games
>Sand BlastSand Blast43.5% · 1,116 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

67.2% · 6,117 wins / 9,100 games · 6,322 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
ScornU1 AP2 AP5 AP
BurrowU1 AP2 AP5 AP
Sand BlastU1 AP2 AP5 AP
ComboU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York51.3%50.9% – 51.7%+63266,061
Broadway51.2%50.8% – 51.5%+52167,900
Greenwich51.4%51.1% – 51.8%+62767,670

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 201,350 hero games.

Win rate
55.1%47.8%50%10-2110-27
Pick rate ⓘ
35.4%0.0%10-2110-27
Game count
34998010-2110-27
Ban rate
15.1%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2127,49714,162158,461.0838,480 / 97,916
All ranks · 10-2228,56714,666154,574.57,948 / 92,276
All ranks · 10-2330,00515,302156,713.0837,985 / 92,860
All ranks · 10-2432,40616,535166,615.0838,110 / 94,650
All ranks · 10-2531,88116,302161,933.57,494 / 87,998
All ranks · 10-2626,76913,809127,951.4175,397 / 65,268
All ranks · 10-2724,22512,507101,893.253,790 / 44,811
Initiate–Ritualist · 10-212,8991,48412,985825 / 6,357
Initiate–Ritualist · 10-223,4261,71313,768.833815 / 6,510
Initiate–Ritualist · 10-233,5951,78314,480.833846 / 6,775
Initiate–Ritualist · 10-244,0222,06215,218930 / 6,901
Initiate–Ritualist · 10-253,8721,93615,125861 / 6,453
Initiate–Ritualist · 10-263,4731,82512,791.917679 / 4,970
Initiate–Ritualist · 10-273,1531,70511,086.75440 / 3,616
Emissary–Archon · 10-211,0775314,084.75212 / 1,770
Emissary–Archon · 10-221,1735974,271220 / 1,758
Emissary–Archon · 10-231,3486914,505.917215 / 1,820
Emissary–Archon · 10-241,3556614,740211 / 1,833
Emissary–Archon · 10-251,3676774,786233 / 1,668
Emissary–Archon · 10-261,2296094,128167 / 1,324
Emissary–Archon · 10-271,2436313,798.917122 / 1,058
Oracle–Phantom · 10-211,1035674,038187 / 2,075
Oracle–Phantom · 10-221,1686034,245214 / 2,033
Oracle–Phantom · 10-231,3316784,478235 / 2,145
Oracle–Phantom · 10-241,3797084,706.833241 / 2,264
Oracle–Phantom · 10-251,4407314,682193 / 2,043
Oracle–Phantom · 10-261,2806304,197172 / 1,851
Oracle–Phantom · 10-271,3286874,072148 / 1,597
Ascendant+ · 10-213691891,28663 / 672
Ascendant+ · 10-223872081,35673 / 723
Ascendant+ · 10-234492281,46975 / 750
Ascendant+ · 10-244242071,52176 / 756
Ascendant+ · 10-254292201,54767 / 738
Ascendant+ · 10-264312231,47167 / 662
Ascendant+ · 10-274942461,50888 / 721

Matches through ·

Game length

201,845 recorded hero games · dashed line: overall 51.3% (201,350 games).

Win rate vs game length (minutes)
58.7%47.0%0–15n=1,58415–20n=2,62620–25n=8,79925–30n=27,39430–35n=51,18135–40n=51,98140+n=58,280
Share of this hero’s games
31.8%0.0%0–15n=1,58415–20n=2,62620–25n=8,79925–30n=27,39430–35n=51,18135–40n=51,98140+n=58,280
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1554.2%51.8% – 56.7%859 / 1,584
15–2050.9%49.0% – 52.8%1,337 / 2,626
20–2551.2%50.2% – 52.3%4,507 / 8,799
25–3051.3%50.7% – 51.9%14,045 / 27,394
30–3551.8%51.4% – 52.3%26,525 / 51,181
35–4051.2%50.8% – 51.7%26,635 / 51,981
40+50.9%50.5% – 51.3%29,642 / 58,280

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +4.0 pts win rate from first games to 250+ games.

Win rate by recorded hero games
55.9%45.9%1–9n=78,38510–24n=48,89625–49n=28,09450–99n=19,982100–249n=17,153250+n=9,364
BucketWin rate95% Wilson intervalWins / games
1–948.3%47.9% – 48.6%37,845 / 78,385
10–2453.4%53.0% – 53.9%26,116 / 48,896
25–4953.2%52.7% – 53.8%14,957 / 28,094
50–9953.2%52.5% – 53.9%10,626 / 19,982
100–24953.2%52.4% – 53.9%9,119 / 17,153
250+52.3%51.3% – 53.3%4,900 / 9,364
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 201,874 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
52.7%win rate69,780 wins / 132,360 hero-player games

Both stage purchases · 132,360 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

201,164 hero-player games
  1. 51.8%
    92.6% share186,544 hero-player games
  2. 51.9%
    57.7% share116,195 hero-player games
  3. 53.1%
    53.7% share108,178 hero-player games
  4. 54.2%
    41.3% share83,097 hero-player games
  5. 52.5%
    34.1% share68,614 hero-player games
02

9–20 min

200,535 hero-player games
  1. 52.6%
    68.2% share137,366 hero-player games
  2. 53.5%
    43.5% share87,600 hero-player games
  3. 50.8%
    39.2% share78,988 hero-player games
  4. 53.7%
    32.7% share65,860 hero-player games
  5. 53.9%
    29.9% share60,255 hero-player games
03

20–30 min

192,948 hero-player games
  1. 51.3%
    43.4% share87,448 hero-player games
  2. 52.7%
    41.6% share83,886 hero-player games
  3. 53.4%
    36.7% share73,832 hero-player games
  4. 51.1%
    23.3% share46,903 hero-player games
  5. 53.6%
    18.5% share37,351 hero-player games
04

30+ min

134,202 hero-player games
  1. 54.0%
    23.8% share47,992 hero-player games
  2. 57.1%
    17.3% share34,943 hero-player games
  3. 54.9%
    16.7% share33,582 hero-player games
  4. 54.7%
    15.0% share30,287 hero-player games
  5. 56.5%
    12.2% share24,488 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 51.3% · 201,350 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Rat King47.0%-4.3 pts+1.5 pts33,330 / 70,854+697
Nurse Harrow49.9%-1.4 pts+0.2 pts32,679 / 65,448+4,539
Graves44.6%-6.7 pts+0.7 pts22,103 / 49,509+169
Violet49.8%-1.5 pts+0.3 pts23,842 / 47,869+2,596
Deadman Danny51.0%-0.3 pts+0.5 pts24,104 / 47,292+2,817
Haze49.1%-2.2 pts+0.5 pts21,623 / 44,062-1,339
Bebop53.0%+1.7 pts+0.1 pts22,390 / 42,211+2,819
Venator54.4%+3.1 pts+0.1 pts20,850 / 38,324+1,467
Lash51.0%-0.3 pts+0.1 pts19,007 / 37,278+1,979
Wraith49.5%-1.8 pts-0.9 pts16,953 / 34,259-1,253
Mina57.1%+5.8 pts+0.2 pts19,321 / 33,847+2,742
Victor47.3%-4.0 pts+0.7 pts15,919 / 33,635-1,125

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗