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Mirage portrait
Standard

Mirage builds

Times his shots and catches fleeing targets

Explore Mirage purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate44.7%46,990 wins / 105,174 hero-player games
Hero-player games105,174Standard
K / D / A6.5 / 6.0 / 11.8Per match

Observed purchases & abilities

Recommended build

SN|P3R: Djinn’s Devastation v2

45.6% win rate · 9,379 wins / 20,562 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

46.0% · 10,395 wins / 22,604 games
46.1% · 6,517 wins / 14,128 games
48.9% · 6,525 wins / 13,345 games

Item 5 options

20–30 min phase alternatives

48.2% · 9,053 wins / 18,798 games
49.6% · 8,194 wins / 16,515 games
43.4% · 6,492 wins / 14,958 games

Item 6 options

30+ min phase alternatives

51.5% · 5,104 wins / 9,917 games
49.2% · 3,618 wins / 7,350 games
43.0% · 2,892 wins / 6,730 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Djinn's MarkDjinn's Mark44.9% · 75,971 games
>Fire ScarabsFire Scarabs44.3% · 14,638 games
>Dust DevilDust Devil45.5% · 12,234 games
>TravelerTraveler43.5% · 2,102 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

61.6% · 1,352 wins / 2,196 games · 1,683 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Fire ScarabsU1 AP2 AP5 AP
Dust DevilU1 AP2 AP5 AP
Djinn's MarkU1 AP2 AP5 AP
TravelerU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York44.3%43.7% – 44.8%+734,681
Broadway44.9%44.3% – 45.4%+13935,268
Greenwich44.9%44.3% – 45.4%+335,654

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 105,446 hero games.

Oracle–Phantom averaged 299 games/day (<300); merged with its neighbour.

Win rate
51.0%37.4%50%10-2110-27
Pick rate ⓘ
11.5%0.0%10-2110-27
Game count
18813010-2110-27
Ban rate
2.0%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2115,7737,145158,461.0831,385 / 97,916
All ranks · 10-2215,3216,878154,574.51,164 / 92,276
All ranks · 10-2315,8387,047156,713.0831,323 / 92,860
All ranks · 10-2417,4197,744166,615.0831,223 / 94,650
All ranks · 10-2516,8927,584161,933.51,050 / 87,998
All ranks · 10-2613,3765,991127,951.417832 / 65,268
All ranks · 10-2710,8274,714101,893.25630 / 44,811
Initiate–Ritualist · 10-2195440212,98585 / 6,357
Initiate–Ritualist · 10-2299242113,768.83376 / 6,510
Initiate–Ritualist · 10-231,02742914,480.833102 / 6,775
Initiate–Ritualist · 10-241,17150115,21877 / 6,901
Initiate–Ritualist · 10-251,13347915,12570 / 6,453
Initiate–Ritualist · 10-2691938612,791.91760 / 4,970
Initiate–Ritualist · 10-2779033511,086.7553 / 3,616
Emissary–Archon · 10-213131294,084.7528 / 1,770
Emissary–Archon · 10-223241314,27122 / 1,758
Emissary–Archon · 10-233231244,505.91727 / 1,820
Emissary–Archon · 10-243141304,74021 / 1,833
Emissary–Archon · 10-253081354,78615 / 1,668
Emissary–Archon · 10-263231394,12811 / 1,324
Emissary–Archon · 10-273131353,798.91717 / 1,058
Oracle–Phantom / Ascendant+ · 10-213501585,32442 / 2,747
Oracle–Phantom / Ascendant+ · 10-224001715,60141 / 2,756
Oracle–Phantom / Ascendant+ · 10-233951775,94744 / 2,895
Oracle–Phantom / Ascendant+ · 10-244221746,227.83334 / 3,020
Oracle–Phantom / Ascendant+ · 10-254341736,22931 / 2,781
Oracle–Phantom / Ascendant+ · 10-263991865,66844 / 2,513
Oracle–Phantom / Ascendant+ · 10-274201805,58043 / 2,318

Matches through ·

Game length

105,739 recorded hero games · dashed line: overall 44.7% (105,446 games).

Win rate vs game length (minutes)
52.8%38.8%0–15n=75415–20n=1,33820–25n=4,36325–30n=12,56930–35n=24,61235–40n=27,43740+n=34,666
Share of this hero’s games
36.1%0.0%0–15n=75415–20n=1,33820–25n=4,36325–30n=12,56930–35n=24,61235–40n=27,43740+n=34,666
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1547.2%43.7% – 50.8%356 / 754
15–2048.0%45.3% – 50.7%642 / 1,338
20–2543.6%42.1% – 45.0%1,901 / 4,363
25–3041.7%40.8% – 42.6%5,240 / 12,569
30–3542.9%42.3% – 43.6%10,567 / 24,612
35–4044.9%44.3% – 45.5%12,320 / 27,437
40+46.8%46.3% – 47.3%16,217 / 34,666

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Win rate barely changes with experience, or the difference is within uncertainty; no hard/easy classification.

Win rate by recorded hero games
52.0%40.0%1–9n=59,99810–24n=26,39325–49n=10,15950–99n=4,919100–249n=3,001250+n=1,279
BucketWin rate95% Wilson intervalWins / games
1–944.1%43.7% – 44.5%26,454 / 59,998
10–2445.9%45.3% – 46.5%12,114 / 26,393
25–4944.3%43.3% – 45.3%4,499 / 10,159
50–9945.4%44.0% – 46.8%2,235 / 4,919
100–24945.8%44.0% – 47.5%1,373 / 3,001
250+44.7%42.0% – 47.5%572 / 1,279
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 105,749 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
45.8%win rate26,051 wins / 56,859 hero-player games

Both stage purchases · 56,859 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

105,282 hero-player games
  1. 45.1%
    82.2% share86,738 hero-player games
  2. 44.5%
    40.1% share42,346 hero-player games
  3. 43.3%
    32.1% share33,847 hero-player games
  4. 48.0%
    31.0% share32,678 hero-player games
  5. 44.4%
    29.7% share31,320 hero-player games
02

9–20 min

105,067 hero-player games
  1. 45.7%
    59.5% share62,729 hero-player games
  2. 44.4%
    39.5% share41,688 hero-player games
  3. 46.2%
    35.6% share37,563 hero-player games
  4. 43.7%
    34.5% share36,448 hero-player games
  5. 48.1%
    33.5% share35,383 hero-player games
03

20–30 min

101,148 hero-player games
  1. 47.3%
    49.5% share52,196 hero-player games
  2. 44.9%
    39.8% share41,982 hero-player games
  3. 50.7%
    38.2% share40,334 hero-player games
  4. 46.4%
    28.6% share30,198 hero-player games
  5. 42.4%
    12.2% share12,876 hero-player games
04

30+ min

73,673 hero-player games
  1. 44.7%
    22.0% share23,200 hero-player games
  2. 51.1%
    19.4% share20,439 hero-player games
  3. 49.3%
    19.2% share20,248 hero-player games
  4. 51.4%
    18.8% share19,863 hero-player games
  5. 53.1%
    16.1% share17,016 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 44.7% · 105,446 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow42.4%-2.3 pts-0.7 pts14,926 / 35,226+2,261
Violet43.0%-1.7 pts+0.1 pts12,490 / 29,056+503
Deadman Danny43.7%-1.0 pts-0.1 pts11,754 / 26,905+628
Rat King38.2%-6.5 pts-0.7 pts9,805 / 25,664-1,333
Haze41.8%-2.9 pts-0.2 pts10,371 / 24,840-3,833
Graves37.3%-7.4 pts+0.0 pts9,102 / 24,395-1,962
Mina50.0%+5.3 pts-0.3 pts11,251 / 22,510+578
Venator48.5%+3.8 pts+0.8 pts10,452 / 21,572-119
Wraith43.7%-1.0 pts-0.0 pts8,535 / 19,539-3,005
Infernus45.7%+1.1 pts+0.3 pts8,637 / 18,880-871
Drifter44.6%-0.1 pts+0.2 pts8,169 / 18,314-1,682
Seven41.7%-3.0 pts+1.0 pts7,598 / 18,242-2,039

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗