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McGinnis portrait
Standard

McGinnis builds

Controls the battle with combat turrets

Explore McGinnis purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate48.2%54,799 wins / 113,722 hero-player games
Hero-player games113,722Standard
K / D / A4.6 / 6.4 / 12.4Per match

Observed purchases & abilities

Recommended build

MAX TURRETS McGINNIS [Lockbuilds.com]

48.4% win rate · 2,071 wins / 4,277 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

48.8% · 1,876 wins / 3,841 games
49.7% · 1,659 wins / 3,339 games
47.1% · 1,567 wins / 3,327 games

Item 5 options

20–30 min phase alternatives

52.8% · 1,590 wins / 3,010 games
44.3% · 886 wins / 1,999 games
48.2% · 946 wins / 1,964 games

Item 6 options

30+ min phase alternatives

50.6% · 955 wins / 1,888 games
52.6% · 790 wins / 1,501 games
48.9% · 709 wins / 1,449 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Mini TurretMini Turret47.8% · 62,877 games
>Heavy BarrageHeavy Barrage51.3% · 14,150 games
>Spectral WallSpectral Wall49.6% · 25,348 games
>Medicinal SpecterMedicinal Specter45.9% · 10,897 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

65.8% · 996 wins / 1,514 games · 1,260 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Mini TurretU1 AP2 AP5 AP
Medicinal SpecterU1 AP2 AP5 AP
Spectral WallU1 AP2 AP5 AP
Heavy BarrageU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York48.0%47.5% – 48.5%−1,27936,744
Broadway48.4%47.9% – 48.9%−1,06538,779
Greenwich48.2%47.7% – 48.7%−1,21538,650

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 114,025 hero games.

Ascendant+ averaged 114 games/day (<300); merged with its neighbour.

Win rate
53.1%42.9%50%10-2110-27
Pick rate ⓘ
12.5%0.0%10-2110-27
Game count
20411010-2110-27
Ban rate
9.9%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2116,8378,180158,461.0836,953 / 97,916
All ranks · 10-2216,8958,168154,574.56,354 / 92,276
All ranks · 10-2317,1518,281156,713.0836,521 / 92,860
All ranks · 10-2418,8999,100166,615.0836,459 / 94,650
All ranks · 10-2518,8108,973161,933.55,938 / 87,998
All ranks · 10-2614,2126,769127,951.4174,310 / 65,268
All ranks · 10-2711,2215,470101,893.253,007 / 44,811
Initiate–Ritualist · 10-211,38068112,985581 / 6,357
Initiate–Ritualist · 10-221,48266613,768.833547 / 6,510
Initiate–Ritualist · 10-231,51871314,480.833597 / 6,775
Initiate–Ritualist · 10-241,62377315,218571 / 6,901
Initiate–Ritualist · 10-251,73681815,125532 / 6,453
Initiate–Ritualist · 10-261,41767012,791.917401 / 4,970
Initiate–Ritualist · 10-271,17156111,086.75302 / 3,616
Emissary–Archon · 10-213571754,084.75140 / 1,770
Emissary–Archon · 10-223151484,271145 / 1,758
Emissary–Archon · 10-233331474,505.917138 / 1,820
Emissary–Archon · 10-243781884,740152 / 1,833
Emissary–Archon · 10-253711634,786125 / 1,668
Emissary–Archon · 10-263221534,128104 / 1,324
Emissary–Archon · 10-272611173,798.91776 / 1,058
Oracle–Phantom / Ascendant+ · 10-214072125,32490 / 2,747
Oracle–Phantom / Ascendant+ · 10-223902025,601116 / 2,756
Oracle–Phantom / Ascendant+ · 10-234952375,947114 / 2,895
Oracle–Phantom / Ascendant+ · 10-244231966,227.833105 / 3,020
Oracle–Phantom / Ascendant+ · 10-255232636,229119 / 2,781
Oracle–Phantom / Ascendant+ · 10-263631745,668122 / 2,513
Oracle–Phantom / Ascendant+ · 10-274292165,58097 / 2,318

Matches through ·

Game length

114,309 recorded hero games · dashed line: overall 48.2% (114,025 games).

Win rate vs game length (minutes)
53.7%40.7%0–15n=70415–20n=1,75920–25n=5,97425–30n=15,91430–35n=27,60235–40n=28,04740+n=34,309
Share of this hero’s games
33.0%0.0%0–15n=70415–20n=1,75920–25n=5,97425–30n=15,91430–35n=27,60235–40n=28,04740+n=34,309
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1548.0%44.3% – 51.7%338 / 704
15–2045.0%42.7% – 47.3%791 / 1,759
20–2544.9%43.6% – 46.1%2,681 / 5,974
25–3046.3%45.5% – 47.0%7,361 / 15,914
30–3548.1%47.5% – 48.7%13,272 / 27,602
35–4048.1%47.6% – 48.7%13,501 / 28,047
40+49.9%49.4% – 50.5%17,131 / 34,309

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Win rate barely changes with experience, or the difference is within uncertainty; no hard/easy classification.

Win rate by recorded hero games
53.2%44.5%1–9n=61,29510–24n=23,04425–49n=10,27150–99n=7,239100–249n=6,150250+n=6,324
BucketWin rate95% Wilson intervalWins / games
1–946.9%46.5% – 47.3%28,724 / 61,295
10–2450.2%49.6% – 50.9%11,578 / 23,044
25–4949.3%48.4% – 50.3%5,067 / 10,271
50–9950.0%48.9% – 51.2%3,623 / 7,239
100–24949.2%47.9% – 50.4%3,025 / 6,150
250+48.4%47.2% – 49.7%3,062 / 6,324
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 114,323 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
50.4%win rate18,321 wins / 36,386 hero-player games

Both stage purchases · 36,386 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

113,615 hero-player games
  1. 49.3%
    67.8% share77,393 hero-player games
  2. 48.6%
    55.6% share63,462 hero-player games
  3. 50.1%
    32.9% share37,495 hero-player games
  4. 49.3%
    26.4% share30,086 hero-player games
  5. 50.1%
    25.0% share28,498 hero-player games
02

9–20 min

113,599 hero-player games
  1. 52.1%
    38.0% share43,333 hero-player games
  2. 49.9%
    37.5% share42,782 hero-player games
  3. 49.7%
    31.9% share36,387 hero-player games
  4. 50.2%
    30.9% share35,207 hero-player games
  5. 49.6%
    27.4% share31,221 hero-player games
03

20–30 min

108,531 hero-player games
  1. 54.2%
    33.9% share38,687 hero-player games
  2. 49.8%
    29.2% share33,342 hero-player games
  3. 48.6%
    26.3% share29,952 hero-player games
  4. 51.1%
    25.9% share29,503 hero-player games
  5. 51.4%
    16.7% share18,997 hero-player games
04

30+ min

74,817 hero-player games
  1. 51.4%
    19.7% share22,455 hero-player games
  2. 53.7%
    16.7% share19,007 hero-player games
  3. 52.9%
    13.7% share15,674 hero-player games
  4. 56.3%
    13.6% share15,464 hero-player games
  5. 49.8%
    13.3% share15,134 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 48.2% · 114,025 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow47.1%-1.1 pts+0.5 pts20,089 / 42,665+667
Graves43.2%-5.0 pts+2.4 pts18,075 / 41,826-3,304
Rat King41.6%-6.6 pts-0.9 pts13,040 / 31,342-3,710
Deadman Danny48.0%-0.2 pts+0.7 pts12,514 / 26,059-1,026
Haze45.8%-2.4 pts+0.3 pts11,578 / 25,288-5,277
Violet46.7%-1.5 pts+0.3 pts11,693 / 25,063-1,233
Venator51.0%+2.8 pts-0.2 pts11,093 / 21,753-1,998
Mina54.2%+6.0 pts+0.4 pts11,492 / 21,219-745
Seven42.8%-5.4 pts-1.4 pts8,980 / 20,974-4,311
Wraith48.3%+0.1 pts+1.0 pts10,055 / 20,826-4,341
Drifter48.2%-0.0 pts+0.3 pts9,888 / 20,524-3,353
Infernus48.2%+0.0 pts-0.8 pts9,593 / 19,903-2,882

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗