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Lady Geist portrait
Standard

Lady Geist builds

Sacrifices health then drains it back

Explore Lady Geist purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate51.2%115,339 wins / 225,262 hero-player games
Hero-player games225,262Standard
K / D / A6.4 / 7.1 / 12.3Per match

Observed purchases & abilities

Recommended build

Lady Geist - CARRY BOMB - deadlocked.gg

54.8% win rate · 41,172 wins / 75,107 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

55.5% · 35,958 wins / 64,813 games
55.3% · 34,718 wins / 62,835 games
55.2% · 33,677 wins / 61,043 games

Item 5 options

20–30 min phase alternatives

56.1% · 21,269 wins / 37,934 games
54.8% · 19,323 wins / 35,247 games
54.1% · 18,067 wins / 33,386 games

Item 6 options

30+ min phase alternatives

53.9% · 18,025 wins / 33,412 games
52.6% · 16,958 wins / 32,245 games
58.1% · 18,306 wins / 31,481 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Essence BombEssence Bomb53.0% · 155,310 games
>Life DrainLife Drain48.5% · 65,169 games
>Soul ExchangeSoul Exchange42.7% · 2,513 games
>MaliceMalice45.7% · 1,632 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

64.5% · 4,599 wins / 7,130 games · 5,081 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Essence BombU1 AP2 AP5 AP
Life DrainU1 AP2 AP5 AP
MaliceU1 AP2 AP5 AP
Soul ExchangeU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York51.2%50.9% – 51.6%−9474,264
Broadway51.1%50.8% – 51.5%−10475,629
Greenwich51.2%50.9% – 51.6%−11976,293

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 225,851 hero games.

Ascendant+ averaged 165 games/day (<300); merged with its neighbour.

Win rate
52.8%45.7%50%10-2110-27
Pick rate ⓘ
29.4%0.0%10-2110-27
Game count
38901010-2110-27
Ban rate
3.6%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2133,95217,582158,461.0832,912 / 97,916
All ranks · 10-2234,13017,471154,574.52,763 / 92,276
All ranks · 10-2333,96217,322156,713.0832,747 / 92,860
All ranks · 10-2436,01918,542166,615.0832,799 / 94,650
All ranks · 10-2535,47018,028161,933.52,651 / 87,998
All ranks · 10-2628,58114,627127,951.4171,865 / 65,268
All ranks · 10-2723,73712,057101,893.251,308 / 44,811
Initiate–Ritualist · 10-213,2671,62812,985203 / 6,357
Initiate–Ritualist · 10-223,5731,80613,768.833205 / 6,510
Initiate–Ritualist · 10-233,8121,86114,480.833185 / 6,775
Initiate–Ritualist · 10-243,9771,95715,218191 / 6,901
Initiate–Ritualist · 10-253,9101,89815,125200 / 6,453
Initiate–Ritualist · 10-263,4621,65912,791.917135 / 4,970
Initiate–Ritualist · 10-273,0131,47111,086.7593 / 3,616
Emissary–Archon · 10-216503144,084.7548 / 1,770
Emissary–Archon · 10-227683854,27158 / 1,758
Emissary–Archon · 10-237443674,505.91737 / 1,820
Emissary–Archon · 10-248163944,74060 / 1,833
Emissary–Archon · 10-258423974,78632 / 1,668
Emissary–Archon · 10-267423594,12833 / 1,324
Emissary–Archon · 10-277013353,798.91727 / 1,058
Oracle–Phantom / Ascendant+ · 10-215702695,32418 / 2,747
Oracle–Phantom / Ascendant+ · 10-226773415,60125 / 2,756
Oracle–Phantom / Ascendant+ · 10-236993325,94725 / 2,895
Oracle–Phantom / Ascendant+ · 10-247053306,227.83325 / 3,020
Oracle–Phantom / Ascendant+ · 10-258083906,2299 / 2,781
Oracle–Phantom / Ascendant+ · 10-267653575,66812 / 2,513
Oracle–Phantom / Ascendant+ · 10-277933805,5807 / 2,318

Matches through ·

Game length

226,478 recorded hero games · dashed line: overall 51.2% (225,851 games).

Win rate vs game length (minutes)
57.3%41.5%0–15n=1,58115–20n=3,09220–25n=9,78925–30n=28,61830–35n=53,78035–40n=57,74740+n=71,871
Share of this hero’s games
34.9%0.0%0–15n=1,58115–20n=3,09220–25n=9,78925–30n=28,61830–35n=53,78035–40n=57,74740+n=71,871
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1545.9%43.5% – 48.4%726 / 1,581
15–2049.9%48.1% – 51.7%1,543 / 3,092
20–2554.3%53.3% – 55.3%5,312 / 9,789
25–3052.9%52.4% – 53.5%15,152 / 28,618
30–3551.9%51.4% – 52.3%27,892 / 53,780
35–4050.9%50.5% – 51.3%29,378 / 57,747
40+50.0%49.7% – 50.4%35,950 / 71,871

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Win rate barely changes with experience, or the difference is within uncertainty; no hard/easy classification.

Win rate by recorded hero games
55.2%47.5%1–9n=108,46110–24n=59,86125–49n=25,64850–99n=15,708100–249n=11,297250+n=5,537
BucketWin rate95% Wilson intervalWins / games
1–950.1%49.8% – 50.4%54,387 / 108,461
10–2452.8%52.4% – 53.2%31,634 / 59,861
25–4951.5%50.9% – 52.2%13,220 / 25,648
50–9951.8%51.0% – 52.6%8,137 / 15,708
100–24951.2%50.2% – 52.1%5,779 / 11,297
250+50.8%49.5% – 52.1%2,813 / 5,537
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 226,512 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
51.6%win rate60,608 wins / 117,349 hero-player games

Both stage purchases · 117,349 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

225,618 hero-player games
  1. 51.7%
    83.3% share188,303 hero-player games
  2. 52.2%
    76.1% share171,996 hero-player games
  3. 53.0%
    59.4% share134,120 hero-player games
  4. 53.9%
    55.8% share126,082 hero-player games
  5. 49.4%
    45.9% share103,803 hero-player games
02

9–20 min

224,871 hero-player games
  1. 51.4%
    60.3% share136,170 hero-player games
  2. 54.6%
    45.6% share102,987 hero-player games
  3. 54.1%
    41.5% share93,847 hero-player games
  4. 52.1%
    39.4% share88,958 hero-player games
  5. 54.7%
    39.3% share88,867 hero-player games
03

20–30 min

216,189 hero-player games
  1. 55.3%
    27.9% share63,066 hero-player games
  2. 52.2%
    24.3% share54,931 hero-player games
  3. 52.4%
    23.8% share53,866 hero-player games
  4. 54.7%
    22.1% share49,988 hero-player games
  5. 60.5%
    19.7% share44,595 hero-player games
04

30+ min

153,800 hero-player games
  1. 53.3%
    21.6% share48,742 hero-player games
  2. 57.1%
    21.0% share47,554 hero-player games
  3. 53.4%
    21.0% share47,369 hero-player games
  4. 53.6%
    20.4% share46,046 hero-player games
  5. 50.4%
    13.7% share31,034 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 51.2% · 225,851 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow49.1%-2.1 pts-0.5 pts38,650 / 78,712+3,560
Rat King46.4%-4.8 pts+1.0 pts36,199 / 77,948+40
Deadman Danny49.9%-1.3 pts-0.4 pts28,600 / 57,290+1,914
Haze48.1%-3.1 pts-0.4 pts27,398 / 56,965-2,629
Violet49.7%-1.5 pts+0.4 pts27,266 / 54,823+1,775
Venator53.8%+2.6 pts-0.4 pts26,109 / 48,528+955
Graves44.1%-7.1 pts+0.3 pts21,290 / 48,261-370
Mina56.9%+5.7 pts+0.1 pts26,824 / 47,128+2,028
Drifter50.9%-0.3 pts+0.0 pts22,188 / 43,556-373
Victor46.1%-5.1 pts-0.4 pts19,283 / 41,812-2,251
Wraith50.9%-0.3 pts+0.6 pts21,197 / 41,666-1,407
Infernus51.3%+0.1 pts-0.7 pts21,116 / 41,145-124

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗