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Kelvin portrait
Standard

Kelvin builds

Freezes enemies in their tracks

Explore Kelvin purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate53.5%67,386 wins / 125,905 hero-player games
Hero-player games125,905Standard
K / D / A5.2 / 5.8 / 14.5Per match

Observed purchases & abilities

Recommended build

ICE BEAM MASTERY [Lockbuilds.com]

49.9% win rate · 4,813 wins / 9,646 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

51.5% · 5,711 wins / 11,080 games
51.3% · 5,528 wins / 10,776 games
48.2% · 3,921 wins / 8,143 games

Item 5 options

20–30 min phase alternatives

56.0% · 4,852 wins / 8,657 games
47.5% · 2,869 wins / 6,042 games
46.3% · 2,381 wins / 5,145 games

Item 6 options

30+ min phase alternatives

52.9% · 2,860 wins / 5,402 games
53.4% · 2,415 wins / 4,523 games
59.7% · 2,312 wins / 3,875 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Arctic BeamArctic Beam53.2% · 64,842 games
>Frost GrenadeFrost Grenade55.0% · 55,023 games
>Ice PathIce Path53.8% · 1,431 games
>Frozen ShelterFrozen Shelter47.9% · 4,085 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

69.9% · 1,993 wins / 2,853 games · 2,103 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Frost GrenadeU1 AP2 AP5 AP
Ice PathU1 AP2 AP5 AP
Arctic BeamU1 AP2 AP5 AP
Frozen ShelterU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York53.2%52.7% – 53.7%−45841,195
Broadway53.6%53.1% – 54.1%−41543,453
Greenwich53.8%53.3% – 54.3%−43341,766

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 126,222 hero games.

Ascendant+ averaged 235 games/day (<300); merged with its neighbour.

Win rate
57.2%48.7%50%10-2110-27
Pick rate ⓘ
19.5%0.0%10-2110-27
Game count
22589010-2110-27
Ban rate
8.4%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2118,3529,841158,461.0835,033 / 97,916
All ranks · 10-2217,9399,708154,574.54,566 / 92,276
All ranks · 10-2318,7579,999156,713.0834,726 / 92,860
All ranks · 10-2420,91611,163166,615.0834,679 / 94,650
All ranks · 10-2520,72711,091161,933.54,211 / 87,998
All ranks · 10-2616,3208,683127,951.4173,178 / 65,268
All ranks · 10-2713,2117,055101,893.252,273 / 44,811
Initiate–Ritualist · 10-211,76799312,985459 / 6,357
Initiate–Ritualist · 10-221,9701,10213,768.833407 / 6,510
Initiate–Ritualist · 10-231,9961,06414,480.833525 / 6,775
Initiate–Ritualist · 10-242,2761,25315,218488 / 6,901
Initiate–Ritualist · 10-252,1861,19015,125429 / 6,453
Initiate–Ritualist · 10-261,9401,01512,791.917326 / 4,970
Initiate–Ritualist · 10-271,59587211,086.75270 / 3,616
Emissary–Archon · 10-216663684,084.75132 / 1,770
Emissary–Archon · 10-226293204,271118 / 1,758
Emissary–Archon · 10-236613694,505.917141 / 1,820
Emissary–Archon · 10-247544054,740138 / 1,833
Emissary–Archon · 10-258634654,786128 / 1,668
Emissary–Archon · 10-266503414,12887 / 1,324
Emissary–Archon · 10-276273193,798.91772 / 1,058
Oracle–Phantom / Ascendant+ · 10-218354535,324185 / 2,747
Oracle–Phantom / Ascendant+ · 10-229024825,601177 / 2,756
Oracle–Phantom / Ascendant+ · 10-231,0165325,947199 / 2,895
Oracle–Phantom / Ascendant+ · 10-241,1005996,227.833192 / 3,020
Oracle–Phantom / Ascendant+ · 10-251,0635826,229196 / 2,781
Oracle–Phantom / Ascendant+ · 10-269224585,668140 / 2,513
Oracle–Phantom / Ascendant+ · 10-278914535,580163 / 2,318

Matches through ·

Game length

126,565 recorded hero games · dashed line: overall 53.5% (126,222 games).

Win rate vs game length (minutes)
57.4%41.5%0–15n=89115–20n=1,70220–25n=5,81625–30n=17,57630–35n=32,12835–40n=32,81240+n=35,640
Share of this hero’s games
31.0%0.0%0–15n=89115–20n=1,70220–25n=5,81625–30n=17,57630–35n=32,12835–40n=32,81240+n=35,640
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1546.8%43.5% – 50.1%417 / 891
15–2047.1%44.8% – 49.5%802 / 1,702
20–2550.2%48.9% – 51.4%2,917 / 5,816
25–3052.6%51.9% – 53.3%9,243 / 17,576
30–3554.0%53.5% – 54.6%17,358 / 32,128
35–4054.9%54.3% – 55.4%18,006 / 32,812
40+53.3%52.8% – 53.8%18,987 / 35,640

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Win rate barely changes with experience, or the difference is within uncertainty; no hard/easy classification.

Win rate by recorded hero games
59.1%48.0%1–9n=58,44810–24n=29,13525–49n=14,61650–99n=10,135100–249n=8,630250+n=5,615
BucketWin rate95% Wilson intervalWins / games
1–951.7%51.3% – 52.1%30,197 / 58,448
10–2455.0%54.5% – 55.6%16,034 / 29,135
25–4955.6%54.8% – 56.4%8,126 / 14,616
50–9956.2%55.2% – 57.1%5,694 / 10,135
100–24954.5%53.5% – 55.6%4,706 / 8,630
250+53.1%51.8% – 54.4%2,981 / 5,615
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 126,579 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
53.3%win rate22,429 wins / 42,079 hero-player games

Both stage purchases · 42,079 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

126,122 hero-player games
  1. 54.4%
    68.0% share85,805 hero-player games
  2. 53.6%
    67.4% share85,054 hero-player games
  3. 54.6%
    62.3% share78,700 hero-player games
  4. 51.9%
    28.7% share36,288 hero-player games
  5. 56.6%
    28.6% share36,088 hero-player games
02

9–20 min

125,736 hero-player games
  1. 53.3%
    46.7% share59,019 hero-player games
  2. 57.1%
    41.4% share52,284 hero-player games
  3. 56.9%
    34.9% share44,047 hero-player games
  4. 55.2%
    33.4% share42,234 hero-player games
  5. 53.1%
    32.0% share40,426 hero-player games
03

20–30 min

120,907 hero-player games
  1. 60.2%
    36.1% share45,569 hero-player games
  2. 57.0%
    35.7% share45,054 hero-player games
  3. 59.4%
    34.7% share43,773 hero-player games
  4. 57.5%
    29.2% share36,906 hero-player games
  5. 58.1%
    23.1% share29,194 hero-player games
04

30+ min

83,692 hero-player games
  1. 53.9%
    22.4% share28,243 hero-player games
  2. 59.1%
    21.4% share27,084 hero-player games
  3. 58.1%
    20.1% share25,409 hero-player games
  4. 57.2%
    18.4% share23,177 hero-player games
  5. 54.7%
    18.3% share23,104 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 53.5% · 126,222 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow52.3%-1.2 pts+0.3 pts29,606 / 56,648+3,551
Rat King47.8%-5.7 pts-0.0 pts16,478 / 34,495-395
Violet52.2%-1.3 pts+0.5 pts16,426 / 31,479+1,669
Deadman Danny54.2%+0.7 pts+1.5 pts16,722 / 30,857+2,258
Haze50.1%-3.4 pts-0.7 pts14,394 / 28,730-2,993
Graves46.1%-7.4 pts+0.0 pts12,603 / 27,329-711
Venator56.4%+2.9 pts-0.1 pts14,579 / 25,861+267
Infernus53.6%+0.1 pts-0.7 pts12,490 / 23,317-391
Mina59.3%+5.8 pts+0.2 pts13,660 / 23,049+1,683
Wraith51.5%-2.0 pts-1.1 pts11,691 / 22,708-2,551
Bebop55.1%+1.5 pts-0.1 pts12,158 / 22,082+1,693
Drifter53.7%+0.2 pts+0.5 pts11,639 / 21,656-407

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗