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Ivy portrait
Standard

Ivy builds

Sets up a power duo with a lucky ally

Explore Ivy purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate52.4%97,827 wins / 186,829 hero-player games
Hero-player games186,829Standard
K / D / A4.4 / 5.8 / 14.4Per match

Observed purchases & abilities

Recommended build

Highdocker's Gun Ivy Build

53.8% win rate · 12,789 wins / 23,793 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

54.2% · 24,039 wins / 44,385 games
54.0% · 22,929 wins / 42,493 games
55.0% · 14,214 wins / 25,849 games

Item 5 options

20–30 min phase alternatives

53.6% · 12,117 wins / 22,593 games
59.9% · 12,472 wins / 20,818 games
59.4% · 12,256 wins / 20,646 games

Item 6 options

30+ min phase alternatives

52.0% · 10,124 wins / 19,465 games
51.5% · 6,126 wins / 11,899 games
52.5% · 5,374 wins / 10,228 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Stone FormStone Form54.3% · 30,843 games
>Entangling ThornsEntangling Thorns49.8% · 28,077 games
>Air DropAir Drop51.6% · 37,273 games
>Kudzu ConnectionKudzu Connection53.5% · 89,588 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

69.2% · 1,190 wins / 1,719 games · 1,129 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Entangling ThornsU1 AP2 AP5 AP
Kudzu ConnectionU1 AP2 AP5 AP
Stone FormU1 AP2 AP5 AP
Air DropU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York52.4%52.0% – 52.8%−39561,103
Broadway52.6%52.2% – 53.0%−30162,506
Greenwich52.1%51.7% – 52.5%−36563,880

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 187,224 hero games.

Win rate
58.6%48.3%50%10-2110-27
Pick rate ⓘ
28.4%0.0%10-2110-27
Game count
33032010-2110-27
Ban rate
3.5%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2127,45014,357158,461.0831,145 / 97,916
All ranks · 10-2227,46514,377154,574.51,013 / 92,276
All ranks · 10-2328,48415,052156,713.0831,029 / 92,860
All ranks · 10-2430,58515,955166,615.0831,004 / 94,650
All ranks · 10-2530,23015,731161,933.5949 / 87,998
All ranks · 10-2624,02112,651127,951.417744 / 65,268
All ranks · 10-2718,9899,909101,893.25483 / 44,811
Initiate–Ritualist · 10-212,3161,22512,985105 / 6,357
Initiate–Ritualist · 10-222,4931,33813,768.83399 / 6,510
Initiate–Ritualist · 10-232,6091,37514,480.833111 / 6,775
Initiate–Ritualist · 10-242,9471,54615,218108 / 6,901
Initiate–Ritualist · 10-252,8471,46515,12599 / 6,453
Initiate–Ritualist · 10-262,4191,32312,791.91769 / 4,970
Initiate–Ritualist · 10-272,0351,08311,086.7555 / 3,616
Emissary–Archon · 10-217584084,084.7536 / 1,770
Emissary–Archon · 10-228494604,27131 / 1,758
Emissary–Archon · 10-238724754,505.91748 / 1,820
Emissary–Archon · 10-249725214,74038 / 1,833
Emissary–Archon · 10-251,0385574,78633 / 1,668
Emissary–Archon · 10-269165054,12829 / 1,324
Emissary–Archon · 10-278074523,798.91726 / 1,058
Oracle–Phantom · 10-218774644,03847 / 2,075
Oracle–Phantom · 10-229014914,24543 / 2,033
Oracle–Phantom · 10-238714484,47850 / 2,145
Oracle–Phantom · 10-249795534,706.83358 / 2,264
Oracle–Phantom · 10-251,0225614,68245 / 2,043
Oracle–Phantom · 10-269225074,19752 / 1,851
Oracle–Phantom · 10-279004894,07241 / 1,597
Ascendant+ · 10-213381931,28622 / 672
Ascendant+ · 10-223391771,35616 / 723
Ascendant+ · 10-233682011,46918 / 750
Ascendant+ · 10-243711871,52115 / 756
Ascendant+ · 10-253571761,54715 / 738
Ascendant+ · 10-263441981,47121 / 662
Ascendant+ · 10-273882001,50815 / 721

Matches through ·

Game length

187,697 recorded hero games · dashed line: overall 52.4% (187,224 games).

Win rate vs game length (minutes)
56.9%42.2%0–15n=1,28715–20n=2,55720–25n=8,89825–30n=26,65930–35n=47,71435–40n=47,42340+n=53,159
Share of this hero’s games
31.2%0.0%0–15n=1,28715–20n=2,55720–25n=8,89825–30n=26,65930–35n=47,71435–40n=47,42340+n=53,159
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1546.9%44.2% – 49.7%604 / 1,287
15–2049.4%47.4% – 51.3%1,262 / 2,557
20–2553.9%52.8% – 54.9%4,794 / 8,898
25–3053.4%52.8% – 54.0%14,231 / 26,659
30–3552.8%52.4% – 53.3%25,198 / 47,714
35–4052.6%52.2% – 53.1%24,956 / 47,423
40+51.3%50.8% – 51.7%27,252 / 53,159

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +3.0 pts win rate from first games to 250+ games.

Win rate by recorded hero games
58.0%47.5%1–9n=78,63710–24n=46,03025–49n=23,74050–99n=16,307100–249n=13,714250+n=9,293
BucketWin rate95% Wilson intervalWins / games
1–949.8%49.5% – 50.2%39,175 / 78,637
10–2453.8%53.4% – 54.3%24,783 / 46,030
25–4954.3%53.7% – 54.9%12,888 / 23,740
50–9955.1%54.4% – 55.9%8,992 / 16,307
100–24955.1%54.3% – 56.0%7,562 / 13,714
250+52.8%51.8% – 53.8%4,910 / 9,293
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 187,721 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
50.7%win rate37,062 wins / 73,146 hero-player games

Both stage purchases · 73,146 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

186,980 hero-player games
  1. 52.0%
    71.3% share133,480 hero-player games
  2. 52.4%
    62.9% share117,830 hero-player games
  3. 52.2%
    32.6% share61,135 hero-player games
  4. 51.7%
    31.7% share59,433 hero-player games
  5. 52.2%
    24.8% share46,486 hero-player games
02

9–20 min

186,516 hero-player games
  1. 50.7%
    43.9% share82,171 hero-player games
  2. 53.4%
    35.4% share66,316 hero-player games
  3. 55.4%
    27.1% share50,745 hero-player games
  4. 53.3%
    25.5% share47,827 hero-player games
  5. 53.3%
    24.1% share45,101 hero-player games
03

20–30 min

178,968 hero-player games
  1. 53.6%
    28.2% share52,766 hero-player games
  2. 51.1%
    19.5% share36,602 hero-player games
  3. 51.6%
    19.5% share36,455 hero-player games
  4. 58.7%
    17.5% share32,801 hero-player games
  5. 56.5%
    16.3% share30,455 hero-player games
04

30+ min

122,102 hero-player games
  1. 52.7%
    14.2% share26,533 hero-player games
  2. 54.6%
    12.8% share23,935 hero-player games
  3. 54.6%
    11.6% share21,745 hero-player games
  4. 52.0%
    10.5% share19,578 hero-player games
  5. 55.6%
    10.3% share19,276 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 52.4% · 187,224 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow51.0%-1.3 pts+0.3 pts42,186 / 82,654+2,638
Rat King46.3%-6.1 pts-0.4 pts22,310 / 48,198-1,219
Violet50.8%-1.6 pts+0.2 pts24,392 / 48,043+628
Deadman Danny52.0%-0.4 pts+0.5 pts23,990 / 46,147+801
Haze49.8%-2.5 pts+0.2 pts22,153 / 44,445-3,423
Graves44.7%-7.7 pts-0.3 pts18,065 / 40,435-1,722
Venator55.1%+2.7 pts-0.3 pts21,159 / 38,411-466
Mina57.3%+4.9 pts-0.7 pts21,395 / 37,335+428
Infernus53.1%+0.7 pts-0.1 pts17,688 / 33,329-959
Wraith51.2%-1.2 pts-0.2 pts16,779 / 32,767-2,938
Drifter52.3%-0.0 pts+0.3 pts16,717 / 31,935-1,407
Bebop55.0%+2.7 pts+1.0 pts17,204 / 31,273+1,118

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗