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Holliday portrait
Standard

Holliday builds

Bounces about dispensing trick shots

Explore Holliday purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate46.4%85,710 wins / 184,873 hero-player games
Hero-player games184,873Standard
K / D / A6.5 / 6.0 / 12.7Per match

Observed purchases & abilities

Recommended build

illaryaa \|/

47.6% win rate · 28,779 wins / 60,506 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

47.7% · 21,390 wins / 44,811 games
49.7% · 19,774 wins / 39,790 games
49.0% · 13,291 wins / 27,147 games

Item 5 options

20–30 min phase alternatives

47.8% · 21,788 wins / 45,610 games
50.5% · 19,796 wins / 39,174 games
52.8% · 14,633 wins / 27,695 games

Item 6 options

30+ min phase alternatives

47.0% · 11,560 wins / 24,612 games
51.7% · 10,618 wins / 20,535 games
50.1% · 8,683 wins / 17,330 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Powder KegPowder Keg46.6% · 147,977 games
>Spirit LassoSpirit Lasso42.3% · 2,144 games
>Bounce PadBounce Pad44.3% · 1,541 games
>CrackshotCrackshot46.5% · 32,775 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

59.8% · 3,302 wins / 5,522 games · 4,082 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Powder KegU1 AP2 AP5 AP
Bounce PadU1 AP2 AP5 AP
CrackshotU1 AP2 AP5 AP
Spirit LassoU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

Best lane: Broadway (+0.8 pts win rate, +65 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York46.2%45.8% – 46.6%−7160,047
Broadway46.8%46.5% – 47.2%+6561,442
Greenwich46.0%45.6% – 46.4%−6664,040

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 185,273 hero games.

Win rate
53.9%41.5%50%10-2110-27
Pick rate ⓘ
24.4%0.0%10-2110-27
Game count
33155010-2110-27
Ban rate
10.4%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2126,20512,079158,461.0832,444 / 97,916
All ranks · 10-2226,23312,110154,574.52,269 / 92,276
All ranks · 10-2327,59412,732156,713.0832,413 / 92,860
All ranks · 10-2430,69914,269166,615.0832,372 / 94,650
All ranks · 10-2530,36714,114161,933.52,133 / 87,998
All ranks · 10-2624,58411,369127,951.4171,682 / 65,268
All ranks · 10-2719,5919,210101,893.251,139 / 44,811
Initiate–Ritualist · 10-211,98993412,985216 / 6,357
Initiate–Ritualist · 10-222,10598913,768.833271 / 6,510
Initiate–Ritualist · 10-232,2681,03914,480.833242 / 6,775
Initiate–Ritualist · 10-242,5781,21315,218255 / 6,901
Initiate–Ritualist · 10-252,5841,20615,125231 / 6,453
Initiate–Ritualist · 10-262,2571,08212,791.917169 / 4,970
Initiate–Ritualist · 10-271,93591511,086.75134 / 3,616
Emissary–Archon · 10-217063344,084.7569 / 1,770
Emissary–Archon · 10-227483664,27178 / 1,758
Emissary–Archon · 10-238233504,505.91779 / 1,820
Emissary–Archon · 10-249034324,74071 / 1,833
Emissary–Archon · 10-259234744,78675 / 1,668
Emissary–Archon · 10-267743804,12843 / 1,324
Emissary–Archon · 10-277023553,798.91737 / 1,058
Oracle–Phantom · 10-217743774,038141 / 2,075
Oracle–Phantom · 10-228064054,245123 / 2,033
Oracle–Phantom · 10-239124714,478140 / 2,145
Oracle–Phantom · 10-249964924,706.833145 / 2,264
Oracle–Phantom · 10-259964944,682149 / 2,043
Oracle–Phantom · 10-268674204,197146 / 1,851
Oracle–Phantom · 10-278954414,072114 / 1,597
Ascendant+ · 10-212831481,28665 / 672
Ascendant+ · 10-222911471,35657 / 723
Ascendant+ · 10-233131561,46956 / 750
Ascendant+ · 10-243441811,52157 / 756
Ascendant+ · 10-253241631,54763 / 738
Ascendant+ · 10-263171561,47151 / 662
Ascendant+ · 10-273251721,50848 / 721

Matches through ·

Game length

185,761 recorded hero games · dashed line: overall 46.4% (185,273 games).

Win rate vs game length (minutes)
55.6%41.7%0–15n=1,44415–20n=2,49220–25n=7,89725–30n=24,14830–35n=45,38535–40n=47,78640+n=56,609
Share of this hero’s games
33.5%0.0%0–15n=1,44415–20n=2,49220–25n=7,89725–30n=24,14830–35n=45,38535–40n=47,78640+n=56,609
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1551.0%48.5% – 53.6%737 / 1,444
15–2046.9%45.0% – 48.9%1,169 / 2,492
20–2544.8%43.7% – 45.9%3,538 / 7,897
25–3044.6%44.0% – 45.2%10,774 / 24,148
30–3545.9%45.4% – 46.3%20,815 / 45,385
35–4046.9%46.5% – 47.4%22,422 / 47,786
40+47.1%46.7% – 47.5%26,644 / 56,609

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +7.3 pts win rate from first games to 250+ games.

Win rate by recorded hero games
54.5%41.5%1–9n=84,79810–24n=48,23925–49n=23,10650–99n=13,721100–249n=11,115250+n=4,799
BucketWin rate95% Wilson intervalWins / games
1–943.8%43.5% – 44.1%37,140 / 84,798
10–2447.6%47.2% – 48.1%22,977 / 48,239
25–4948.1%47.4% – 48.7%11,107 / 23,106
50–9949.8%48.9% – 50.6%6,828 / 13,721
100–24950.4%49.5% – 51.4%5,606 / 11,115
250+51.1%49.7% – 52.5%2,451 / 4,799
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 185,778 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
45.8%win rate44,811 wins / 97,789 hero-player games

Both stage purchases · 97,789 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

185,046 hero-player games
  1. 46.6%
    88.1% share163,354 hero-player games
  2. 46.4%
    67.3% share124,696 hero-player games
  3. 46.2%
    47.6% share88,281 hero-player games
  4. 46.8%
    27.0% share50,037 hero-player games
  5. 47.9%
    21.2% share39,207 hero-player games
02

9–20 min

184,523 hero-player games
  1. 45.8%
    54.8% share101,651 hero-player games
  2. 46.8%
    46.6% share86,449 hero-player games
  3. 47.2%
    40.9% share75,719 hero-player games
  4. 47.1%
    38.1% share70,530 hero-player games
  5. 49.5%
    34.1% share63,280 hero-player games
03

20–30 min

177,907 hero-player games
  1. 46.4%
    39.8% share73,777 hero-player games
  2. 46.7%
    36.4% share67,390 hero-player games
  3. 49.4%
    30.8% share57,055 hero-player games
  4. 50.0%
    20.2% share37,450 hero-player games
  5. 52.4%
    19.8% share36,641 hero-player games
04

30+ min

125,823 hero-player games
  1. 47.1%
    17.9% share33,189 hero-player games
  2. 51.1%
    15.2% share28,237 hero-player games
  3. 49.3%
    14.3% share26,497 hero-player games
  4. 46.4%
    11.5% share21,302 hero-player games
  5. 52.4%
    10.2% share18,978 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 46.4% · 185,273 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow45.4%-1.0 pts+0.6 pts30,662 / 67,567+2,318
Rat King41.0%-5.4 pts+0.3 pts21,637 / 52,835-1,383
Deadman Danny45.0%-1.3 pts-0.5 pts21,230 / 47,133+272
Graves39.5%-6.9 pts+0.5 pts17,978 / 45,517-2,179
Violet44.3%-2.0 pts-0.2 pts18,438 / 41,589+197
Bebop48.0%+1.6 pts-0.0 pts18,973 / 39,566+534
Venator48.8%+2.4 pts-0.6 pts19,195 / 39,353-803
Haze44.1%-2.3 pts+0.5 pts17,208 / 39,048-3,899
Celeste48.3%+1.9 pts+0.3 pts16,507 / 34,178+72
Drifter46.5%+0.1 pts+0.4 pts15,785 / 33,977-1,875
Mina51.9%+5.5 pts-0.1 pts17,382 / 33,515+485
Lash46.0%-0.4 pts+0.0 pts15,328 / 33,340-612

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗