deadlytics.ggDEADLOCK
Standard · 7d · All ranks
More
← All heroes/
Grey Talon portrait
Standard

Grey Talon builds

Delivers long range skill-shots

Explore Grey Talon purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate46.4%73,764 wins / 158,831 hero-player games
Hero-player games158,831Standard
K / D / A6.9 / 5.2 / 11.7Per match

Observed purchases & abilities

Recommended build

It's a bird It's a plane no wait IT'S A NUKE!!!

46.8% win rate · 29,354 wins / 62,728 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

48.8% · 22,543 wins / 46,189 games
48.7% · 19,635 wins / 40,285 games
47.3% · 15,672 wins / 33,117 games

Item 5 options

20–30 min phase alternatives

49.5% · 23,121 wins / 46,746 games
47.9% · 17,167 wins / 35,855 games
45.1% · 13,204 wins / 29,289 games

Item 6 options

30+ min phase alternatives

51.7% · 14,769 wins / 28,561 games
53.4% · 13,239 wins / 24,769 games
50.0% · 10,736 wins / 21,456 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Charged ShotCharged Shot46.8% · 93,321 games
>Guided OwlGuided Owl46.3% · 57,300 games
>Spirit SnareSpirit Snare46.4% · 332 games
>Rain of ArrowsRain of Arrows48.8% · 7,226 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

61.9% · 851 wins / 1,374 games · 1,082 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Charged ShotU1 AP2 AP5 AP
Rain of ArrowsU1 AP2 AP5 AP
Spirit SnareU1 AP2 AP5 AP
Guided OwlU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York46.4%45.9% – 46.8%−41151,523
Broadway46.7%46.2% – 47.1%−35555,591
Greenwich46.3%45.9% – 46.8%−38552,358

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 159,226 hero games.

Win rate
51.0%38.1%50%10-2110-27
Pick rate ⓘ
31.6%0.0%10-2110-27
Game count
28678010-2110-27
Ban rate
3.2%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2122,44210,250158,461.0831,674 / 97,916
All ranks · 10-2222,28410,349154,574.51,557 / 92,276
All ranks · 10-2323,67511,076156,713.0831,529 / 92,860
All ranks · 10-2426,19112,228166,615.0831,641 / 94,650
All ranks · 10-2526,55412,380161,933.51,479 / 87,998
All ranks · 10-2621,1689,854127,951.4171,077 / 65,268
All ranks · 10-2716,9127,819101,893.25744 / 44,811
Initiate–Ritualist · 10-211,52771512,98583 / 6,357
Initiate–Ritualist · 10-221,68674913,768.83395 / 6,510
Initiate–Ritualist · 10-231,88087814,480.83390 / 6,775
Initiate–Ritualist · 10-242,02690415,218111 / 6,901
Initiate–Ritualist · 10-252,06489915,125110 / 6,453
Initiate–Ritualist · 10-261,73575912,791.91770 / 4,970
Initiate–Ritualist · 10-271,50868111,086.7551 / 3,616
Emissary–Archon · 10-216122394,084.7521 / 1,770
Emissary–Archon · 10-226002774,27126 / 1,758
Emissary–Archon · 10-236802864,505.91732 / 1,820
Emissary–Archon · 10-247343004,74035 / 1,833
Emissary–Archon · 10-257993364,78631 / 1,668
Emissary–Archon · 10-267243134,12818 / 1,324
Emissary–Archon · 10-276522783,798.91711 / 1,058
Oracle–Phantom · 10-217493194,03838 / 2,075
Oracle–Phantom · 10-226773094,24516 / 2,033
Oracle–Phantom · 10-237263194,47833 / 2,145
Oracle–Phantom · 10-248073804,706.83338 / 2,264
Oracle–Phantom · 10-259004434,68237 / 2,043
Oracle–Phantom · 10-267703444,19716 / 1,851
Oracle–Phantom · 10-277002954,07218 / 1,597
Ascendant+ · 10-212951441,28615 / 672
Ascendant+ · 10-223461551,3565 / 723
Ascendant+ · 10-233401541,46922 / 750
Ascendant+ · 10-244281871,52111 / 756
Ascendant+ · 10-254242011,54712 / 738
Ascendant+ · 10-264101831,4717 / 662
Ascendant+ · 10-274411981,5088 / 721

Matches through ·

Game length

159,681 recorded hero games · dashed line: overall 46.4% (159,226 games).

Win rate vs game length (minutes)
52.4%38.8%0–15n=1,20115–20n=2,12320–25n=6,88925–30n=20,41430–35n=38,41035–40n=40,69340+n=49,951
Share of this hero’s games
34.4%0.0%0–15n=1,20115–20n=2,12320–25n=6,88925–30n=20,41430–35n=38,41035–40n=40,69340+n=49,951
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1547.5%44.7% – 50.4%571 / 1,201
15–2044.8%42.7% – 47.0%952 / 2,123
20–2542.3%41.1% – 43.5%2,914 / 6,889
25–3041.5%40.8% – 42.2%8,476 / 20,414
30–3544.6%44.1% – 45.1%17,134 / 38,410
35–4047.5%47.0% – 48.0%19,336 / 40,693
40+49.6%49.2% – 50.1%24,789 / 49,951

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Win rate barely changes with experience, or the difference is within uncertainty; no hard/easy classification.

Win rate by recorded hero games
52.0%43.3%1–9n=80,90410–24n=37,40425–49n=16,91150–99n=10,734100–249n=8,347250+n=5,398
BucketWin rate95% Wilson intervalWins / games
1–945.9%45.6% – 46.3%37,141 / 80,904
10–2447.7%47.2% – 48.2%17,847 / 37,404
25–4946.2%45.5% – 47.0%7,820 / 16,911
50–9946.3%45.4% – 47.2%4,969 / 10,734
100–24946.6%45.5% – 47.6%3,887 / 8,347
250+46.6%45.3% – 47.9%2,516 / 5,398
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 159,698 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
48.7%win rate38,321 wins / 78,707 hero-player games

Both stage purchases · 78,707 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

159,062 hero-player games
  1. 46.7%
    82.5% share131,475 hero-player games
  2. 46.7%
    78.7% share125,321 hero-player games
  3. 47.3%
    54.0% share85,998 hero-player games
  4. 47.0%
    53.6% share85,455 hero-player games
  5. 47.6%
    41.7% share66,436 hero-player games
02

9–20 min

158,637 hero-player games
  1. 48.6%
    52.9% share84,221 hero-player games
  2. 46.4%
    50.4% share80,272 hero-player games
  3. 48.3%
    48.8% share77,816 hero-player games
  4. 45.9%
    46.9% share74,748 hero-player games
  5. 46.2%
    46.6% share74,297 hero-player games
03

20–30 min

152,609 hero-player games
  1. 49.6%
    48.2% share76,777 hero-player games
  2. 47.0%
    34.4% share54,830 hero-player games
  3. 45.0%
    34.0% share54,182 hero-player games
  4. 47.7%
    34.0% share54,166 hero-player games
  5. 44.2%
    32.1% share51,075 hero-player games
04

30+ min

107,535 hero-player games
  1. 51.1%
    31.7% share50,479 hero-player games
  2. 52.8%
    27.4% share43,577 hero-player games
  3. 50.1%
    21.6% share34,461 hero-player games
  4. 46.3%
    17.6% share27,992 hero-player games
  5. 47.1%
    12.1% share19,281 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 46.4% · 159,226 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow44.7%-1.7 pts-0.1 pts26,975 / 60,297+1,559
Rat King41.0%-5.4 pts+0.3 pts19,001 / 46,322-2,257
Deadman Danny46.4%-0.1 pts+0.8 pts18,298 / 39,445-47
Violet44.2%-2.3 pts-0.5 pts16,577 / 37,527-551
Graves39.8%-6.6 pts+0.8 pts14,358 / 36,031-2,731
Haze43.6%-2.9 pts-0.1 pts15,224 / 34,942-5,187
Venator48.9%+2.5 pts-0.5 pts16,349 / 33,406-1,655
Bebop47.6%+1.2 pts-0.4 pts15,334 / 32,181-147
Drifter46.1%-0.4 pts-0.1 pts14,045 / 30,480-2,652
Mina52.7%+6.2 pts+0.6 pts15,408 / 29,247-248
Wraith44.9%-1.5 pts-0.6 pts12,827 / 28,563-4,421
Celeste48.3%+1.9 pts+0.3 pts13,564 / 28,078-715

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗