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Dynamo portrait
Standard

Dynamo builds

Locks down the enemy team

Explore Dynamo purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate51.9%106,570 wins / 205,357 hero-player games
Hero-player games205,357Standard
K / D / A4.6 / 6.1 / 15.2Per match

Observed purchases & abilities

Recommended build

DA BIGGEST WAGH

52.4% win rate · 18,618 wins / 35,560 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

52.7% · 12,680 wins / 24,042 games
53.3% · 10,078 wins / 18,898 games
52.3% · 9,086 wins / 17,388 games

Item 5 options

20–30 min phase alternatives

55.8% · 15,697 wins / 28,121 games
53.3% · 13,616 wins / 25,533 games
50.2% · 11,338 wins / 22,606 games

Item 6 options

30+ min phase alternatives

52.0% · 9,823 wins / 18,873 games
52.6% · 6,687 wins / 12,718 games
49.2% · 5,348 wins / 10,872 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Kinetic PulseKinetic Pulse52.2% · 161,238 games
>Rejuvenating AuroraRejuvenating Aurora53.0% · 30,491 games
>SingularitySingularity49.2% · 11,195 games
>Quantum EntanglementQuantum Entanglement50.2% · 2,026 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

62.9% · 2,071 wins / 3,290 games · 2,663 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Kinetic PulseU1 AP2 AP5 AP
Quantum EntanglementU1 AP2 AP5 AP
Rejuvenating AuroraU1 AP2 AP5 AP
SingularityU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York52.0%51.6% – 52.3%−9365,544
Broadway51.6%51.2% – 52.0%−11365,907
Greenwich52.1%51.7% – 52.4%−9774,668

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 205,844 hero games.

Ascendant+ averaged 221 games/day (<300); merged with its neighbour.

Win rate
55.8%48.6%50%10-2110-27
Pick rate ⓘ
25.4%0.0%10-2110-27
Game count
36858010-2110-27
Ban rate
12.4%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2129,99615,551158,461.0833,635 / 97,916
All ranks · 10-2229,79115,503154,574.53,610 / 92,276
All ranks · 10-2331,10816,121156,713.0833,453 / 92,860
All ranks · 10-2434,09417,809166,615.0833,518 / 94,650
All ranks · 10-2534,12817,629161,933.53,122 / 87,998
All ranks · 10-2626,56013,690127,951.4172,442 / 65,268
All ranks · 10-2720,16710,499101,893.251,614 / 44,811
Initiate–Ritualist · 10-212,8961,48212,985451 / 6,357
Initiate–Ritualist · 10-223,0641,54913,768.833474 / 6,510
Initiate–Ritualist · 10-233,2321,67914,480.833506 / 6,775
Initiate–Ritualist · 10-243,4941,78615,218487 / 6,901
Initiate–Ritualist · 10-253,5551,88015,125454 / 6,453
Initiate–Ritualist · 10-262,9441,47012,791.917330 / 4,970
Initiate–Ritualist · 10-272,5171,32811,086.75225 / 3,616
Emissary–Archon · 10-217814074,084.75141 / 1,770
Emissary–Archon · 10-228574494,271126 / 1,758
Emissary–Archon · 10-239014934,505.917158 / 1,820
Emissary–Archon · 10-249335114,740148 / 1,833
Emissary–Archon · 10-251,0345554,786112 / 1,668
Emissary–Archon · 10-268284194,128100 / 1,324
Emissary–Archon · 10-277243843,798.91792 / 1,058
Oracle–Phantom / Ascendant+ · 10-218674685,324289 / 2,747
Oracle–Phantom / Ascendant+ · 10-229174765,601317 / 2,756
Oracle–Phantom / Ascendant+ · 10-239855115,947282 / 2,895
Oracle–Phantom / Ascendant+ · 10-241,0435206,227.833339 / 3,020
Oracle–Phantom / Ascendant+ · 10-251,1265596,229290 / 2,781
Oracle–Phantom / Ascendant+ · 10-269074625,668269 / 2,513
Oracle–Phantom / Ascendant+ · 10-279525115,580217 / 2,318

Matches through ·

Game length

206,357 recorded hero games · dashed line: overall 51.9% (205,844 games).

Win rate vs game length (minutes)
55.5%45.8%0–15n=1,41215–20n=2,62020–25n=8,81125–30n=26,77230–35n=50,54735–40n=53,12140+n=63,074
Share of this hero’s games
33.6%0.0%0–15n=1,41215–20n=2,62020–25n=8,81125–30n=26,77230–35n=50,54735–40n=53,12140+n=63,074
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1550.4%47.8% – 53.0%712 / 1,412
15–2050.9%49.0% – 52.8%1,334 / 2,620
20–2552.5%51.4% – 53.5%4,622 / 8,811
25–3052.2%51.6% – 52.8%13,970 / 26,772
30–3552.4%51.9% – 52.8%26,479 / 50,547
35–4052.0%51.6% – 52.5%27,646 / 53,121
40+51.2%50.8% – 51.6%32,298 / 63,074

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +2.4 pts win rate from first games to 250+ games.

Win rate by recorded hero games
56.4%48.0%1–9n=96,99410–24n=50,46725–49n=23,11350–99n=15,230100–249n=12,493250+n=8,091
BucketWin rate95% Wilson intervalWins / games
1–950.5%50.2% – 50.8%48,952 / 96,994
10–2453.1%52.7% – 53.5%26,799 / 50,467
25–4952.9%52.3% – 53.6%12,231 / 23,113
50–9953.4%52.6% – 54.2%8,136 / 15,230
100–24953.5%52.7% – 54.4%6,688 / 12,493
250+52.8%51.7% – 53.9%4,275 / 8,091
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 206,388 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
53.3%win rate48,610 wins / 91,267 hero-player games

Both stage purchases · 91,267 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

205,569 hero-player games
  1. 52.2%
    73.8% share152,048 hero-player games
  2. 51.7%
    48.5% share99,892 hero-player games
  3. 51.9%
    43.6% share89,868 hero-player games
  4. 52.6%
    39.6% share81,588 hero-player games
  5. 53.0%
    34.7% share71,374 hero-player games
02

9–20 min

205,057 hero-player games
  1. 53.1%
    47.7% share98,199 hero-player games
  2. 51.8%
    38.5% share79,247 hero-player games
  3. 51.8%
    38.1% share78,410 hero-player games
  4. 53.2%
    30.5% share62,739 hero-player games
  5. 52.8%
    29.3% share60,339 hero-player games
03

20–30 min

197,521 hero-player games
  1. 52.3%
    39.9% share82,212 hero-player games
  2. 52.8%
    37.5% share77,307 hero-player games
  3. 53.6%
    28.3% share58,287 hero-player games
  4. 58.6%
    21.5% share44,320 hero-player games
  5. 49.9%
    19.5% share40,212 hero-player games
04

30+ min

139,477 hero-player games
  1. 52.6%
    26.0% share53,480 hero-player games
  2. 51.9%
    20.5% share42,300 hero-player games
  3. 51.2%
    13.2% share27,137 hero-player games
  4. 50.8%
    12.7% share26,091 hero-player games
  5. 53.0%
    12.5% share25,801 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 51.9% · 205,844 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow50.2%-1.7 pts-0.1 pts43,511 / 86,655+2,152
Violet50.1%-1.7 pts+0.1 pts25,721 / 51,298+191
Rat King45.9%-6.0 pts-0.2 pts22,694 / 49,415-1,355
Haze49.5%-2.3 pts+0.4 pts24,168 / 48,784-3,537
Deadman Danny51.3%-0.6 pts+0.3 pts23,732 / 46,242+351
Graves45.0%-6.9 pts+0.5 pts20,545 / 45,623-1,587
Venator55.3%+3.4 pts+0.4 pts24,166 / 43,717-343
Mina57.0%+5.1 pts-0.5 pts22,845 / 40,057+248
Infernus52.5%+0.7 pts-0.1 pts20,801 / 39,584-1,161
Wraith50.6%-1.2 pts-0.3 pts18,949 / 37,416-3,285
Seven46.9%-4.9 pts-0.9 pts17,017 / 36,256-2,526
Bebop53.6%+1.7 pts+0.1 pts19,312 / 36,037+691

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗