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Calico portrait
Standard

Calico builds

Wreaks havoc from the sidelines

Explore Calico purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate48.0%67,421 wins / 140,427 hero-player games
Hero-player games140,427Standard
K / D / A8.1 / 6.7 / 12.5Per match

Observed purchases & abilities

Recommended build

Maldox Calico SPIRIT

48.8% win rate · 42,735 wins / 87,632 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

52.0% · 19,957 wins / 38,344 games
48.3% · 18,494 wins / 38,256 games
46.3% · 14,804 wins / 31,993 games

Item 5 options

20–30 min phase alternatives

49.4% · 31,823 wins / 64,459 games
50.1% · 22,058 wins / 44,055 games
57.0% · 21,154 wins / 37,098 games

Item 6 options

30+ min phase alternatives

50.5% · 13,661 wins / 27,035 games
55.1% · 14,629 wins / 26,554 games
54.7% · 12,868 wins / 23,523 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Return to ShadowsReturn to Shadows48.8% · 105,129 games
>Gloom BombsGloom Bombs44.3% · 11,517 games
>AvaAva48.3% · 7,514 games
>Leaping SlashLeaping Slash48.0% · 15,575 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

66.8% · 6,517 wins / 9,749 games · 6,247 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Gloom BombsU1 AP2 AP5 AP
Leaping SlashU1 AP2 AP5 AP
AvaU1 AP2 AP5 AP
Return to ShadowsU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

Best lane: Greenwich (+0.7 pts win rate, +468 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York47.6%47.1% – 48.0%+43345,084
Broadway48.2%47.7% – 48.6%+47949,831
Greenwich48.3%47.8% – 48.7%+46846,055

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 140,796 hero games.

Ascendant+ averaged 247 games/day (<300); merged with its neighbour.

Win rate
53.5%46.6%50%10-2110-27
Pick rate ⓘ
20.9%0.0%10-2110-27
Game count
24781010-2110-27
Ban rate
8.0%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2120,2929,813158,461.0833,075 / 97,916
All ranks · 10-2220,5049,920154,574.52,811 / 92,276
All ranks · 10-2321,24110,146156,713.0832,810 / 92,860
All ranks · 10-2422,94510,925166,615.0832,863 / 94,650
All ranks · 10-2522,52310,797161,933.52,678 / 87,998
All ranks · 10-2618,2068,783127,951.4171,878 / 65,268
All ranks · 10-2715,0857,211101,893.251,368 / 44,811
Initiate–Ritualist · 10-211,60481412,985403 / 6,357
Initiate–Ritualist · 10-221,86091313,768.833386 / 6,510
Initiate–Ritualist · 10-231,93493314,480.833441 / 6,775
Initiate–Ritualist · 10-241,93292315,218418 / 6,901
Initiate–Ritualist · 10-251,99798815,125426 / 6,453
Initiate–Ritualist · 10-261,71886412,791.917297 / 4,970
Initiate–Ritualist · 10-271,50975411,086.75222 / 3,616
Emissary–Archon · 10-217393884,084.75127 / 1,770
Emissary–Archon · 10-226883284,271130 / 1,758
Emissary–Archon · 10-237553674,505.917119 / 1,820
Emissary–Archon · 10-247833844,740115 / 1,833
Emissary–Archon · 10-257393704,786106 / 1,668
Emissary–Archon · 10-266693424,12883 / 1,324
Emissary–Archon · 10-276053063,798.91776 / 1,058
Oracle–Phantom / Ascendant+ · 10-211,0305125,324168 / 2,747
Oracle–Phantom / Ascendant+ · 10-221,0104915,601170 / 2,756
Oracle–Phantom / Ascendant+ · 10-231,1055425,947167 / 2,895
Oracle–Phantom / Ascendant+ · 10-241,0665236,227.833205 / 3,020
Oracle–Phantom / Ascendant+ · 10-251,0915306,229178 / 2,781
Oracle–Phantom / Ascendant+ · 10-269584785,668136 / 2,513
Oracle–Phantom / Ascendant+ · 10-279134625,580123 / 2,318

Matches through ·

Game length

141,135 recorded hero games · dashed line: overall 48.0% (140,796 games).

Win rate vs game length (minutes)
55.1%40.2%0–15n=1,09015–20n=1,87120–25n=6,49225–30n=18,94330–35n=35,01735–40n=35,92040+n=41,802
Share of this hero’s games
32.6%0.0%0–15n=1,09015–20n=1,87120–25n=6,49225–30n=18,94330–35n=35,01735–40n=35,92040+n=41,802
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1550.1%47.1% – 53.1%546 / 1,090
15–2047.8%45.6% – 50.1%895 / 1,871
20–2543.4%42.2% – 44.6%2,815 / 6,492
25–3045.0%44.3% – 45.7%8,525 / 18,943
30–3548.0%47.5% – 48.5%16,804 / 35,017
35–4048.8%48.3% – 49.3%17,534 / 35,920
40+49.4%48.9% – 49.9%20,639 / 41,802

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +4.4 pts win rate from first games to 250+ games.

Win rate by recorded hero games
54.1%43.2%1–9n=68,65710–24n=33,16825–49n=16,00550–99n=10,571100–249n=8,362250+n=4,392
BucketWin rate95% Wilson intervalWins / games
1–945.6%45.2% – 45.9%31,279 / 68,657
10–2449.7%49.1% – 50.2%16,478 / 33,168
25–4951.3%50.5% – 52.1%8,214 / 16,005
50–9950.8%49.8% – 51.7%5,368 / 10,571
100–24950.6%49.6% – 51.7%4,233 / 8,362
250+50.0%48.5% – 51.5%2,196 / 4,392
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 141,155 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
49.0%win rate53,395 wins / 109,074 hero-player games

Both stage purchases · 109,074 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

140,706 hero-player games
  1. 48.3%
    95.0% share133,875 hero-player games
  2. 48.4%
    87.1% share122,738 hero-player games
  3. 49.0%
    81.5% share114,814 hero-player games
  4. 49.4%
    51.7% share72,846 hero-player games
  5. 51.7%
    35.6% share50,149 hero-player games
02

9–20 min

140,203 hero-player games
  1. 48.9%
    79.2% share111,543 hero-player games
  2. 46.5%
    50.1% share70,603 hero-player games
  3. 47.8%
    32.9% share46,332 hero-player games
  4. 51.9%
    30.2% share42,501 hero-player games
  5. 45.9%
    25.2% share35,434 hero-player games
03

20–30 min

134,879 hero-player games
  1. 49.3%
    48.0% share67,603 hero-player games
  2. 49.8%
    32.7% share46,056 hero-player games
  3. 56.3%
    29.7% share41,781 hero-player games
  4. 49.6%
    27.3% share38,438 hero-player games
  5. 53.8%
    23.7% share33,393 hero-player games
04

30+ min

94,964 hero-player games
  1. 50.4%
    21.3% share30,017 hero-player games
  2. 54.7%
    21.1% share29,718 hero-player games
  3. 54.5%
    18.4% share25,910 hero-player games
  4. 55.8%
    18.4% share25,880 hero-player games
  5. 50.8%
    16.3% share22,945 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 48.0% · 140,796 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow47.3%-0.7 pts+0.8 pts26,093 / 55,195+4,494
Rat King43.3%-4.7 pts+1.0 pts18,563 / 42,864+550
Deadman Danny46.5%-1.5 pts-0.6 pts18,194 / 39,088+2,199
Violet46.3%-1.7 pts+0.1 pts15,673 / 33,860+2,301
Graves40.8%-7.2 pts+0.2 pts13,447 / 32,942-268
Haze46.0%-2.0 pts+0.7 pts14,492 / 31,505-1,271
Mina53.3%+5.3 pts-0.3 pts15,678 / 29,411+2,585
Venator50.5%+2.5 pts-0.5 pts14,096 / 27,903+1,317
Bebop49.6%+1.6 pts+0.0 pts13,403 / 27,000+2,779
Drifter47.5%-0.6 pts-0.3 pts12,781 / 26,935+302
Wraith47.4%-0.6 pts+0.4 pts12,063 / 25,438-967
Celeste49.1%+1.1 pts-0.5 pts12,116 / 24,667+2,041

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗