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Standard

Baba builds

Explore Baba purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate54.0%81,464 wins / 150,905 hero-player games
Hero-player games150,905Standard
K / D / A6.7 / 6.6 / 13.8Per match

Observed purchases & abilities

Recommended build

SN|P3R : Hex Marks the Spot ( Baba Spirit )

57.5% win rate · 45,807 wins / 79,625 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

58.2% · 33,568 wins / 57,714 games
57.0% · 24,041 wins / 42,177 games
58.1% · 18,493 wins / 31,834 games

Item 5 options

20–30 min phase alternatives

58.2% · 26,223 wins / 45,025 games
56.9% · 24,599 wins / 43,221 games
56.3% · 20,584 wins / 36,590 games

Item 6 options

30+ min phase alternatives

60.5% · 12,800 wins / 21,157 games
60.6% · 12,379 wins / 20,443 games
56.4% · 10,254 wins / 18,166 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

ThreadsapThreadsap55.1% · 84,942 games
>Granny Long LegsGranny Long Legs52.5% · 25,728 games
>Baba's BrewBaba's Brew53.9% · 13,174 games
>Feed The BirdsFeed The Birds54.7% · 25,811 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

68.7% · 2,161 wins / 3,147 games · 2,685 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
ThreadsapU1 AP2 AP5 AP
Granny Long LegsU1 AP2 AP5 AP
Baba's BrewU1 AP2 AP5 AP
Feed The BirdsU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York53.9%53.5% – 54.4%−6151,948
Broadway53.8%53.4% – 54.3%−23451,274
Greenwich54.2%53.7% – 54.6%−1948,210

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 151,241 hero games.

Win rate
62.8%49.0%50%10-2110-27
Pick rate ⓘ
40.7%0.0%10-2110-27
Game count
26112010-2110-27
Ban rate
1.1%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2124,17813,148158,461.083Unavailable
All ranks · 10-2222,47812,169154,574.5Unavailable
All ranks · 10-2322,84612,229156,713.083Unavailable
All ranks · 10-2424,15412,971166,615.083Unavailable
All ranks · 10-2523,23612,473161,933.5Unavailable
All ranks · 10-2618,53910,016127,951.417Unavailable
All ranks · 10-2715,8108,654101,893.25Unavailable
Initiate–Ritualist · 10-212,5381,38412,985Unavailable
Initiate–Ritualist · 10-222,7061,46913,768.833Unavailable
Initiate–Ritualist · 10-232,7931,55514,480.833Unavailable
Initiate–Ritualist · 10-242,9111,65715,218Unavailable
Initiate–Ritualist · 10-252,7981,55115,125Unavailable
Initiate–Ritualist · 10-262,3281,28612,791.917Unavailable
Initiate–Ritualist · 10-272,0111,15511,086.75Unavailable
Emissary–Archon · 10-218564664,084.75Unavailable
Emissary–Archon · 10-228995104,271Unavailable
Emissary–Archon · 10-239425124,505.917Unavailable
Emissary–Archon · 10-249745324,740Unavailable
Emissary–Archon · 10-259255344,786Unavailable
Emissary–Archon · 10-268825164,128Unavailable
Emissary–Archon · 10-277844703,798.917Unavailable
Oracle–Phantom · 10-218624844,038Unavailable
Oracle–Phantom · 10-229615384,245Unavailable
Oracle–Phantom · 10-231,0696274,478Unavailable
Oracle–Phantom · 10-241,1536324,706.833Unavailable
Oracle–Phantom · 10-251,1456344,682Unavailable
Oracle–Phantom · 10-261,1366474,197Unavailable
Oracle–Phantom · 10-271,0775734,072Unavailable
Ascendant+ · 10-213632071,286Unavailable
Ascendant+ · 10-223722301,356Unavailable
Ascendant+ · 10-234342651,469Unavailable
Ascendant+ · 10-244972921,521Unavailable
Ascendant+ · 10-255372951,547Unavailable
Ascendant+ · 10-265203041,471Unavailable
Ascendant+ · 10-275683291,508Unavailable

Matches through ·

Game length

151,591 recorded hero games · dashed line: overall 54.0% (151,241 games).

Win rate vs game length (minutes)
59.1%43.3%0–15n=1,12915–20n=2,14820–25n=7,70625–30n=22,53330–35n=38,96535–40n=38,07040+n=41,040
Share of this hero’s games
29.8%0.0%0–15n=1,12915–20n=2,14820–25n=7,70625–30n=22,53330–35n=38,96535–40n=38,07040+n=41,040
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1548.2%45.3% – 51.1%544 / 1,129
15–2051.2%49.0% – 53.3%1,099 / 2,148
20–2555.4%54.3% – 56.5%4,269 / 7,706
25–3056.4%55.8% – 57.1%12,713 / 22,533
30–3555.4%54.9% – 55.9%21,582 / 38,965
35–4053.5%53.0% – 54.0%20,357 / 38,070
40+51.8%51.3% – 52.3%21,268 / 41,040

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Not enough hero-experience data for a learning verdict.

Win rate by recorded hero games
69.7%48.0%1–9n=105,31510–24n=31,91025–49n=10,07850–99n=3,511100–249n=800250+n=0
BucketWin rate95% Wilson intervalWins / games
1–950.8%50.5% – 51.1%53,455 / 105,315
10–2460.4%59.9% – 61.0%19,286 / 31,910
25–4962.5%61.5% – 63.4%6,297 / 10,078
50–9966.2%64.6% – 67.7%2,323 / 3,511
100–24960.8%57.3% – 64.1%486 / 800
250+—Unavailable0 / 0
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 151,614 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
54.9%win rate42,809 wins / 78,003 hero-player games

Both stage purchases · 78,003 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

151,181 hero-player games
  1. 54.4%
    89.3% share135,150 hero-player games
  2. 55.0%
    87.4% share132,294 hero-player games
  3. 54.4%
    67.3% share101,807 hero-player games
  4. 56.1%
    60.7% share91,899 hero-player games
  5. 62.5%
    32.5% share49,220 hero-player games
02

9–20 min

150,585 hero-player games
  1. 54.6%
    54.0% share81,631 hero-player games
  2. 59.8%
    53.1% share80,380 hero-player games
  3. 51.4%
    50.0% share75,680 hero-player games
  4. 55.9%
    46.4% share70,231 hero-player games
  5. 55.5%
    32.8% share49,693 hero-player games
03

20–30 min

143,916 hero-player games
  1. 56.7%
    38.0% share57,568 hero-player games
  2. 55.0%
    37.5% share56,673 hero-player games
  3. 59.6%
    29.2% share44,199 hero-player games
  4. 55.6%
    28.0% share42,433 hero-player games
  5. 61.0%
    25.0% share37,897 hero-player games
04

30+ min

95,673 hero-player games
  1. 57.9%
    20.3% share30,760 hero-player games
  2. 58.5%
    18.9% share28,587 hero-player games
  3. 55.2%
    16.9% share25,631 hero-player games
  4. 51.8%
    12.2% share18,459 hero-player games
  5. 51.3%
    11.8% share17,796 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 54.0% · 151,241 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Nurse Harrow53.3%-0.7 pts+0.8 pts30,690 / 57,629+1,913
Violet53.9%-0.1 pts+1.7 pts26,821 / 49,739+327
Deadman Danny53.3%-0.7 pts+0.1 pts23,983 / 44,998-103
Rat King47.7%-6.3 pts-0.6 pts20,810 / 43,656-2,391
Haze50.6%-3.4 pts-0.7 pts17,538 / 34,676-4,659
Graves46.9%-7.1 pts+0.3 pts15,767 / 33,609-2,166
Mina58.7%+4.8 pts-0.9 pts17,987 / 30,618-193
Venator55.7%+1.7 pts-1.3 pts16,165 / 29,017-1,604
Infernus54.4%+0.4 pts-0.4 pts14,554 / 26,778-1,694
Wraith52.3%-1.7 pts-0.7 pts13,982 / 26,717-4,078
Drifter54.5%+0.5 pts+0.8 pts14,117 / 25,916-1,735
Bebop56.3%+2.3 pts+0.7 pts14,173 / 25,174+309

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:12 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗