Observed purchases & abilities
Recommended build
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Explore Apollo purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.
Matches through ·
Observed purchases & abilities
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18,643 guide selections · 7d window · All ranks · Guide source: all modes
Extra Spirit800 souls
Mystic Burst800 souls
Melee Lifesteal800 souls
Mystic Expansion800 souls
Spirit Strike800 souls
Improved Spirit1,600 souls
Spirit Snatch3,200 souls
Healing Booster1,600 souls
Melee Charge1,600 souls
Close Quarters800 souls
Lifestrike3,200 souls
Hunter's Aura3,200 souls
Compress Cooldown1,600 souls
Boundless Spirit6,400 souls
Tankbuster3,200 souls
Superior Cooldown3,200 souls
Spirit Burn6,400 soulsNot specified by this guide.
Flawless Advance → Disengaging Sigil → Riposte → Itani Lo Sahn
Flawless Advance (1 AP) → Flawless Advance (2 AP) → Flawless Advance (5 AP) → Riposte (1 AP) → Riposte (2 AP) → Riposte (5 AP) → Disengaging Sigil (1 AP) → Disengaging Sigil (2 AP) → Itani Lo Sahn (1 AP) → Disengaging Sigil (5 AP) → Itani Lo Sahn (2 AP) → Itani Lo Sahn (5 AP)
Healbane · 1,600 soulsvs healers Pick Rate: 43% WR: +1%
Dispel Magic · 3,200 soulsvs debuffs Pick Rate: 47% WR: +2%
Reactive Barrier · 1,600 soulsvs repeated crowd control: gain protection when disabled.2026-10-21T00:00:00.000Z — 2026-10-27T23:59:59.000Z
Most selected eligible guide in the returned sample; contents are the current retrieved revision. Guide selections span revisions and unspecified game modes. Completion of these items and abilities was not measured, so build win rate and a higher win-rate alternative are unavailable.
Matches through ·
Does this hero do better starting in a particular lane?
No meaningful lane preference — differences are within noise.
| Starting lane | Match win rate | 95% Wilson interval | Avg. soul lead at 15m | Matches |
|---|---|---|---|---|
| York | 49.4% | 49.1% – 49.7% | +83 | 98,089 |
| Broadway | 49.3% | 49.0% – 49.6% | −52 | 95,232 |
| Greenwich | 49.3% | 48.9% – 49.6% | +53 | 91,034 |
Matches through ·
Performance over time
Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 283,873 hero games.
Ascendant+ averaged 283 games/day (<300); merged with its neighbour.
| Rank group / day | Hero games | Wins | Estimated total matches | Bans / extracted matches |
|---|---|---|---|---|
| All ranks · 10-21 | 40,312 | 19,892 | 158,461.083 | 10,755 / 97,916 |
| All ranks · 10-22 | 41,958 | 20,901 | 154,574.5 | 10,588 / 92,276 |
| All ranks · 10-23 | 43,452 | 21,473 | 156,713.083 | 10,617 / 92,860 |
| All ranks · 10-24 | 46,473 | 22,884 | 166,615.083 | 10,826 / 94,650 |
| All ranks · 10-25 | 45,992 | 22,611 | 161,933.5 | 10,147 / 87,998 |
| All ranks · 10-26 | 36,488 | 18,006 | 127,951.417 | 7,676 / 65,268 |
| All ranks · 10-27 | 29,198 | 14,269 | 101,893.25 | 5,475 / 44,811 |
| Initiate–Ritualist · 10-21 | 2,287 | 1,223 | 12,985 | 1,055 / 6,357 |
| Initiate–Ritualist · 10-22 | 2,663 | 1,392 | 13,768.833 | 1,070 / 6,510 |
| Initiate–Ritualist · 10-23 | 2,865 | 1,453 | 14,480.833 | 1,127 / 6,775 |
| Initiate–Ritualist · 10-24 | 2,951 | 1,542 | 15,218 | 1,156 / 6,901 |
| Initiate–Ritualist · 10-25 | 3,071 | 1,637 | 15,125 | 1,105 / 6,453 |
| Initiate–Ritualist · 10-26 | 2,700 | 1,378 | 12,791.917 | 903 / 4,970 |
| Initiate–Ritualist · 10-27 | 2,325 | 1,207 | 11,086.75 | 624 / 3,616 |
| Emissary–Archon · 10-21 | 642 | 341 | 4,084.75 | 289 / 1,770 |
| Emissary–Archon · 10-22 | 739 | 412 | 4,271 | 281 / 1,758 |
| Emissary–Archon · 10-23 | 847 | 430 | 4,505.917 | 270 / 1,820 |
| Emissary–Archon · 10-24 | 849 | 466 | 4,740 | 306 / 1,833 |
| Emissary–Archon · 10-25 | 825 | 424 | 4,786 | 277 / 1,668 |
| Emissary–Archon · 10-26 | 764 | 382 | 4,128 | 232 / 1,324 |
| Emissary–Archon · 10-27 | 706 | 317 | 3,798.917 | 162 / 1,058 |
| Oracle–Phantom / Ascendant+ · 10-21 | 861 | 450 | 5,324 | 319 / 2,747 |
| Oracle–Phantom / Ascendant+ · 10-22 | 1,017 | 527 | 5,601 | 306 / 2,756 |
| Oracle–Phantom / Ascendant+ · 10-23 | 1,053 | 554 | 5,947 | 327 / 2,895 |
| Oracle–Phantom / Ascendant+ · 10-24 | 1,038 | 552 | 6,227.833 | 344 / 3,020 |
| Oracle–Phantom / Ascendant+ · 10-25 | 1,100 | 553 | 6,229 | 329 / 2,781 |
| Oracle–Phantom / Ascendant+ · 10-26 | 1,053 | 515 | 5,668 | 269 / 2,513 |
| Oracle–Phantom / Ascendant+ · 10-27 | 1,055 | 537 | 5,580 | 240 / 2,318 |
Matches through ·
284,732 recorded hero games · dashed line: overall 49.3% (283,873 games).
| Bucket | Win rate | 95% Wilson interval | Wins / games |
|---|---|---|---|
| 0–15 | 48.2% | 46.1% – 50.3% | 1,011 / 2,098 |
| 15–20 | 48.0% | 46.5% – 49.5% | 2,078 / 4,330 |
| 20–25 | 50.1% | 49.3% – 50.9% | 6,937 / 13,845 |
| 25–30 | 50.4% | 49.9% – 50.9% | 19,418 / 38,548 |
| 30–35 | 49.4% | 49.0% – 49.8% | 34,003 / 68,841 |
| 35–40 | 49.0% | 48.6% – 49.3% | 35,187 / 71,841 |
| 40+ | 49.1% | 48.7% – 49.4% | 41,825 / 85,229 |
Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.
Matches through ·
Hard to learn: +7.4 pts win rate from first games to 250+ games.
| Bucket | Win rate | 95% Wilson interval | Wins / games |
|---|---|---|---|
| 1–9 | 46.7% | 46.4% – 46.9% | 73,090 / 156,531 |
| 10–24 | 51.8% | 51.4% – 52.1% | 39,175 / 75,693 |
| 25–49 | 52.9% | 52.3% – 53.5% | 15,041 / 28,430 |
| 50–99 | 54.3% | 53.5% – 55.2% | 7,178 / 13,216 |
| 100–249 | 55.3% | 54.2% – 56.4% | 4,366 / 7,890 |
| 250+ | 54.1% | 52.3% – 55.8% | 1,628 / 3,011 |
Matches through ·
Ranked by popularity · 500+ matches per choice
Both stage purchases · 84,964 hero-player games
Top five per stage · 500+ matches each
Item lists are independent; they are not one complete build.
Matches through ·
Team matchup — the enemy was in the match, not necessarily your lane.
Baseline 49.3% · 283,873 games. Common keeps sparse rows.
| Hero | Win rate | Delta 1 ⓘ | Delta 2 ⓘ | Wins / games | Souls lead ⓘ |
|---|---|---|---|---|---|
Nurse Harrow | 48.4% | -0.9 pts | +0.7 pts | 46,340 / 95,734 | +1,239 |
Rat King | 44.1% | -5.2 pts | +0.5 pts | 35,391 / 80,247 | -2,399 |
Deadman Danny | 48.9% | -0.4 pts | +0.4 pts | 36,609 / 74,888 | -547 |
Graves | 41.3% | -8.0 pts | -0.6 pts | 29,007 / 70,249 | -3,360 |
Violet | 46.9% | -2.4 pts | -0.6 pts | 31,620 / 67,386 | -1,081 |
Mina | 54.8% | +5.5 pts | -0.1 pts | 36,095 / 65,880 | -421 |
Haze | 47.2% | -2.2 pts | +0.6 pts | 29,481 / 62,498 | -4,310 |
Venator | 52.1% | +2.7 pts | -0.3 pts | 30,159 / 57,931 | -1,443 |
Drifter | 48.5% | -0.8 pts | -0.5 pts | 26,597 / 54,838 | -2,892 |
Bebop | 51.4% | +2.1 pts | +0.4 pts | 28,006 / 54,499 | -353 |
Celeste | 50.4% | +1.1 pts | -0.5 pts | 27,014 / 53,587 | -926 |
Wraith | 49.0% | -0.3 pts | +0.7 pts | 24,139 / 49,231 | -3,780 |
Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.
Matches through ·
Items bought in the same match; order may vary. At least 5,000 matches per set.
Items bought in adjacent stages, not necessarily back to back.
Win rate is wins divided by matches containing both stage purchases. Pair share uses 284,029 hero matches as its denominator. Pairs overlap and do not form complete builds or prove an item caused a win. Prices are from the current catalog.
Win rates count recorded hero-player matches. Coverage can vary by endpoint.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.
Win rates count recorded hero-player matches. Coverage can vary by endpoint.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.