deadlytics.ggDEADLOCK
Standard · 7d · All ranks
More
← All heroes/
Abrams portrait
Standard

Abrams builds

Charges into close combat

Explore Abrams purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate52.0%146,413 wins / 281,444 hero-player games
Hero-player games281,444Standard
K / D / A7.5 / 7.5 / 12.5Per match

Observed purchases & abilities

Recommended build

Abrams - Gun-Close Range [61% WR] [tracklock.gg]

53.1% win rate · 49,105 wins / 92,410 measured games

Compared 3 stored guide candidates. Outcomes require every listed purchase, including items later sold or replaced. These are co-purchases, not verified completed loadouts.

Item 4 options

9–20 min phase alternatives

57.5% · 39,815 wins / 69,204 games
54.1% · 31,462 wins / 58,121 games
56.4% · 28,516 wins / 50,604 games

Item 5 options

20–30 min phase alternatives

55.7% · 32,156 wins / 57,775 games
58.7% · 28,359 wins / 48,295 games
49.5% · 20,064 wins / 40,538 games

Item 6 options

30+ min phase alternatives

53.4% · 17,821 wins / 33,374 games
54.5% · 13,383 wins / 24,534 games
51.3% · 11,029 wins / 21,480 games

Every alternative is conditional on this hero buying all three core items. Exact fourth/fifth/sixth purchase slots and the core’s chronological purchase order are unavailable from the API; the columns show time phases. Alternatives within and across columns are separate observations, not a measured six-item build.

Ability priority

Shoulder ChargeShoulder Charge52.9% · 213,682 games
>Seismic ImpactSeismic Impact49.6% · 8,113 games
>Infernal ResilienceInfernal Resilience51.7% · 18,197 games
>Siphon LifeSiphon Life50.6% · 40,229 games
Priority follows completion order in the most common full ability sequence below. Each ability’s win rate and games describe players who maxed that ability first, not its effect at that priority position.

Most common full ability order

67.7% · 6,164 wins / 9,103 games · 7,034 distinct players

Unlock and upgrade steps in observed order. U = unlock; upgrades cost 1, 2, then 5 AP.
Ability / step12345678910111213141516
Siphon LifeU1 AP2 AP5 AP
Shoulder ChargeU1 AP2 AP5 AP
Infernal ResilienceU1 AP2 AP5 AP
Seismic ImpactU1 AP2 AP5 AP

Full orders have 16 unlock/upgrade events and four occurrences of each ability. Shorter orders are not presented as complete. At least 300 games per returned full order.

Matches through ·

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York52.2%51.9% – 52.5%+8693,025
Broadway51.9%51.6% – 52.3%+5194,650
Greenwich51.9%51.6% – 52.3%+3394,867

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Performance over time

Hero trends

Rank lines cover the full rank distribution; other panels follow the page rank filter. UTC match-start days · 282,129 hero games.

Win rate
56.2%47.5%50%10-2110-27
Pick rate ⓘ
33.8%0.0%10-2110-27
Game count
48555010-2110-27
Ban rate
4.0%0.0%10-2110-27Only successfully extracted bans · game mode unspecified.
Dashed vertical markers show patch announcement dates, not a measured patch effect.
Daily samples and rank merge audit
Rank group / dayHero gamesWinsEstimated total matchesBans / extracted matches
All ranks · 10-2140,80921,379158,461.0833,260 / 97,916
All ranks · 10-2241,12021,423154,574.53,120 / 92,276
All ranks · 10-2342,35222,131156,713.0833,186 / 92,860
All ranks · 10-2444,66523,338166,615.0833,337 / 94,650
All ranks · 10-2544,95823,236161,933.53,052 / 87,998
All ranks · 10-2636,35818,780127,951.4172,280 / 65,268
All ranks · 10-2731,86716,474101,893.251,675 / 44,811
Initiate–Ritualist · 10-213,1461,61612,985165 / 6,357
Initiate–Ritualist · 10-223,4011,74213,768.833170 / 6,510
Initiate–Ritualist · 10-233,6751,92214,480.833141 / 6,775
Initiate–Ritualist · 10-243,6391,88715,218176 / 6,901
Initiate–Ritualist · 10-253,7761,94615,125147 / 6,453
Initiate–Ritualist · 10-263,1731,62212,791.917126 / 4,970
Initiate–Ritualist · 10-273,0321,57511,086.7588 / 3,616
Emissary–Archon · 10-211,0875814,084.7534 / 1,770
Emissary–Archon · 10-221,1526364,27144 / 1,758
Emissary–Archon · 10-231,2436504,505.91737 / 1,820
Emissary–Archon · 10-241,2356334,74045 / 1,833
Emissary–Archon · 10-251,3557164,78638 / 1,668
Emissary–Archon · 10-261,2166384,12830 / 1,324
Emissary–Archon · 10-271,1285963,798.91726 / 1,058
Oracle–Phantom · 10-211,0775364,03835 / 2,075
Oracle–Phantom · 10-221,0305354,24524 / 2,033
Oracle–Phantom · 10-231,1856104,47826 / 2,145
Oracle–Phantom · 10-241,2226714,706.83335 / 2,264
Oracle–Phantom · 10-251,2286514,68225 / 2,043
Oracle–Phantom · 10-261,1535884,19728 / 1,851
Oracle–Phantom · 10-271,1385984,07244 / 1,597
Ascendant+ · 10-213421661,28611 / 672
Ascendant+ · 10-223561781,3567 / 723
Ascendant+ · 10-233311631,46910 / 750
Ascendant+ · 10-243902041,52113 / 756
Ascendant+ · 10-254282151,5479 / 738
Ascendant+ · 10-263381641,47111 / 662
Ascendant+ · 10-273842101,50810 / 721

Matches through ·

Game length

282,881 recorded hero games · dashed line: overall 52.0% (282,129 games).

Win rate vs game length (minutes)
55.1%41.0%0–15n=2,12115–20n=4,04020–25n=13,29925–30n=38,49330–35n=70,73935–40n=72,05640+n=82,133
Share of this hero’s games
31.9%0.0%0–15n=2,12115–20n=4,04020–25n=13,29925–30n=38,49330–35n=70,73935–40n=72,05640+n=82,133
Duration samples & intervals
BucketWin rate95% Wilson intervalWins / games
0–1545.1%43.0% – 47.2%957 / 2,121
15–2048.0%46.5% – 49.6%1,941 / 4,040
20–2549.2%48.3% – 50.0%6,540 / 13,299
25–3051.7%51.2% – 52.1%19,882 / 38,493
30–3552.5%52.2% – 52.9%37,158 / 70,739
35–4052.8%52.4% – 53.1%38,024 / 72,056
40+52.0%51.6% – 52.3%42,675 / 82,133

Heroes that win long games aren't necessarily 'late game' — games run long for many reasons.

Matches through ·

Hero experience

Hard to learn: +4.3 pts win rate from first games to 250+ games.

Win rate by recorded hero games
57.2%47.6%1–9n=131,31210–24n=75,13725–49n=32,95550–99n=20,779100–249n=14,295250+n=8,437
BucketWin rate95% Wilson intervalWins / games
1–949.9%49.6% – 50.2%65,501 / 131,312
10–2454.0%53.6% – 54.4%40,573 / 75,137
25–4953.5%53.0% – 54.0%17,633 / 32,955
50–9954.1%53.4% – 54.8%11,241 / 20,779
100–24953.7%52.9% – 54.5%7,680 / 14,295
250+54.2%53.1% – 55.2%4,569 / 8,437
Entire recorded history in this game mode, measured now; not experience at match time. Observational player populations can differ. 282,915 hero games.

Matches through ·

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
52.9%win rate63,316 wins / 119,797 hero-player games

Both stage purchases · 119,797 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

281,829 hero-player games
  1. 52.4%
    76.2% share215,199 hero-player games
  2. 52.6%
    70.6% share199,179 hero-player games
  3. 54.9%
    56.1% share158,326 hero-player games
  4. 51.7%
    50.4% share142,308 hero-player games
  5. 52.5%
    44.2% share124,770 hero-player games
02

9–20 min

280,824 hero-player games
  1. 52.9%
    45.5% share128,337 hero-player games
  2. 54.8%
    38.6% share108,830 hero-player games
  3. 48.8%
    33.4% share94,187 hero-player games
  4. 57.0%
    32.9% share92,965 hero-player games
  5. 50.0%
    31.9% share90,063 hero-player games
03

20–30 min

268,874 hero-player games
  1. 57.3%
    33.5% share94,481 hero-player games
  2. 55.1%
    31.4% share88,550 hero-player games
  3. 53.9%
    22.1% share62,430 hero-player games
  4. 50.4%
    21.6% share61,073 hero-player games
  5. 52.2%
    20.7% share58,316 hero-player games
04

30+ min

184,731 hero-player games
  1. 53.0%
    19.2% share54,077 hero-player games
  2. 55.4%
    13.7% share38,684 hero-player games
  3. 50.1%
    12.8% share36,204 hero-player games
  4. 58.6%
    12.4% share34,924 hero-player games
  5. 55.9%
    9.5% share26,824 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Counters & synergy

Team matchup — the enemy was in the match, not necessarily your lane.

Baseline 52.0% · 282,129 games. Common keeps sparse rows.

HeroWin rateDelta 1 ⓘDelta 2 ⓘWins / gamesSouls lead ⓘ
Rat King47.3%-4.7 pts+1.0 pts46,242 / 97,673-1,341
Nurse Harrow50.2%-1.8 pts-0.2 pts43,364 / 86,404+2,138
Deadman Danny50.6%-1.4 pts-0.6 pts35,415 / 69,980+150
Violet50.2%-1.8 pts+0.0 pts33,986 / 67,639+261
Graves44.0%-8.0 pts-0.6 pts29,158 / 66,209-2,113
Haze49.8%-2.2 pts+0.5 pts29,904 / 60,029-3,229
Mina57.4%+5.3 pts-0.3 pts31,762 / 55,379+582
Venator55.3%+3.3 pts+0.3 pts29,802 / 53,883-361
Bebop53.6%+1.6 pts-0.0 pts28,441 / 53,038+575
Victor47.1%-4.9 pts-0.3 pts23,310 / 49,508-3,390
Billy53.3%+1.3 pts-0.2 pts26,334 / 49,408+255
Infernus53.2%+1.1 pts+0.3 pts25,607 / 48,170-960

Delta 1 = pair win rate − hero baseline. Delta 2 = Delta 1 + (enemy baseline − 50). These descriptive adjustments do not control for team composition or establish causation.

Matches through ·

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗