Still Life → Living Ink → Flow State → Abstract Landscape
Upgrade priority · API guide order
Still Life (1 AP) → Still Life (2 AP) → Living Ink (1 AP) → Living Ink (2 AP) → Flow State (1 AP) → Flow State (2 AP) → Still Life (5 AP) → Living Ink (5 AP) → Flow State (5 AP) → Abstract Landscape (1 AP) → Abstract Landscape (2 AP) → Abstract Landscape (5 AP)
Situational swaps
Reactive Barrier · 1,600 soulsvs repeated crowd control: gain protection when disabled.
Healbane · 1,600 soulsvs heavy healing: reduces enemy healing.
Metal Skin · 3,200 soulsvs burst weapon damage: time its active to survive.
Most selected eligible guide in the returned sample; contents are the current retrieved revision. Guide selections span revisions and unspecified game modes. Completion of these items and abilities was not measured, so build win rate and a higher win-rate alternative are unavailable.
Matches through ·
Lane performance
Does this hero do better starting in a particular lane?
No meaningful lane preference — differences are within noise.
Starting lane
Match win rate
95% Wilson interval
Avg. soul lead at 15m
Matches
York
51.7%
51.5% – 52.0%
+143
169,810
Broadway
51.9%
51.7% – 52.2%
+125
167,593
Greenwich
51.8%
51.5% – 52.0%
+168
159,270
Matches through ·
Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.
Builds & items
Ranked by popularity · 500+ matches per choice
Most common stage pair0–9 min + 9–20 min
+
51.8%win rate137,049 wins / 264,749 hero-player games
Both stage purchases · 264,749 hero-player games
Popular items by stage
Top five per stage · 500+ matches each
01
0–9 min
495,883 hero-player games
Item / overall avg purchase timeWin rate
52.1%
79.7% share395,447 hero-player games
52.4%
75.4% share374,359 hero-player games
52.7%
70.5% share349,766 hero-player games
51.7%
59.7% share296,400 hero-player games
52.5%
31.5% share156,122 hero-player games
02
9–20 min
494,405 hero-player games
Item / overall avg purchase timeWin rate
51.6%
65.4% share324,515 hero-player games
53.3%
60.1% share298,528 hero-player games
51.6%
50.3% share249,827 hero-player games
52.0%
39.0% share193,592 hero-player games
52.5%
36.5% share181,393 hero-player games
03
20–30 min
476,447 hero-player games
Item / overall avg purchase timeWin rate
53.0%
42.7% share212,171 hero-player games
55.0%
36.7% share181,905 hero-player games
59.3%
29.8% share147,836 hero-player games
49.6%
24.2% share119,912 hero-player games
51.3%
22.8% share112,954 hero-player games
04
30+ min
334,452 hero-player games
Item / overall avg purchase timeWin rate
52.5%
27.9% share138,410 hero-player games
58.2%
20.1% share99,647 hero-player games
58.3%
19.5% share97,028 hero-player games
54.0%
16.8% share83,362 hero-player games
50.8%
14.2% share70,456 hero-player games
Item lists are independent; they are not one complete build.
Matches through ·
Why do totals differ?
Matches through ·
Team composition
Violet counters & synergies
Minimum 500 observations
Opponent on enemy team
How often Violet wins with each hero on the enemy team. Whole-match team outcomes; rows overlap.
Violet win rate against enemy heroes, sorted by common. Delta is percentage points versus this hero’s overall win rate in the selected cohort.
Δ compares the pair’s raw win rate with Violet’s overall 51.8% win rate. It is an unadjusted difference between endpoint populations, not a normalized counter score or the effect of choosing a hero. Enemy results include heroes across the opposing team, regardless of lane.
Cached resultDeadlock API · retrieved Oct 28, 11:10 AM UTC
Source queries & population notes
Retrieval time describes this fetch, not the provider’s last update. Sample sizes are recorded observations from incomplete source coverage.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.
Enemy team matchup outcomes, regardless of assigned lane. A row describes wins with the selected hero against a team containing that enemy; it is not a duel or lane win rate.
Matchup coverage can differ from hero-summary coverage. Comparisons with the hero baseline are descriptive percentage-point differences, not adjusted counter or synergy estimates.
Items bought in the same match; order may vary. At least 5,000 matches per set.
Popular purchase pairs
Items bought in adjacent stages, not necessarily back to back.
496,319matches
1,403 pairs
#ItemsHero-player gamesWin rate
01
+
Matches264,74953.3% of this cohort
Win rate51.8%137,049 wins
02
+
Matches261,62052.7% of this cohort
Win rate53.3%139,568 wins
03
+
Matches256,61551.7% of this cohort
Win rate51.6%132,406 wins
04
+
Matches240,45848.4% of this cohort
Win rate52.6%126,530 wins
05
+
Matches221,59344.6% of this cohort
Win rate51.7%114,648 wins
06
+
Matches220,75044.5% of this cohort
Win rate51.5%113,731 wins
07
+
Matches220,50044.4% of this cohort
Win rate53.8%118,691 wins
08
+
Matches217,45343.8% of this cohort
Win rate54.0%117,524 wins
09
+
Matches206,63741.6% of this cohort
Win rate52.2%107,823 wins
10
+
Matches179,71836.2% of this cohort
Win rate52.7%94,771 wins
11
+
Matches175,60435.4% of this cohort
Win rate51.5%90,351 wins
12
+
Matches172,94534.8% of this cohort
Win rate52.1%90,041 wins
13
+
Matches164,91333.2% of this cohort
Win rate52.3%86,305 wins
14
+
Matches152,67730.8% of this cohort
Win rate52.8%80,573 wins
15
+
Matches147,58129.7% of this cohort
Win rate52.3%77,184 wins
16
+
Matches134,28427.1% of this cohort
Win rate53.7%72,139 wins
17
+
Matches130,34326.3% of this cohort
Win rate53.0%69,043 wins
18
+
Matches125,96925.4% of this cohort
Win rate53.1%66,845 wins
19
+
Matches125,23725.2% of this cohort
Win rate51.5%64,481 wins
20
+
Matches121,59924.5% of this cohort
Win rate52.6%64,020 wins
Showing 20 of 1,403
Data
Win rate is wins divided by matches containing both stage purchases. Pair share uses 496,319 hero matches as its denominator. Pairs overlap and do not form complete builds or prove an item caused a win. Prices are from the current catalog.
Deadlock API · fetched Oct 28, 11:12 AM UTCData
Win rates count recorded hero-player matches. Coverage can vary by endpoint.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.
Win rates count recorded hero-player matches. Coverage can vary by endpoint.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.