deadlytics.ggDEADLOCK
Standard · 7d · All ranks
More
← All heroes/
Silver portrait
Standard

Silver builds

Explore Silver purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate46.1%136,153 wins / 295,437 hero-player games
Hero-player games295,437Standard
K / D / A7.6 / 7.6 / 11.2Per match

Lane performance

Does this hero do better starting in a particular lane?

Best lane: York (+0.4 pts win rate, +273 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York46.3%46.0% – 46.6%+273102,385
Broadway45.9%45.6% – 46.2%+15799,246
Greenwich46.0%45.7% – 46.3%+26194,955

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
49.8%win rate66,585 wins / 133,707 hero-player games

Both stage purchases · 133,707 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

295,820 hero-player games
  1. 46.6%
    86.1% share255,096 hero-player games
  2. 46.8%
    73.9% share218,948 hero-player games
  3. 46.7%
    63.9% share189,456 hero-player games
  4. 48.4%
    60.8% share180,226 hero-player games
  5. 47.0%
    26.0% share77,016 hero-player games
02

9–20 min

294,911 hero-player games
  1. 49.7%
    48.9% share144,802 hero-player games
  2. 47.8%
    45.8% share135,727 hero-player games
  3. 46.2%
    43.9% share130,091 hero-player games
  4. 49.2%
    36.5% share108,136 hero-player games
  5. 47.7%
    23.9% share70,684 hero-player games
03

20–30 min

282,317 hero-player games
  1. 49.0%
    38.7% share114,775 hero-player games
  2. 45.8%
    23.9% share70,747 hero-player games
  3. 48.5%
    23.1% share68,315 hero-player games
  4. 45.4%
    20.5% share60,611 hero-player games
  5. 43.8%
    19.5% share57,924 hero-player games
04

30+ min

194,104 hero-player games
  1. 53.1%
    15.4% share45,587 hero-player games
  2. 49.3%
    15.1% share44,718 hero-player games
  3. 45.7%
    12.6% share37,375 hero-player games
  4. 45.3%
    10.3% share30,552 hero-player games
  5. 55.6%
    9.0% share26,724 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Why do totals differ?

Matches through ·

Team composition

Silver counters & synergies

Minimum 500 observations
Opponent on enemy team

How often Silver wins with each hero on the enemy team. Whole-match team outcomes; rows overlap.

Silver win rate against enemy heroes, sorted by common. Delta is percentage points versus this hero’s overall win rate in the selected cohort.
Enemy heroSilver win rateΔ vs hero WRWins / observationsOpen hero
Nurse Harrow
44.5%
-1.5 pp43,169 / 96,912
Rat King
40.8%
-5.2 pp37,805 / 92,546
Violet
44.4%
-1.6 pp31,498 / 70,872
Deadman Danny
44.2%
-1.8 pp30,610 / 69,193
Haze
43.8%
-2.3 pp30,185 / 68,956
Graves
37.3%
-8.8 pp24,886 / 66,780
Mina
51.4%
+5.3 pp33,622 / 65,415
Venator
49.1%
+3.1 pp30,987 / 63,051
Drifter
45.8%
-0.3 pp24,931 / 54,482
Victor
42.4%
-3.7 pp22,981 / 54,236
Celeste
47.5%
+1.4 pp25,165 / 53,026
Infernus
47.5%
+1.5 pp24,875 / 52,322

Δ compares the pair’s raw win rate with Silver’s overall 46.1% win rate. It is an unadjusted difference between endpoint populations, not a normalized counter score or the effect of choosing a hero. Enemy results include heroes across the opposing team, regardless of lane.

Cached resultDeadlock API · retrieved Oct 28, 11:10 AM UTC
Source queries & population notes

Retrieval time describes this fetch, not the provider’s last update. Sample sizes are recorded observations from incomplete source coverage.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

Enemy team matchup outcomes, regardless of assigned lane. A row describes wins with the selected hero against a team containing that enemy; it is not a duel or lane win rate.

Matchup coverage can differ from hero-summary coverage. Comparisons with the hero baseline are descriptive percentage-point differences, not adjusted counter or synergy estimates.

/v1/analytics/hero-counter-stats ↗

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:12 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗