deadlytics.ggDEADLOCK
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Rem portrait
Standard

Rem builds

Explore Rem purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate44.9%136,951 wins / 305,017 hero-player games
Hero-player games305,017Standard
K / D / A3.5 / 5.7 / 14.3Per match

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York44.8%44.5% – 45.1%−104103,452
Broadway45.1%44.8% – 45.4%−52103,176
Greenwich44.8%44.5% – 45.1%−4099,576

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
47.5%win rate49,735 wins / 104,671 hero-player games

Both stage purchases · 104,671 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

304,529 hero-player games
  1. 45.4%
    73.6% share224,840 hero-player games
  2. 45.7%
    52.7% share160,908 hero-player games
  3. 44.8%
    40.2% share122,655 hero-player games
  4. 46.2%
    31.0% share94,696 hero-player games
  5. 46.7%
    28.1% share85,693 hero-player games
02

9–20 min

304,079 hero-player games
  1. 44.5%
    41.2% share125,897 hero-player games
  2. 47.4%
    38.3% share116,880 hero-player games
  3. 44.3%
    37.1% share113,378 hero-player games
  4. 45.0%
    35.7% share109,005 hero-player games
  5. 44.0%
    30.8% share94,078 hero-player games
03

20–30 min

290,939 hero-player games
  1. 45.6%
    26.0% share79,495 hero-player games
  2. 43.2%
    23.6% share71,980 hero-player games
  3. 46.6%
    20.8% share63,500 hero-player games
  4. 51.7%
    19.0% share57,869 hero-player games
  5. 48.2%
    16.9% share51,656 hero-player games
04

30+ min

200,086 hero-player games
  1. 48.8%
    21.7% share66,274 hero-player games
  2. 51.0%
    17.5% share53,321 hero-player games
  3. 48.6%
    17.0% share52,026 hero-player games
  4. 47.4%
    10.5% share32,067 hero-player games
  5. 49.6%
    10.1% share30,724 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Why do totals differ?

Matches through ·

Team composition

Rem counters & synergies

Minimum 500 observations
Opponent on enemy team

How often Rem wins with each hero on the enemy team. Whole-match team outcomes; rows overlap.

Rem win rate against enemy heroes, sorted by common. Delta is percentage points versus this hero’s overall win rate in the selected cohort.
Enemy heroRem win rateΔ vs hero WRWins / observationsOpen hero
Nurse Harrow
44.2%
-0.7 pp59,959 / 135,570
Rat King
39.4%
-5.5 pp34,247 / 86,898
Graves
37.5%
-7.4 pp27,664 / 73,680
Deadman Danny
43.7%
-1.2 pp30,586 / 70,026
Violet
43.1%
-1.8 pp29,572 / 68,663
Haze
42.3%
-2.6 pp27,493 / 64,985
Venator
48.0%
+3.1 pp28,010 / 58,330
Mina
51.0%
+6.1 pp29,411 / 57,624
Drifter
44.7%
-0.2 pp24,610 / 55,001
Infernus
45.9%
+1.0 pp24,917 / 54,320
Celeste
46.4%
+1.5 pp25,006 / 53,860
Bebop
46.5%
+1.6 pp25,009 / 53,739

Δ compares the pair’s raw win rate with Rem’s overall 44.9% win rate. It is an unadjusted difference between endpoint populations, not a normalized counter score or the effect of choosing a hero. Enemy results include heroes across the opposing team, regardless of lane.

Cached resultDeadlock API · retrieved Oct 28, 11:10 AM UTC
Source queries & population notes

Retrieval time describes this fetch, not the provider’s last update. Sample sizes are recorded observations from incomplete source coverage.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

Enemy team matchup outcomes, regardless of assigned lane. A row describes wins with the selected hero against a team containing that enemy; it is not a duel or lane win rate.

Matchup coverage can differ from hero-summary coverage. Comparisons with the hero baseline are descriptive percentage-point differences, not adjusted counter or synergy estimates.

/v1/analytics/hero-counter-stats ↗

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:12 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗