Most selected eligible guide in the returned sample; contents are the current retrieved revision. Guide selections span revisions and unspecified game modes. Completion of these items and abilities was not measured, so build win rate and a higher win-rate alternative are unavailable.
Matches through ·
Lane performance
Does this hero do better starting in a particular lane?
Best lane: York (+0.5 pts win rate, +302 souls at 15m)
Starting lane
Match win rate
95% Wilson interval
Avg. soul lead at 15m
Matches
York
51.0%
50.8% – 51.2%
+302
173,308
Broadway
50.5%
50.3% – 50.8%
−14
170,717
Greenwich
51.0%
50.7% – 51.2%
+276
162,004
Matches through ·
Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.
Builds & items
Ranked by popularity · 500+ matches per choice
Most common stage pair0–9 min + 9–20 min
+
51.6%win rate142,492 wins / 276,057 hero-player games
Both stage purchases · 276,057 hero-player games
Popular items by stage
Top five per stage · 500+ matches each
01
0–9 min
505,282 hero-player games
Item / overall avg purchase timeWin rate
51.0%
91.0% share460,267 hero-player games
52.0%
62.1% share313,911 hero-player games
50.6%
49.4% share250,047 hero-player games
52.2%
41.6% share210,198 hero-player games
50.8%
34.3% share173,465 hero-player games
02
9–20 min
503,707 hero-player games
Item / overall avg purchase timeWin rate
51.5%
57.9% share292,807 hero-player games
51.9%
47.6% share240,950 hero-player games
54.5%
41.1% share208,032 hero-player games
50.9%
38.3% share193,465 hero-player games
51.3%
37.2% share187,936 hero-player games
03
20–30 min
485,978 hero-player games
Item / overall avg purchase timeWin rate
51.3%
46.0% share232,450 hero-player games
57.1%
37.8% share191,090 hero-player games
49.0%
35.4% share179,066 hero-player games
54.3%
35.3% share178,522 hero-player games
53.3%
20.5% share103,498 hero-player games
04
30+ min
343,647 hero-player games
Item / overall avg purchase timeWin rate
48.5%
24.5% share123,694 hero-player games
51.5%
20.2% share102,145 hero-player games
55.7%
19.7% share99,556 hero-player games
51.3%
19.1% share96,594 hero-player games
49.1%
14.7% share74,570 hero-player games
Item lists are independent; they are not one complete build.
Matches through ·
Why do totals differ?
Matches through ·
Team composition
Deadman Danny counters & synergies
Minimum 500 observations
Opponent on enemy team
How often Deadman Danny wins with each hero on the enemy team. Whole-match team outcomes; rows overlap.
Deadman Danny win rate against enemy heroes, sorted by common. Delta is percentage points versus this hero’s overall win rate in the selected cohort.
Δ compares the pair’s raw win rate with Deadman Danny’s overall 50.8% win rate. It is an unadjusted difference between endpoint populations, not a normalized counter score or the effect of choosing a hero. Enemy results include heroes across the opposing team, regardless of lane.
Cached resultDeadlock API · retrieved Oct 28, 11:10 AM UTC
Source queries & population notes
Retrieval time describes this fetch, not the provider’s last update. Sample sizes are recorded observations from incomplete source coverage.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.
Enemy team matchup outcomes, regardless of assigned lane. A row describes wins with the selected hero against a team containing that enemy; it is not a duel or lane win rate.
Matchup coverage can differ from hero-summary coverage. Comparisons with the hero baseline are descriptive percentage-point differences, not adjusted counter or synergy estimates.
Items bought in the same match; order may vary. At least 5,000 matches per set.
Popular purchase pairs
Items bought in adjacent stages, not necessarily back to back.
505,700matches
1,454 pairs
#ItemsHero-player gamesWin rate
01
+
Matches276,05754.6% of this cohort
Win rate51.6%142,492 wins
02
+
Matches230,77745.6% of this cohort
Win rate52.0%120,019 wins
03
+
Matches223,75044.2% of this cohort
Win rate52.3%116,997 wins
04
+
Matches190,78337.7% of this cohort
Win rate54.9%104,704 wins
05
+
Matches184,53836.5% of this cohort
Win rate50.9%93,904 wins
06
+
Matches177,95935.2% of this cohort
Win rate51.4%91,456 wins
07
+
Matches177,85535.2% of this cohort
Win rate52.9%94,052 wins
08
+
Matches153,90630.4% of this cohort
Win rate52.0%80,033 wins
09
+
Matches149,19729.5% of this cohort
Win rate51.7%77,171 wins
10
+
Matches148,95329.5% of this cohort
Win rate52.1%77,552 wins
11
+
Matches145,06628.7% of this cohort
Win rate55.3%80,238 wins
12
+
Matches142,93928.3% of this cohort
Win rate52.8%75,412 wins
13
+
Matches133,18826.3% of this cohort
Win rate52.7%70,245 wins
14
+
Matches124,39424.6% of this cohort
Win rate52.2%64,921 wins
15
+
Matches122,03524.1% of this cohort
Win rate51.4%62,703 wins
16
+
Matches122,00824.1% of this cohort
Win rate52.7%64,290 wins
17
+
Matches121,77724.1% of this cohort
Win rate55.2%67,187 wins
18
+
Matches119,90523.7% of this cohort
Win rate50.8%60,969 wins
19
+
Matches113,96722.5% of this cohort
Win rate51.3%58,476 wins
20
+
Matches113,70222.5% of this cohort
Win rate53.1%60,335 wins
Showing 20 of 1,454
Data
Win rate is wins divided by matches containing both stage purchases. Pair share uses 505,700 hero matches as its denominator. Pairs overlap and do not form complete builds or prove an item caused a win. Prices are from the current catalog.
Deadlock API · fetched Oct 28, 11:12 AM UTCData
Win rates count recorded hero-player matches. Coverage can vary by endpoint.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.
Win rates count recorded hero-player matches. Coverage can vary by endpoint.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.