deadlytics.ggDEADLOCK
Standard · 7d · All ranks
More
← All heroes/
Drifter portrait
Standard

Drifter builds

Explore Drifter purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate50.3%181,871 wins / 361,642 hero-player games
Hero-player games361,642Standard
K / D / A9.3 / 8.0 / 11.3Per match

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York50.1%49.8% – 50.4%+120119,016
Broadway50.3%50.0% – 50.6%+131121,803
Greenwich50.4%50.2% – 50.7%+113122,188

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
51.1%win rate91,358 wins / 178,789 hero-player games

Both stage purchases · 178,789 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

362,318 hero-player games
  1. 50.4%
    71.4% share259,100 hero-player games
  2. 51.5%
    68.5% share248,453 hero-player games
  3. 50.9%
    56.0% share203,108 hero-player games
  4. 50.2%
    44.0% share159,699 hero-player games
  5. 51.6%
    42.0% share152,349 hero-player games
02

9–20 min

361,028 hero-player games
  1. 51.0%
    52.7% share191,105 hero-player games
  2. 49.9%
    28.8% share104,421 hero-player games
  3. 54.0%
    27.4% share99,362 hero-player games
  4. 53.2%
    25.9% share93,841 hero-player games
  5. 53.2%
    24.0% share87,158 hero-player games
03

20–30 min

346,655 hero-player games
  1. 51.1%
    34.6% share125,620 hero-player games
  2. 48.9%
    28.6% share103,546 hero-player games
  3. 51.3%
    25.8% share93,456 hero-player games
  4. 48.1%
    16.9% share61,201 hero-player games
  5. 56.5%
    16.4% share59,311 hero-player games
04

30+ min

240,045 hero-player games
  1. 57.6%
    11.8% share42,948 hero-player games
  2. 53.7%
    10.8% share39,049 hero-player games
  3. 51.5%
    8.5% share30,699 hero-player games
  4. 54.7%
    8.3% share30,110 hero-player games
  5. 56.0%
    8.2% share29,646 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Why do totals differ?

Matches through ·

Team composition

Drifter counters & synergies

Minimum 500 observations
Opponent on enemy team

How often Drifter wins with each hero on the enemy team. Whole-match team outcomes; rows overlap.

Drifter win rate against enemy heroes, sorted by common. Delta is percentage points versus this hero’s overall win rate in the selected cohort.
Enemy heroDrifter win rateΔ vs hero WRWins / observationsOpen hero
Nurse Harrow
49.0%
-1.3 pp65,511 / 133,661
Rat King
44.8%
-5.5 pp48,780 / 108,967
Deadman Danny
49.0%
-1.3 pp48,177 / 98,386
Violet
48.4%
-1.9 pp42,685 / 88,138
Haze
48.5%
-1.8 pp42,347 / 87,382
Graves
43.0%
-7.3 pp35,963 / 83,727
Mina
55.7%
+5.4 pp44,175 / 79,284
Venator
53.1%
+2.8 pp41,319 / 77,773
Wraith
49.5%
-0.8 pp33,965 / 68,607
Celeste
52.2%
+1.9 pp33,441 / 64,107
Seven
46.4%
-3.9 pp29,543 / 63,673
Infernus
51.3%
+1.0 pp32,069 / 62,471

Δ compares the pair’s raw win rate with Drifter’s overall 50.3% win rate. It is an unadjusted difference between endpoint populations, not a normalized counter score or the effect of choosing a hero. Enemy results include heroes across the opposing team, regardless of lane.

Cached resultDeadlock API · retrieved Oct 28, 11:10 AM UTC
Source queries & population notes

Retrieval time describes this fetch, not the provider’s last update. Sample sizes are recorded observations from incomplete source coverage.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

Enemy team matchup outcomes, regardless of assigned lane. A row describes wins with the selected hero against a team containing that enemy; it is not a duel or lane win rate.

Matchup coverage can differ from hero-summary coverage. Comparisons with the hero baseline are descriptive percentage-point differences, not adjusted counter or synergy estimates.

/v1/analytics/hero-counter-stats ↗

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗