deadlytics.ggDEADLOCK
Standard · 7d · All ranks
More
← All heroes/
Sinclair portrait
Standard

Sinclair builds

Misdirect and hex enemies

Explore Sinclair purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate44.7%43,993 wins / 98,515 hero-player games
Hero-player games98,515Standard
K / D / A5.5 / 6.6 / 11.9Per match

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York44.6%44.1% – 45.2%−77932,125
Broadway44.9%44.4% – 45.4%−59833,842
Greenwich44.5%43.9% – 45.0%−83332,954

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
44.3%win rate24,081 wins / 54,307 hero-player games

Both stage purchases · 54,307 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

98,628 hero-player games
  1. 44.8%
    80.9% share79,947 hero-player games
  2. 44.9%
    71.4% share70,528 hero-player games
  3. 45.8%
    52.5% share51,897 hero-player games
  4. 44.8%
    44.6% share44,090 hero-player games
  5. 44.9%
    41.1% share40,642 hero-player games
02

9–20 min

98,369 hero-player games
  1. 44.2%
    57.3% share56,652 hero-player games
  2. 45.1%
    50.5% share49,896 hero-player games
  3. 45.6%
    36.8% share36,373 hero-player games
  4. 44.9%
    30.1% share29,755 hero-player games
  5. 42.9%
    29.5% share29,149 hero-player games
03

20–30 min

94,457 hero-player games
  1. 44.8%
    40.0% share39,557 hero-player games
  2. 47.3%
    38.1% share37,646 hero-player games
  3. 46.8%
    35.7% share35,248 hero-player games
  4. 47.0%
    31.0% share30,658 hero-player games
  5. 45.7%
    20.2% share19,935 hero-player games
04

30+ min

67,261 hero-player games
  1. 49.9%
    21.0% share20,786 hero-player games
  2. 53.1%
    18.8% share18,577 hero-player games
  3. 47.0%
    17.0% share16,753 hero-player games
  4. 46.5%
    15.0% share14,857 hero-player games
  5. 47.2%
    14.3% share14,174 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Why do totals differ?

Matches through ·

Team composition

Sinclair counters & synergies

Minimum 500 observations
Opponent on enemy team

How often Sinclair wins with each hero on the enemy team. Whole-match team outcomes; rows overlap.

Sinclair win rate against enemy heroes, sorted by common. Delta is percentage points versus this hero’s overall win rate in the selected cohort.
Enemy heroSinclair win rateΔ vs hero WRWins / observationsOpen hero
Nurse Harrow
44.7%
+0.0 pp17,225 / 38,570
Rat King
39.9%
-4.7 pp10,714 / 26,833
Graves
38.6%
-6.1 pp9,404 / 24,385
Deadman Danny
43.7%
-0.9 pp10,415 / 23,807
Violet
44.2%
-0.5 pp10,024 / 22,696
Haze
41.7%
-2.9 pp8,940 / 21,418
Venator
47.1%
+2.5 pp9,297 / 19,730
Bebop
46.5%
+1.8 pp8,830 / 19,000
Mina
50.7%
+6.1 pp8,981 / 17,704
Infernus
44.3%
-0.4 pp7,705 / 17,397
Drifter
43.8%
-0.8 pp7,620 / 17,381
Wraith
44.1%
-0.6 pp7,618 / 17,285

Δ compares the pair’s raw win rate with Sinclair’s overall 44.7% win rate. It is an unadjusted difference between endpoint populations, not a normalized counter score or the effect of choosing a hero. Enemy results include heroes across the opposing team, regardless of lane.

Cached resultDeadlock API · retrieved Oct 28, 11:09 AM UTC
Source queries & population notes

Retrieval time describes this fetch, not the provider’s last update. Sample sizes are recorded observations from incomplete source coverage.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

Enemy team matchup outcomes, regardless of assigned lane. A row describes wins with the selected hero against a team containing that enemy; it is not a duel or lane win rate.

Matchup coverage can differ from hero-summary coverage. Comparisons with the hero baseline are descriptive percentage-point differences, not adjusted counter or synergy estimates.

/v1/analytics/hero-counter-stats ↗

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗