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Mirage portrait
Standard

Mirage builds

Times his shots and catches fleeing targets

Explore Mirage purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate44.7%46,990 wins / 105,174 hero-player games
Hero-player games105,174Standard
K / D / A6.5 / 6.0 / 11.8Per match

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York44.3%43.7% – 44.8%+734,681
Broadway44.9%44.3% – 45.4%+13935,268
Greenwich44.9%44.3% – 45.4%+335,654

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
45.8%win rate26,051 wins / 56,859 hero-player games

Both stage purchases · 56,859 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

105,282 hero-player games
  1. 45.1%
    82.2% share86,738 hero-player games
  2. 44.5%
    40.1% share42,346 hero-player games
  3. 43.3%
    32.1% share33,847 hero-player games
  4. 48.0%
    31.0% share32,678 hero-player games
  5. 44.4%
    29.7% share31,320 hero-player games
02

9–20 min

105,067 hero-player games
  1. 45.7%
    59.5% share62,729 hero-player games
  2. 44.4%
    39.5% share41,688 hero-player games
  3. 46.2%
    35.6% share37,563 hero-player games
  4. 43.7%
    34.5% share36,448 hero-player games
  5. 48.1%
    33.5% share35,383 hero-player games
03

20–30 min

101,148 hero-player games
  1. 47.3%
    49.5% share52,196 hero-player games
  2. 44.9%
    39.8% share41,982 hero-player games
  3. 50.7%
    38.2% share40,334 hero-player games
  4. 46.4%
    28.6% share30,198 hero-player games
  5. 42.4%
    12.2% share12,876 hero-player games
04

30+ min

73,673 hero-player games
  1. 44.7%
    22.0% share23,200 hero-player games
  2. 51.1%
    19.4% share20,439 hero-player games
  3. 49.3%
    19.2% share20,248 hero-player games
  4. 51.4%
    18.8% share19,863 hero-player games
  5. 53.1%
    16.1% share17,016 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Why do totals differ?

Matches through ·

Team composition

Mirage counters & synergies

Minimum 500 observations
Opponent on enemy team

How often Mirage wins with each hero on the enemy team. Whole-match team outcomes; rows overlap.

Mirage win rate against enemy heroes, sorted by common. Delta is percentage points versus this hero’s overall win rate in the selected cohort.
Enemy heroMirage win rateΔ vs hero WRWins / observationsOpen hero
Nurse Harrow
42.4%
-2.3 pp14,896 / 35,148
Violet
43.0%
-1.7 pp12,461 / 28,976
Deadman Danny
43.7%
-1.0 pp11,730 / 26,848
Rat King
38.2%
-6.5 pp9,777 / 25,589
Haze
41.8%
-2.9 pp10,336 / 24,748
Graves
37.3%
-7.4 pp9,071 / 24,313
Mina
50.0%
+5.3 pp11,210 / 22,442
Venator
48.5%
+3.8 pp10,429 / 21,522
Wraith
43.7%
-1.0 pp8,506 / 19,469
Infernus
45.7%
+1.0 pp8,594 / 18,805
Drifter
44.6%
-0.1 pp8,135 / 18,250
Seven
41.6%
-3.0 pp7,570 / 18,184

Δ compares the pair’s raw win rate with Mirage’s overall 44.7% win rate. It is an unadjusted difference between endpoint populations, not a normalized counter score or the effect of choosing a hero. Enemy results include heroes across the opposing team, regardless of lane.

Cached resultDeadlock API · retrieved Oct 28, 11:09 AM UTC
Source queries & population notes

Retrieval time describes this fetch, not the provider’s last update. Sample sizes are recorded observations from incomplete source coverage.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

Enemy team matchup outcomes, regardless of assigned lane. A row describes wins with the selected hero against a team containing that enemy; it is not a duel or lane win rate.

Matchup coverage can differ from hero-summary coverage. Comparisons with the hero baseline are descriptive percentage-point differences, not adjusted counter or synergy estimates.

/v1/analytics/hero-counter-stats ↗

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗