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Pocket portrait
Standard

Pocket builds

Infiltrates and disrupts the backline

Explore Pocket purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate44.4%72,481 wins / 163,089 hero-player games
Hero-player games163,089Standard
K / D / A5.9 / 7.1 / 12.0Per match

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York44.4%44.0% – 44.8%+33452,490
Broadway44.6%44.1% – 45.0%+27152,555
Greenwich44.4%44.0% – 44.8%+34058,660

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
46.2%win rate38,079 wins / 82,428 hero-player games

Both stage purchases · 82,428 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

163,358 hero-player games
  1. 44.7%
    88.9% share145,400 hero-player games
  2. 44.3%
    61.6% share100,727 hero-player games
  3. 45.6%
    41.4% share67,649 hero-player games
  4. 44.9%
    39.8% share65,035 hero-player games
  5. 43.2%
    28.4% share46,487 hero-player games
02

9–20 min

162,853 hero-player games
  1. 45.3%
    53.4% share87,349 hero-player games
  2. 46.2%
    53.2% share86,996 hero-player games
  3. 42.7%
    46.3% share75,720 hero-player games
  4. 43.4%
    45.5% share74,459 hero-player games
  5. 44.8%
    41.9% share68,541 hero-player games
03

20–30 min

157,051 hero-player games
  1. 46.5%
    42.8% share69,998 hero-player games
  2. 50.9%
    41.2% share67,339 hero-player games
  3. 43.5%
    39.7% share64,965 hero-player games
  4. 47.8%
    37.6% share61,433 hero-player games
  5. 42.9%
    32.5% share53,175 hero-player games
04

30+ min

114,239 hero-player games
  1. 48.1%
    30.6% share50,031 hero-player games
  2. 46.3%
    22.6% share37,028 hero-player games
  3. 51.8%
    21.3% share34,824 hero-player games
  4. 45.9%
    19.0% share31,016 hero-player games
  5. 45.2%
    14.9% share24,345 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Why do totals differ?

Matches through ·

Team composition

Pocket counters & synergies

Minimum 500 observations
Opponent on enemy team

How often Pocket wins with each hero on the enemy team. Whole-match team outcomes; rows overlap.

Pocket win rate against enemy heroes, sorted by common. Delta is percentage points versus this hero’s overall win rate in the selected cohort.
Enemy heroPocket win rateΔ vs hero WRWins / observationsOpen hero
Nurse Harrow
43.2%
-1.3 pp26,380 / 61,097
Rat King
39.1%
-5.3 pp17,803 / 45,538
Violet
42.9%
-1.5 pp18,889 / 44,035
Deadman Danny
43.6%
-0.8 pp18,011 / 41,296
Haze
42.2%
-2.3 pp15,817 / 37,504
Graves
37.3%
-7.1 pp13,493 / 36,136
Venator
47.4%
+3.0 pp15,809 / 33,354
Mina
49.8%
+5.3 pp16,474 / 33,088
Drifter
44.4%
-0.1 pp13,333 / 30,047
Infernus
45.7%
+1.2 pp13,648 / 29,877
Bebop
46.0%
+1.5 pp13,211 / 28,743
Wraith
43.3%
-1.1 pp12,254 / 28,296

Δ compares the pair’s raw win rate with Pocket’s overall 44.4% win rate. It is an unadjusted difference between endpoint populations, not a normalized counter score or the effect of choosing a hero. Enemy results include heroes across the opposing team, regardless of lane.

Cached resultDeadlock API · retrieved Oct 28, 11:09 AM UTC
Source queries & population notes

Retrieval time describes this fetch, not the provider’s last update. Sample sizes are recorded observations from incomplete source coverage.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

Enemy team matchup outcomes, regardless of assigned lane. A row describes wins with the selected hero against a team containing that enemy; it is not a duel or lane win rate.

Matchup coverage can differ from hero-summary coverage. Comparisons with the hero baseline are descriptive percentage-point differences, not adjusted counter or synergy estimates.

/v1/analytics/hero-counter-stats ↗

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗